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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What version of SH4 do you have? | |||
Orriginal SH4 (no U-Boot missions) |
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285 | 23.59% |
SH4 + Uboot Missions addon |
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923 | 76.41% |
Voters: 1208. You may not vote on this poll |
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#46 | ||
Seaman
![]() Join Date: Aug 2008
Posts: 37
Downloads: 13
Uploads: 0
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#1 PE4 Install main #2b PE4 Special effects Zones for NSM4 Classic #3_PE4_c_Submarine_Stock_caustics_rolllpitch_deepe r #4 PE4 Ship_debris_SH4_with bodies #5_PE4_real_reflections_for_harbour_and_objects SCAF for SH 1.5 Webster's Ship Draft & Manuvering Fix v2 NSM4 classic OhioSSBN the ohio at faster than 15 knots has trouble rising to any set depth and actually graduating the ascent. |
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#47 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
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One question, with the Ohio-class SSBN installed, the periscope models used for the Ohio-class SSBN are used with every other submarine in the game, original and community-made. Is there a plan to fix this in further releases?
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#48 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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@ the periscope 3d model (Kaye T. Bai)
This was one of the reasons I warned people that this mod will conflict with other subs. I do not know yet how to create a set of periscopes to be used by just one sub (I'd have to add two 3d model objects in the sensors_US.dat file - adding is easy, I just don't know if I can link them to the sub - probably yes). As soon as I know how to do that, I will fix it. @the ship wake (thyro) I do not mind suggestions and comments at all. In fact I rely heavily on them. I do not have time to test myself and also there are things others know and I find out about them much faster like this. So keep the comments coming. By the way, could you post a screen shot of the ship wakes you mentioned about? I did not have time to install myself what you recommended, but I wondered many times how they look like ![]() @lothos To deal with the damaged ships still floating, I will include a dummy tomahawk anti-ship missile (it is not guided-WIP-but it flies fast and packs a hevy puch). The new ADCAP torpedos themselves will be based on the German type XI torpedo. They are now like wild dogs ![]() Oh, and by the way, I think that popping out of the water is just due to inertia, I use stock game (no mods) and sometimes they pop out for me too (however in the next version they will pop out less - I think - you will test it ![]() Does anyone know if deformation of water surface can be changed somehow? I am thinking about the sub-front going below the waves and curving the water surface around it. Like in the pictures people posted above. |
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#49 |
Swabbie
![]() Join Date: Mar 2008
Posts: 9
Downloads: 2
Uploads: 0
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I do that , what you say Tom. But tha dosen't work. I think the problem is I don't have englisch version of silent hunter 4.Sorry for my englisch
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#50 | |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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This might be the case for the problem. I will think about it. Unfortunately I do not have your version of Silent Hunter to help you directly. What version of SHIV do you have? Is it in other language? German? Maybe other people here have it too. That might help a bit. |
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#51 |
Swabbie
![]() Join Date: Mar 2008
Posts: 9
Downloads: 2
Uploads: 0
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I ccome from Poland so I Have a Polisch Language of Silent hunter 4
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#52 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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no worries tomagabriel
![]() Take IOWA for example... If same size wake is possible add to Ohio that would probably give the visual water displacement that Ohio class subs do... ![]() ![]() ![]() Cheers |
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#53 | |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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Our colleague here Zel sent me this message: " Hey, I was browsing the subsim forum and noticed someone said that his Ohio's tower doesn't work. It may be because it's conflicting with Gato. So he could try going to UPCUnitsData, and just rename UnitParts1Gato.upc to Unitparts1Gato.upx. Then try the Ohio. When he wants to use the Gato, he should just rename upx back to upc. I don't have a forum account, so you can suggest him to try that, maybe it will work. Zel " Zuber321, could you test this for yourself and see if it works? If it is not working, maybe you should also try it with Tambor instead of Gato. |
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#54 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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@thyro
I get the picture and also the idea and I agree with you. The sub needs such a thing. I will look into it in order to add it in the next version. Thanks! |
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#55 | |
Swabbie
![]() Join Date: Mar 2008
Posts: 9
Downloads: 2
Uploads: 0
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Zuber321; 03-10-09 at 12:31 PM. |
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#56 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
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Well said, thyro.
A simple, yet effective solution. |
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#57 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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@Zuber321
I am glad that worked out well. The credit for the solution goes to Zel (he is not a member of the subsim community - I hope he will join us soon). I just passed along his solution to you. @Everybody On the request of many people here, new foam and wake effects. I guess it looks much better (still a WIP, but much better), wouldn't you agree? ![]() So Thyro, thanks for the screens yesterday, it quickly cleared out what you meant. Further on. Enough changes have been made to this mod since the previous release to justify the release of another version. Among major changes there are: - improved ADCAP torpedo capabilities; it is now based on the German type XI passive acoustic torpedo (also increased speed to 50 knots); - people not having U-Boot missions might no longer be able to run this mod, therefore my advice is to upgrade their installation to 1.5 or wait for version 1 of the mod that I will try to release also for SH4 without U-Boot missions (that version will however miss some features so go and upgrade SH4!) -added an unguided anti ship cruise missile (very crude simulation of the real stuff, because it is still WIP, but good for port attacks or to finish still floating ships from afar) - based on Tomahawk -greatly improved water foam/splashes effects around and on the ship -added an extendable radar mast (no more radars sticking out of the conning tower); -modded the radar to be universal (detects both air and sea contacts - no need to have two radar antennas anymore - credits to Anvart for his extendable SD antenna mod - I used the knowledge there) Ok, the new version is not yet released so don't ask where to donload. It will be out in something like a week. Wait for announcements here. ![]() |
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#58 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
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Ooh, very nice!
Love the new wake effects! I just have four questions. 1. Will there be internal damage effects? No more empty interiors when damaged? 2. Also, will the periscopes and masts be exclusive to the Ohio-class SSBN? No more World War 2 submarines with modern periscopes? 3. If someone doesn't have the U-Boat Missions expansion pack, they can't use the updated version of the mod? 4. How will the radio mast be extended and retracted? Last edited by Kaye T. Bai; 03-12-09 at 03:36 PM. |
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#59 | |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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#60 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
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Thanks tomagabriel!
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