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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Admiral
![]() Join Date: Sep 2009
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Tried sending it out no go, pm neal to see if i can upload it here it's the old pt 109 mod thats in here, just mess around with weapons files till I got torps to work, I just got done testing it, it works fine got to shower I stink.
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#47 |
Stowaway
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Looking at the Hull designs of both?
I can see why the Higgins was a faster but wetter ride. And why the Elco was a bit more manuverable. Several Boat Companies were around Bucyrus for years. Baja and CheckMate. I know alot of people that worked at them both and they did manage to sink a few facts into my head why each was the better designs. ![]() Looking at the design of the Elco Hull? You see more of a Deep-Vee all the way back. Great for cutting through the water I'm told. The Higgins goes nearly flat just past mid-ship or so. Great for rideing OVER the water, which reduces drag in all areas the Elco would be subject to. But means you'd get a rougher and more water drenched ride at speed. I often would go watch Baja and Checkmate test thier boats on the local waters and noticed when a new hull was being tested just by the spray off of the boats. Last edited by Madox58; 04-17-12 at 09:47 PM. |
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#48 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
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#49 |
Stowaway
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I'm thinking you have a MODS folder that you have all the files in right?
In Windows 7 you should be able to right click the folder, select - send to - Compressed(zipped)folder That will zip everything up and create a new zip file. Send that as an attachment to my e-mail. |
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#50 |
Fleet Admiral
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Here'a a little crew morale booster, from the day room in the Elco at Fall River:
![]() ...and a shot of pink lady Torp Juice: ![]() ![]()
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#51 | |
Admiral
![]() Join Date: Sep 2009
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I think I got it sent out on good ole aol Last edited by yubba; 04-18-12 at 10:23 AM. |
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#52 |
Fleet Admiral
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Hit the PT boat today. We're taking the boat out on May 17th, so I'm going to record the engine sounds and the battlestations alarm then. Any other sounds we need?
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#53 |
Fleet Admiral
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@ privateer
Do you still need/want the line drawings? I talked to the person who has the original Higgins plans in (pdf)? electronic form, but I gotta write a bunch of emails to get it.
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#54 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
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I sent privateer the files I made for the pt 109 mod found here in subsim downloads, the torps work fine, and I cleared the deck of the 40s, I don't know who's toes I stepped on, but I got the boat to work fine. Up to you guys to do something with weapons, could you tell me how to get rid of those butt ugly 20mm tubs and get the 50's stations and I would settle with a 20mm in aft station also.
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#55 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
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#56 |
Fleet Admiral
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@ privateer
Check your PM. I just sent you the oh-ficial line draweings. ![]() ![]()
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#57 |
Stowaway
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Got them.
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#58 |
Fleet Admiral
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WIP (thinkining out loud)
Need a shopping list of other cool stuff. 4.22 notes: Are there AI transport bargest in the game? A quick fix could be to convert and arm the sanpans in the game? The German flak transport barges. (Foe Med missions) Need to brainstorm some missions. 4-22 notes: Bulkley's actions in the Philipines (They were expendable) PT-323 vs Asaguma Pt-323 vs Kamikazes Guadalcanal 42 Solomons 43 Surigao Straights 44 New Guinea Invasion of Elba (Med)
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![]() Last edited by nikimcbee; 04-22-12 at 04:06 PM. |
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#59 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
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Fighting the Tokyo express comes to mine, Battle for the Phillipines, taking on jap subs, and destroyer missions. Need to watch that John Wayne movie They Were Expendable.
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#60 |
Stowaway
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The timeline is pretty slim.
A playable and fairly accurate 3D model is do-able. With no other committed Modders? Insides will have to be done later as it's a massive amount of 3D work by itself. Not to mention the other file work needed to activate such. |
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