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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |||
Eternal Patrol
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2) Charging the batteries uses more power than driving the boat, even at Ahead Flank. Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#47 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#48 | |||
Navy Dude
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Location: Norfolk, VA
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Unless you're cherry-picking your hypothetical to support the idea that searching at a slower speed with lower effective search radius will get you more contacts. Quote:
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#49 | |
Navy Seal
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By moving at 9 knots on the surface, you are giving yourself 50% odds (according to your figures) on many many more targets. Suppose submerged you might encounter five targets. You have a 50% chance (according to your figures) on each so you will develop 2.5 targets. ![]() However, on the surface, I have 50% odds on 50 targets and will develop 25 viable targets to shoot at, ten times more. So there is your own logic extrapolated to the conclusion that you hide. That is why Eugene Fluckey garnered one of the top scores of the war when his career didn't start until the middle of 1944. He alone sank targets at a rate unparalleled by any captain at any point in the war, while fellow skippers playing ostrich returned to port full of torpedoes and finding no targets. You really need to read Thunder Below and remember who took Lockwood's place after the war. Was it because Fluckey used inferior strategy? Was it because he foolishly had several boats shot out from under him? Was it because his strategy was not MUCH more productive than the ostriches? The answer to all those questions is no. Fluckey revolutionized submarine warfare by following and extending the tactics of Morton, Kane and his own personal hero, Sam Dealey. He believed in aggressively taking the fight to the enemy and that the best defense is to quit fearing for your life and concentrate on making your enemy fear for his.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#50 | ||
Eternal Patrol
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A) The surfaced sub will be miles beyond where the target is, and will never see it, or B) The submerged sub will be miles behind where the target is, and will never know it's there. Either way, it's only theoretical, and it ceases to be a valid test. Quote:
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#51 |
Ocean Warrior
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How about surfaced, but at 0 knots. Wouldn't that be better? O'Kane did that.
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#52 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#53 | |
XO
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Lets throw a flying thingy in this set up. Your boat running on the surface detects a plane, now depending on weather conditions and the course of the aircraft you may not have to dive to avoid detection, perhaps just slowing down a bit to eliminate your wake. Even if you have to dive your only down for a few minutes, again depending on weather conditions to determine your depth to avoid detection (any way to save a % of batteries) surface and go on your way. I learned the hard way about planes a foolish mistake that cost my boat and crew. Lesson learned, DON'T MESS WITH THE FLYING THINGIES ![]() Now submerged boat, lets say your running at P depth with radar up looking for planes. Suddenly you get a ship contact but to intercept you have to surface and run flank to get into position, five minutes into your surface run you have a plane contact, again depending on weather conditions and course of the plane you may either have to slow down or dive to avoid detection ![]() ![]() ![]() ![]()
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#54 |
Sea Lord
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Hypothetical as mentioned, once on the surface you are inviting trouble (the point of my tactics), but one has to way up the odds of a successfull attack.
At this point, you might get a lucky break, but if not you have to run and hide. I rarely use more than 25% battery power in this situation. Again .. evasion tactics an efficient power usage ![]() |
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#55 |
Navy Dude
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From what exactly? You've failed to demonstrate anything contrary to RR's original reasoning regarding why aircraft pose very little threat to a radar-equipped sub. Perhaps you are taking bad habits from SH3?
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#56 |
Sea Lord
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Perhaps, but I play the game at 100%+, no map updates and real navigation (No sub icon - nothing).
The attack map is actually useless in this situation, and from what I've seen on most demo videos, ie: O'Kanes's method is run on the attack map. No such luxuries in my game ![]() You can argue till you're blue in the face - I know my tactics work for this game, and will stick to it. A different game might require different tactics and I'm flexible to recognise that - Some are not. ![]() |
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#57 | |
Sea Lord
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Radar-vs-Mk1 eyeball with naval binocs - have you ever looked through naval binocs, then at ~10000 ft ?. I'm not sure whether the game simulates this properly, probably not...buuut MK1 eyeball + binocs gives you better range than those early radars. also looking from the sub upwards. Perhaps you didn't see this in the previous post. ![]() This is mostly irrelevant as RL is different from the game, but people tend to try relate the game to RL. Some get it wrong, and others get incredibly wrong ![]() |
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#58 | |||
Navy Dude
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#59 | ||
Navy Dude
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Anyway, that you can see aircraft further away with Big Eyes or whatever subs had is pretty much irrelevant; both it and radar can see aircraft before they see you, with enough time for you to dive to evade detection. Quote:
The variables regarding effective search radius, the tradeoff against aircraft threat and the compromise solutions regarding such is presented well enough in the Silent Hunter series you can see why aircraft we're such a critical part of an effective ASW campaign... and why subs operating without an effective aircraft threat to offset their capabilities would run roughshod through your merchant marine. I'm sure pedants have such and such system X or capability Y they wish was simulated, but the overall flavor of such things is shown quite well. |
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#60 |
Sea Lord
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I'm a qualified ground/airborne electronic engineer, originally in military radar systems, but diversified into other electronic fields as time has gone by.
Anyway.. I'd hope that I could pass on some relevant info regarding the (dis)advantages of early radar systems, plus done a bit of flying, I'd hope I could pass a leetle bit of experience on too. ![]() You know what I mean... ![]() |
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