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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What would you choose if given the options of playable DDs or anything else? | |||
Hell yeah! I'd spend all day having multiplayer matches. |
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110 | 50.69% |
It's interesting, but for me there are other priorities. |
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88 | 40.55% |
Of what use would human controlled DDs be to us? |
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10 | 4.61% |
Not a chance, I don't like non-AI DDs. |
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9 | 4.15% |
Voters: 217. You may not vote on this poll |
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#46 |
Bilge Rat
![]() Join Date: Sep 2009
Location: Barcelona
Posts: 1
Downloads: 73
Uploads: 0
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Destroyer Command 2 for SH5!!!
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#47 |
Nub
![]() Join Date: Oct 2009
Location: Spain
Posts: 3
Downloads: 5
Uploads: 0
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I Think the idea of a DC2 will be so succesfull that now we are not really able to see the full picture. The fact is that at this moment that game-designers are so interested in games in wich people play in connection with others through internet, (racing cars games in all plataforms Xbox PSP, etc) a DC2 able to play multiplayer with the Uboat look so interesting I would bet my money on it.
Jona1959 |
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#48 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Well,
If... a) Eidos add German warships and mission editor in next Battlestation... or b) Akella add adversarial multiplayer mode, control every ship and mission editor in PT Boats... then we can say "bye, we have new friends" to our 'mirage of DC2'... ![]()
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#49 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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Hmmm... not really Battlestations is miles away from being a true simulation with depth of the SH series and whilst the PT boats in Knights of the sea are simulated in first person the larger ships are all third person like in Battlestations. Which is pretty much the system already in play in SH4 adversarial mode multiplayer (although it doesn't work very well).
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"The action is simulated...the excitement is real!" Microprose Simulation Software. Last edited by Sonarman; 10-02-09 at 04:56 AM. |
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#50 |
Seaman
![]() Join Date: Jun 2003
Location: 43 22N 08 23 W
Posts: 35
Downloads: 0
Uploads: 0
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¿Playable DDs...? YES!
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#51 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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But imagine it: Somewhere on the Atlantic... Allied planes (controlled by human, of course) are looking for surfaced uboats. One is found! Two hits and he is sinking... After that, the escort cruiser see periscope and three torpedoes way straight to near battleship... Allies side must decide now: what is the correct way for his battleships? Wolfpack is attacked enemy task force from all sides... Battlestation is not simulation but have perfect adversarial mode for multiplayers... ![]() The new "Destroyer Command" is still closing...
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#52 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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I think a DD game is very boring.. try to imagine your doin convoy duty.
Specially in Multiplayer a DD is way to powerfull.. Imho the oly reason U-boats did sink enemy shipping later in war was cause no1 knew when they would hit. In a multiplayer game Sub vs DD. The Sub is on the defensive from the start or the game will take forever. Similar with single player DD... you are on convoy duty (And you would be on convoy duty most of the time) you press accelerate time... poof it jumps to 1x speed.. You know there is either a enemy plane, raider or sub in the area. instant action.. you might not even be able to spot it! The sub is such a good game platform cause when you drop to 1x speed you might not be able to make the attack or you have to crash dive for a plane etc etc. Allthough a real DD sim sounds tempting I think it is nearly impossible to do well. To get a feel of what those men went trhough on their duty.. the endless waiting (specially for a merchant sailer) for the sudden explosion of a mine or torpedo. Last edited by looney; 10-02-09 at 03:02 PM. |
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#53 | |
Stowaway
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its all in your point of view, being on a DD is equal in intensity and drama with not knowing whats lurking under the water and unlike subs who can accurately see and target ships from a distance the DD must rely only on sensors and will drop charges blindly in many cases and many times you will never get any confirmation if you destroyed the sub or if its about to put a fish down your throat. i think a destroyer side expansion to sh5 would be a great option and it could be very popular. |
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#54 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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Um...don't know if this is the right place to bring this up.. but has anyone ever heard of a game like this being a MMORPG type? Each of us would join a side. Then Choose a ship type. Then be given our orders. Some might play as a Comander of a convoy or Wolfpack. Opens a lot of possibilites. OR if one already exists, can you tell me where it is?
It could even swell over to a flight sim, B-24's any one? It could encompass a great deal. It would be a great task though, but would make history.
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#55 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Navyfield comes to mind, though I think it only encompasses surface ships and command of a single ship. Not sure, never played, but worth a look: http://www.navyfield.com/
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Contritium praecedit superbia. |
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#56 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Playable DD's - not interested. Playable PT/E-boats though, absolutely!
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#57 | |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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If those problems could be solved then it sounds cool. I'd love to see all the 5" guns firing. A game about big naval surface battles sounds interesting and commanding a DD then will be fun. Playable PT/E-boats always where action packed missions and thus fun to play. |
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#58 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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#59 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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It would be great to have playable british and us DD´s, hunting the german subs.
An good working Multiplayer-section is one reason for good selled games cause playing against humans is more exciting as playing against AI ! Greets Maddy
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AOTD is gone, iam the last survivor ........ |
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#60 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Why not playable US DD against Japan sub near Okinawa? ![]()
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