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Old 09-13-10, 05:07 PM   #46
Abd_von_Mumit
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Looks excellent, this is a really needed fix. Keep up the good work (and be more aggressive too). Thanks.
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Old 09-15-10, 07:19 AM   #47
eon850aye
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Strange things afoot.
Started SH5 up, and without changing anything, ran tests again and came up with a totally different set of results
Back to the drawing board...
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Old 09-15-10, 04:10 PM   #48
sidslotm
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And if neutral bouyancy was pre-trimmed then there would be no problem with depth control through full diving range at all times.
I recon this is right and I'm clearer about this now thanks.

I just got given a brand new type VIIc and it holds depth perfectly, it's all beyond me, I'm heading for the captains bunk thanks


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Old 09-16-10, 12:17 PM   #49
andycaccia
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Quote:
Originally Posted by eon850aye View Post
Strange things afoot.
Started SH5 up, and without changing anything, ran tests again and came up with a totally different set of results
Back to the drawing board...

Don't worry! Sometimes the game *******s itself. Just try again.
Can you give a fast briefing on what you've changed/modded? Just to have an Idea...
Thanks!
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Old 09-20-10, 03:01 PM   #50
andycaccia
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Any news? Hellooo???

This thread seems dead..
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Old 10-10-10, 09:57 PM   #51
schnorchel
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Quote:
Originally Posted by sidslotm View Post
I recon this is right and I'm clearer about this now thanks.

I just got given a brand new type VIIc and it holds depth perfectly, it's all beyond me, I'm heading for the captains bunk thanks


sid
Can you hold the depth well deeper than 180m at 1knot with UHSv1.4? I doubt.
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Old 10-11-10, 02:06 AM   #52
schnorchel
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I am really frustrated!. even a such basical function can not work in SH5. from SH3 to SH5 same issue. they just add some eyes candy and re-package it then sell out. I swear no more SH seires from UBI in my life.
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Old 10-11-10, 02:42 AM   #53
andycaccia
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Quote:
Originally Posted by schnorchel View Post
I am really frustrated!. even a such basical function can not work in SH5. from SH3 to SH5 same issue. they just add some eyes candy and re-package it then sell out. I swear no more SH seires from UBI in my life.
If you use my fix you can...
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Old 10-11-10, 12:29 PM   #54
sidslotm
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Code:
Can you hold the depth well deeper than 180m at 1knot with UHSv1.4? I doubt.
Yeah your right, the boat does start a gradual decent. I wonder if this is programming genius or glitch.
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Old 10-12-10, 03:02 AM   #55
Fearless
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I just live with it.

I've UHSv1.4 installed before any of TDW's mods and when I select a depth, the Uboat never gets to the depth I've selected if I run at slow speed nor will it maintain a requested depth at slow speed. The only way out of it is to crank up the speed but that costs dearly on battery life.
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Old 10-17-10, 10:34 PM   #56
schnorchel
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Honestly I can not live with it. I have to put this semi-complete game to the rack till such annoying issue was fixed. Maybe someone needs to persuade Oleg to develop an il2 standard Uboat simulation.
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Old 10-18-10, 01:31 AM   #57
sidslotm
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I'm still troubled by this issue of depth control, I mean could a uboat hover motionless for several hours, mine can.
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Old 10-18-10, 04:16 AM   #58
schnorchel
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Quote:
Originally Posted by sidslotm View Post
I'm still troubled by this issue of depth control, I mean could a uboat hover motionless for several hours, mine can.
sidslotm, Do you mind of sharing your mod list and your sub's .sim file?
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Old 10-19-10, 01:33 AM   #59
sidslotm
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Hi

Sobers reaistic hydrophone
new start- VIIb
lite campaign
Enviroment 3.7
Torpedo speed abilite fix for TDC

my mods list for SH5, I have tried others but these are the one I stick with.

I can see the depth control issue vexes the gamers mindset.
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Old 10-19-10, 12:07 PM   #60
sidslotm
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Quote:
Surely depth control needed a lot of care and tuning on such submarines, but a neutral buoyancy (more or less) could be obtained, that's for sure. And when you are almost neutral it's easy to keep the desired depth with speed and diving planes.

The game has a bug. There is no doubt about that
I recon this must be right what your saying, I suppose I struggle with the notion that this bug was not detected before release and the fact it released onto the market knowingly, well.

But I would say this to andy and all modders, be careful with perfection, the idea of some thing going wrong when the machine is pushed to the limit has an appeal of it's own and gives flavour to lifes struggles. Metals modulas of elesticity at 200+ meters in a 1930s built submarine defies my understanding of human courage, when I think of the young men who decended down to these the depths it reminds me of my own reckless youth of racing my Norton at 110 mph without a crash helmet, how young we were then.


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