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07-15-14, 07:13 PM | #46 |
Watch
Join Date: Mar 2009
Location: San Jose, California, USA
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No file
Please reconnect the 3.0 version. The link claims file no longer exist.Thanks
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07-16-14, 01:59 AM | #47 | ||
Samurai Navy
Join Date: Feb 2014
Location: Italy
Posts: 554
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Quote:
Hey Jimbuna, I've a question for ya This is my mod list, included your Q-ship-mod: Quote:
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07-16-14, 06:47 AM | #48 |
Chief of the Boat
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I wasn't aware it was incorporated into someone elses mod but if your enabling via JSGME then it should be fine.
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07-16-14, 06:48 AM | #49 | |
Chief of the Boat
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Quote:
http://www.mediafire.com/?5j64z6t5o7ix14z
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07-16-14, 08:37 AM | #50 | |
Navy Seal
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Quote:
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
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07-16-14, 08:52 AM | #51 |
Chief of the Boat
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Ah, right...not sure I knew but probably once did and forgot
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07-16-14, 01:45 PM | #52 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
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Jim's Q Ship is definitely in USAM so there's no need to enable the standalone mod after USAM.
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07-17-14, 02:41 AM | #53 |
Samurai Navy
Join Date: Feb 2014
Location: Italy
Posts: 554
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07-17-14, 11:56 AM | #54 | |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
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Quote:
Easy check - when you enable Jim's Q Ship mod through JSGME which mods does it conflict with?
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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07-17-14, 05:08 PM | #55 | |
Samurai Navy
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
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Quote:
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07-17-14, 08:40 PM | #56 | |
Navy Seal
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NLOV is the Q-ship folder in the data/Sea folder. The .sim is a file in that folder. After finding and reading the readme for TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships mod, you would be safe enabling it after the Q-ship mod, as all it does is change the speed dynamics of the ship so there are more realistic starts and stops. It does not add the Q-ship itself, only the .sim file, in case you have added the Q-ship mod.
Quote:
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"Some ships are designed to sink...others require our assistance." Nathan Zelk Last edited by HW3; 07-17-14 at 08:51 PM. |
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07-18-14, 02:20 AM | #57 | |
Samurai Navy
Join Date: Feb 2014
Location: Italy
Posts: 554
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Quote:
Thank you very much for the explanation (also, in the Q-ship mod there are the .cfg that provides the Q-ship names for SH3C, in the TMTv2+ThomsensShips etc... they are not there). |
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07-21-14, 01:27 AM | #58 |
Stowaway
Posts: n/a
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the Bismarck in my sh3 hasnt the nazi Symbole
where can i download the orginal Bismarck Skin ? |
05-01-19, 05:03 PM | #59 |
Swabbie
Join Date: Jul 2017
Location: West Harrison, NY
Posts: 13
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Q Ship Mod
Hi, Jim.
On your Filefront link for the Q Ship mod, do I check all the boxes for all of the files in order for the mod to work? Thanks. |
05-02-19, 06:26 AM | #60 | |
Chief of the Boat
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Simply enable with JSGME
Quote:
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