SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-16-10, 11:45 AM   #46
wastel
Watch
 
Join Date: Jul 2005
Posts: 24
Downloads: 46
Uploads: 0
Default

the cal.50 can go through the outer hull thats right, but not through the internal preasure hull. And thats what currently damaged in the sim even by the cal.303 peashooters.

greetings

wastel
wastel is offline   Reply With Quote
Old 03-16-10, 01:41 PM   #47
wamphyri
Lieutenant
 
wamphyri's Avatar
 
Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by wastel View Post
the cal.50 can go through the outer hull thats right, but not through the internal preasure hull. And thats what currently damaged in the sim even by the cal.303 peashooters.

greetings

wastel
There's no distinction between the different hulls in the game. A sub/ship/plane has an armor rating and a set amount of hitpoints . Each weapon has a rating of what armor it's effective to and what damage it does. So when you shoot at something or get hit by something the ArmorEffective of the weapon is compared to the ArmorRating of the armor. I believe that if hit, damage will always occur, but because of the ArmorRating/ArmorEffective difference the damage might be a fraction of what it was supposed to be.. or might be more than that. Then on top of that whenever you take hull damage there's a chance of a piece of equipment being damaged.

In my latest version as I said, the hurricanes have been changed. As I have it now you might lose 1% hull from a strafe by 2 hurricanes. Might even take 2 runs for that to happen.

No matter how realistic we'd like it to be I have to work with what the game gives me and make compromises.
wamphyri is offline   Reply With Quote
Old 03-16-10, 01:46 PM   #48
wamphyri
Lieutenant
 
wamphyri's Avatar
 
Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by Baleur View Post
Will this work with the new planes in http://www.subsim.com/radioroom/showthread.php?t=164210 ??
Eventually? Ill be eagerly awaiting it!
Actually this will go along really well with the planes he adds. The ones he adds in he's already made them so they will attack, and the files he has with his mod work with mine towards the same end.

Install my mod first, then install his (assuming your using JGSME) and let it overwrite whatever files there's a conflict with.
wamphyri is offline   Reply With Quote
Old 03-17-10, 10:01 AM   #49
wamphyri
Lieutenant
 
wamphyri's Avatar
 
Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
Default

New Update. Includes single barrel 20mm that the AI can hit stuff with. It's not perfect but should be much better than it was. The double barrel 20mm is not cooperating and will be in the next release.
wamphyri is offline   Reply With Quote
Old 03-17-10, 09:21 PM   #50
xxx4Dxxx
Watch
 
Join Date: Mar 2010
Posts: 18
Downloads: 61
Uploads: 0
Default

I was wondering maybe you can answer my question. in the games 3d engine the sun through clouds make beams of light or shafts of light. so do the clouds effect the planes line of sight and if so how well can they seethrough a cloud or if they can?
xxx4Dxxx is offline   Reply With Quote
Old 03-18-10, 02:49 AM   #51
Therion_Prime
Helmsman
 
Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
Default

Quote:
Originally Posted by wamphyri View Post
New Update. Includes single barrel 20mm that the AI can hit stuff with. It's not perfect but should be much better than it was. The double barrel 20mm is not cooperating and will be in the next release.
Did you too alter the animations start_index and end_index?
Therion_Prime is offline   Reply With Quote
Old 03-18-10, 04:09 AM   #52
Clacker
Watch
 
Join Date: Aug 2005
Location: Perth, Australia
Posts: 29
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by wastel View Post
the cal.50 can go through the outer hull thats right, but not through the internal preasure hull. And thats what currently damaged in the sim even by the cal.303 peashooters.

greetings

wastel
According to the details from "Das Boot", the pressure hull was 1inch thick steel on the type VIIC which according to Therion's link, is what the 50 could go through.
Clacker is offline   Reply With Quote
Old 03-18-10, 04:59 AM   #53
Therion_Prime
Helmsman
 
Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
Default

Quote:
Originally Posted by Clacker View Post
According to the details from "Das Boot", the pressure hull was 1inch thick steel on the type VIIC which according to Therion's link, is what the 50 could go through.
And - and that's equally important than the thickness - the pressure hull is not a hardened armor plate.
Therion_Prime is offline   Reply With Quote
Old 03-18-10, 10:48 AM   #54
silversurfer
Seaman
 
