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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ace of the deep .
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Awesome mod , what about decks awash and ahead one third ?
Last edited by THE_MASK; 01-17-14 at 03:49 PM. |
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#47 | |
A-ganger
![]() Join Date: Apr 2009
Posts: 80
Downloads: 90
Uploads: 2
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Thanks. I actually don't exactly know how it works. I can't find it in commands.cfg which means I can't add it to dialogs. Basically the same scenario as with real navigation. |
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#48 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Decks awash and real navigation have been added to New UIs for TDC. Decks awash is in the TDW generic patcher, not sure about real navigation.
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JSGME help links and common error solutions |
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#49 |
Ace of the deep .
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Can there be just a simple ''Dive'' command ? No preset depth .
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#50 |
A-ganger
![]() Join Date: Apr 2009
Posts: 80
Downloads: 90
Uploads: 2
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The 'Dive to 100 meters' is actually using the standard "dive" command from the commands.cfg file. I'm quite sure it's possible to create a new command that would set depth to like 600 meters, but I don't yet know how to add custom commands. I'll look into it though.
I'm positive TDW knows how to do it via his python scripting. Whoops, didn't realize I had that missing. Will investigate. |
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#51 |
Ace of the deep .
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I can do the real navigating quite easily with just automation . When I get a bit lost or entering unfamiliar places I just slow down my sub so I get navigation marks closer together on the nav map .
Last edited by THE_MASK; 01-17-14 at 07:59 PM. |
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#52 |
Ace of the deep .
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If I click on depth control while crash diving I get a ctd . IE: Crash dive and then click on Depth control .
MCCD_1.04 Reworked Morale and Abilities v.1.1 EMCCD v0.3.1 by archer9 - nonMFCM Speech fixes and additions (english version) I changed my mod order to this and everything seems to be working . So I will stick to this mod list . MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 EMCCD v0.3.1 by archer9 Speech fixes and additions (english version) Last edited by THE_MASK; 01-20-14 at 06:51 PM. |
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#53 | ||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Quote:
Thanks sober! I probably read sober's thread and forgot about it, too. #s such as 1066 are mentioned in the above thread information and may make a difference in future versions of EMCCD. I noticed in v0.3.1 that the written dialogue boxes does not match aural dialogue. It may all be fixed as I continually fix the dialogs.cfg and sound.cfg. I have found out that the dialogs.tsr is my highest priority to keep as close as possible to stock because the original **aix scripts are effected as well as EMCCD and other mods.
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JSGME help links and common error solutions |
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#54 |
A-ganger
![]() Join Date: Apr 2009
Posts: 80
Downloads: 90
Uploads: 2
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I'm back with a minor update to this mod. I don't really have too much time for modding/playing but hopefully more updates will follow.
![]() To address the above comment by sober (a bit late, but still), the mod does not have any file conflicts with Speech fixes and additions as far as I know, so that was probably some random ctd. In any case, I have Speech fixes before EMCCD and have never experienced any such crashes. Also, apparently some people have reported problems with the Hydrophone operator, please post more details here so I could look into it. Last edited by archer9; 11-01-14 at 12:32 PM. |
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#55 |
Swabbie
![]() Join Date: Jun 2013
Location: Brazil
Posts: 5
Downloads: 48
Uploads: 0
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Hey Captains! Is this mod compatible with latest version of TWOS? Just to make sure. I ran in some issues, it misses some dialogs, like the purify oxygen cartridges one and some others D: Also, some CTD ;/
Last edited by icarogib; 04-21-20 at 08:03 PM. Reason: Missing infos |
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