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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Pacific Aces Dev Team
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Hummmm forget it Joe, I just found out that it is ALSO linked to the draggable radio
![]() http://www.subsim.com/radioroom/showthread.php?t=127076
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One day I will return to sea ... |
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#47 |
Ocean Warrior
![]() Join Date: May 2007
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Quite some time ago now i attempted to make an in-game Submarine Attack Course Finder/Is-was, like the Angriffscheibe, for SH4. I spent a long time making some nice images but just couldn't get it to work satisfactorily. I found out quite a bit about the menu limitations on SH4
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#48 | |
Ocean Warrior
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#49 |
Ocean Warrior
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The first thing I ever looked at when I started modding was the menu_1024.ini file. I noticed that the screens with pull out options had child windows set up, but it seemd to be hard coded which IDs were pullouts.
I only started this as a printable chart (with instructions for use), but if people want it on the attack map, it suits me if Hitman can do that. Final version should be ready on Monday for testing.
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#50 | |
Silent Hunter
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Location: Riverside, California
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#51 | |
Electrician's Mate
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Nah, a banjo is a British Army sandwich...e.g. squaddie......."give us two bacon banjos and a cuppa please luv" NAAFI girl..........." 'ere ya go, that'll be a quid" squaddie........"Fanks" ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#52 |
Ocean Warrior
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Second and hopefully final version has gone out to those who requested it. This one should be good.
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#53 |
Pacific Aces Dev Team
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All right, the tool works as expected and I really can't add much to what I said before. The new scales help much with the shorter/medium shooting distances, which are the most used ones and everything else is OK. If anything, more subdivisions in the torpedo run time to run length would be nice, but there really isn't much more space for it :hmm:
Anyway, I suspect that a slide ruler would be the perfect tool here. If you can think about something along those lines, I *think* that I can provide a dirty but effective method of bringing it in-game, using a fixed background image and then a draggable one you can move along the first. If you are happy with this as final version, just tell me and I will do an in-game version ASAP. Cheers ![]()
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One day I will return to sea ... |
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#54 | |
Ocean Warrior
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#55 |
Rear Admiral
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Where can I get ahold of the 'printable' version ? :hmm:
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#56 | |
Ocean Warrior
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#57 | ||
Rear Admiral
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#58 | |
Ocean Warrior
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#59 | |||
Navy Seal
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Me? I'll install it. I like to keep my tools in the game. Can't spill coffee on 'em that way. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#60 |
Gunner
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Location: New Mexico
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