Join Date: Aug 2007
Location: Cornwall UK
Posts: 38
Downloads: 70
Uploads: 0
Default

Cool Mod..I was actually strafed by two hurricanes when I surfaced Nr to Scotland. Made a change rather than the planes fly over me ans totally ignoring me...Cheers
silversurfer is offline   Reply With Quote
Old 03-18-10, 01:49 PM   #55
wamphyri
Lieutenant
 
wamphyri's Avatar
 
Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by Therion_Prime View Post
Did you too alter the animations start_index and end_index?
Aye, that's exactly what I did. Are you too having problems with the dual barrel 20mm like i'm having? I can't seem to find the sweet spot for it.
wamphyri is offline   Reply With Quote
Old 03-18-10, 02:04 PM   #56
wastel
Watch
 
Join Date: Jul 2005
Posts: 24
Downloads: 46
Uploads: 0
Default

hello,
i have a copy here that gives following values for amour penetration:
all at 0°angle and 200m distance

20mm hispanno (e.g mossie and hurri IIc):
APII ammo 27mm
API ammo 20mm

0.5inch Browning (p51...)
AP ammo 20mm

0.303inch (hurri MK I)
AP ammo 9mm

the data is from allied side, date 1942

can send the sheet, just PM me.

wastel
wastel is offline   Reply With Quote
Old 03-18-10, 03:07 PM   #57
Therion_Prime
Helmsman
 
Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
Default

Quote:
Originally Posted by wastel View Post
hello,
i have a copy here that gives following values for amour penetration:
all at 0°angle and 200m distance

20mm hispanno (e.g mossie and hurri IIc):
APII ammo 27mm
API ammo 20mm

0.5inch Browning (p51...)
AP ammo 20mm

0.303inch (hurri MK I)
AP ammo 9mm

the data is from allied side, date 1942

can send the sheet, just PM me.

wastel
Armor penetration. And not steel penetration.
There is a huge difference, you know.
Therion_Prime is offline   Reply With Quote
Old 03-18-10, 03:14 PM   #58
Therion_Prime
Helmsman
 
Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
Default

Quote:
Originally Posted by wamphyri View Post
Aye, that's exactly what I did. Are you too having problems with the dual barrel 20mm like i'm having? I can't seem to find the sweet spot for it.
Yes. I achieved "best" results with these settings:

Elevation
start: 0.8
end: 6

But on many angles it still misses a lot.

For the single barrel I use

Traverse end: 4.799
Elevation end: 6.751

Works quite good.
Therion_Prime is offline   Reply With Quote
Old 03-18-10, 03:27 PM   #59
MattDizzle
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Im having total WWII:Online flashbacks with the whole "50 cal penitrating tanks" discussion. Anyone else?
  Reply With Quote
Old 03-18-10, 03:27 PM   #60
wamphyri
Lieutenant
 
wamphyri's Avatar
 
Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by wastel View Post
hello,
i have a copy here that gives following values for amour penetration:
all at 0°angle and 200m distance

20mm hispanno (e.g mossie and hurri IIc):
APII ammo 27mm
API ammo 20mm

0.5inch Browning (p51...)
AP ammo 20mm

0.303inch (hurri MK I)
AP ammo 9mm

the data is from allied side, date 1942

can send the sheet, just PM me.

wastel
Hmm good info and gives me a small conundrum. As I have it currently the hurricane MKII will not attack, to simulate patrols. The hurricane MKIIc will attack but simulates having the .303's and is around from the beginning of the war, both not accurate.

Here's what I plan on doing. Change the MKII to attack, with it's pea shooters. Change the MKIIc to appear when historically accurate and with the proper weapons. Then to have a plane that will patrol only and not attack, I think I'll use the avro anson. It was mainly used for maritime patrols, and was available at the beginning of the war.

This will still give players a chance of being attacked as well as a chance of it just being a patrol that will report your position.


Hmm .. there seems to be some bug that prevents the anson from being used in a single player mission. I'll test this more and if needed use a different plane for this purpose.
wamphyri is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.