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Old 04-07-08, 02:50 PM   #46
Will-Rommel
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Try to hit it into the model of one of those eight 15cm guns, like you did in your Fubuki.
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Old 04-07-08, 04:26 PM   #47
MMarques
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Yea hide it somewhere, it doesnt have a place on the ship lol.
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Old 04-07-08, 08:56 PM   #48
gimpy117
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were there any american ships in this role so we could have one for 1.4???

maybe a U.S destoryer or crusier, have it partol the U.S shipping lanes for japanese ships or somthing

i would really love an american ship for 1.4
maybe a new flotilla for it with the ship (like a crusier or somthing)
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Old 04-08-08, 02:42 AM   #49
MMarques
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US Cruisers didnt usualy sail alone, they usualy had a screen of destroyers or were part of a bigger fleet so there's not realy a point on getting one.
What about getting 1.5, its only 10 bucks
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Old 04-08-08, 05:55 AM   #50
Xantrokoles
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Quote:
Originally Posted by gimpy117
were there any american ships in this role so we could have one for 1.4???

maybe a U.S destoryer or crusier, have it partol the U.S shipping lanes for japanese ships or somthing

i would really love an american ship for 1.4
maybe a new flotilla for it with the ship (like a crusier or somthing)
When its ready u can convert it in some minutes, just copying every thing with GE or GER into US and so
The realism is ur problem... but I would say he... the atlantic campaing with new playable subs and Mikhayl's Sboat are great enough
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Old 04-08-08, 07:18 AM   #51
linerkiller
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This morning, while driving like a mad around half italy , I have had some interesting ideas:

1) AIR COVER: to simulate the use of our Arado 196 shipborne floatplane, our ship may be shown in the map with a mobile marker for the aircover option introduced for the german campaign in the patch 1.5...obviously we wont see our plane taking off and land into the sea, but we can call for an aircraft recon when and where we want. Maybe the little star on our position might be a little annoying but the results would be . Then, the aircraft range must have historical values and the aircaft employed must be an Arado and not the current Zeke.

2)HEAVY AA:for the six 105 mm AA guns you can use the AI controlled guns that you have used in your Fubuki DD

3)MEDIUM CALIBER GUNS: For the 150 mm guns you might use the single mountings used in British DD, they were a little smaller (120mm) , but the shape was nearly the same:hmm: .

What do you think...??
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Old 04-08-08, 07:25 AM   #52
Bewolf
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Hey Xantrokoles! Say, out of curiousity, did you ever think about contacting some 3d artists for making some interious?

Because, In all honesty, this mod as a huge amount of potential. Thinking about it, I have no idea why nobody got your idea earlier. Playing a single raider is a perfect solution for big gun fights without having to make much fuzz about programming task force management. Beeing a lone raider follows the same line as the U_boats, as was said before, that is beeing lone wolves. If the equipment like Radar, sensors in general and Radio could be adjusted to be propperly used on this mod, then this could be a real, a historic and realstic exprience alternative to the u boat game already present here. Just imagine able to chose a raider career in the menu.

I for once am waiting big time for this mod. And my honest thanks for all the effort you put into this, no matter how it will look when done.
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Old 04-08-08, 09:46 AM   #53
Xantrokoles
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Quote:
Originally Posted by linerkiller
This morning, while driving like a mad around half italy , I have had some interesting ideas:

1) AIR COVER: to simulate the use of our Arado 196 shipborne floatplane, our ship may be shown in the map with a mobile marker for the aircover option introduced for the german campaign in the patch 1.5...obviously we wont see our plane taking off and land into the sea, but we can call for an aircraft recon when and where we want. Maybe the little star on our position might be a little annoying but the results would be . Then, the aircraft range must have historical values and the aircaft employed must be an Arado and not the current Zeke.

2)HEAVY AA:for the six 105 mm AA guns you can use the AI controlled guns that you have used in your Fubuki DD

3)MEDIUM CALIBER GUNS: For the 150 mm guns you might use the single mountings used in British DD, they were a little smaller (120mm) , but the shape was nearly the same:hmm: .

What do you think...??
Some older modders told a newbie, it won't work, but when it's ready u can test it for sure!
I don't know where to find that

No bad idea and thanks for ur help , but all guns are working now

MMarques helped me to add real guns( in the Ai_ship there were twinguns, but now on mine there are realistic single, and some other things)

Our important eagle- emblem is there


The guns are working now non playable.
Thanks to jimimadrid for his menumaker; it helped me to delete the conditions on the guns

Next: Kriegsmarineflagge

Quote:
Originally Posted by Bewolf

Hey Xantrokoles! Say, out of curiousity, did you ever think about contacting some 3d artists for making some interious?

Because, In all honesty, this mod as a huge amount of potential. Thinking about it, I have no idea why nobody got your idea earlier. Playing a single raider is a perfect solution for big gun fights without having to make much fuzz about programming task force management. Beeing a lone raider follows the same line as the U_boats, as was said before, that is beeing lone wolves. If the equipment like Radar, sensors in general and Radio could be adjusted to be propperly used on this mod, then this could be a real, a historic and realstic exprience alternative to the u boat game already present here. Just imagine able to chose a raider career in the menu.

I for once am waiting big time for this mod. And my honest thanks for all the effort you put into this, no matter how it will look when done.
Yes why don't make a new game, I have the skills for this :rotfl:

NOT

But that's our dream
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Old 04-08-08, 10:27 AM   #54
Bewolf
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Quote:
Originally Posted by Xantrokoles
Quote:
Originally Posted by linerkiller
This morning, while driving like a mad around half italy , I have had some interesting ideas:

1) AIR COVER: to simulate the use of our Arado 196 shipborne floatplane, our ship may be shown in the map with a mobile marker for the aircover option introduced for the german campaign in the patch 1.5...obviously we wont see our plane taking off and land into the sea, but we can call for an aircraft recon when and where we want. Maybe the little star on our position might be a little annoying but the results would be . Then, the aircraft range must have historical values and the aircaft employed must be an Arado and not the current Zeke.

2)HEAVY AA:for the six 105 mm AA guns you can use the AI controlled guns that you have used in your Fubuki DD

3)MEDIUM CALIBER GUNS: For the 150 mm guns you might use the single mountings used in British DD, they were a little smaller (120mm) , but the shape was nearly the same:hmm: .

What do you think...??
Some older modders told a newbie, it won't work, but when it's ready u can test it for sure!
I don't know where to find that

No bad idea and thanks for ur help , but all guns are working now

MMarques helped me to add real guns( in the Ai_ship there were twinguns, but now on mine there are realistic single, and some other things)

Our important eagle- emblem is there


The guns are working now non playable.
Thanks to jimimadrid for his menumaker; it helped me to delete the conditions on the guns

Next: Kriegsmarineflagge

Quote:
Originally Posted by Bewolf

Hey Xantrokoles! Say, out of curiousity, did you ever think about contacting some 3d artists for making some interious?

Because, In all honesty, this mod as a huge amount of potential. Thinking about it, I have no idea why nobody got your idea earlier. Playing a single raider is a perfect solution for big gun fights without having to make much fuzz about programming task force management. Beeing a lone raider follows the same line as the U_boats, as was said before, that is beeing lone wolves. If the equipment like Radar, sensors in general and Radio could be adjusted to be propperly used on this mod, then this could be a real, a historic and realstic exprience alternative to the u boat game already present here. Just imagine able to chose a raider career in the menu.

I for once am waiting big time for this mod. And my honest thanks for all the effort you put into this, no matter how it will look when done.
Yes why don't make a new game, I have the skills for this :rotfl:

NOT

But that's our dream
LoL Xan. Just a bit more ambition here. That's why I asked if it makes sense asking others for help. If it works out in the end is something else entirly

But this is just too good to miss up upon!
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Old 04-08-08, 10:37 AM   #55
linerkiller
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[quote=Xantrokoles]
Quote:
Originally Posted by linerkiller
Some older modders told a newbie, it won't work, but when it's ready u can test it for sure!
I don't know where to find that
No bad idea and thanks for ur help , but all guns are working now
so the aircraft cover idea isnt realizable ? What's a pity!
at least the guns are working...good news!
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"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
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Old 04-08-08, 11:23 AM   #56
MMarques
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I believe the recon and taskforce support is hardcoded into the game so we cant realy get into them but I might be wrong. Guess I'l have to dig it up a little bit.
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Old 04-08-08, 12:51 PM   #57
M. Sarsfield
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Yeah, it would be a shame not to be able to duplicate the Japanese carrier force with the mobile (as opposed to fixed) search plane over your own location.

Would this really be a hard code issue, though? Could you fool the 2D map into thinking that you're a Jap carrier and just change the flag on the screen?
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Old 04-08-08, 01:04 PM   #58
lancerr
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Default Is there support within the game for...

This project is moving along amazingly fast - great work.

I was wondering if people knew whether SH4 supports the ability t have Task Forces chase you? Was that possible in the dynamic campaign where IJN or USN would send task forces to areas of heavy sinkings?

If so, that would be cool - not getting boxed in and trying to escape was a very important aspect of raider warfare.
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Old 04-08-08, 01:24 PM   #59
Xantrokoles
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Quote:
Originally Posted by M. Sarsfield
Yeah, it would be a shame not to be able to duplicate the Japanese carrier force with the mobile (as opposed to fixed) search plane over your own location.

Would this really be a hard code issue, though? Could you fool the 2D map into thinking that you're a Jap carrier and just change the flag on the screen?
I only know, it isn't written in the roster file or the cfg file of the ships.
But somewhere it must be written 'tectical properties' , but I guess it is written in the *.dll s
s
Quote:
Originally Posted by lancerr
This project is moving along amazingly fast - great work.

I was wondering if people knew whether SH4 supports the ability t have Task Forces chase you? Was that possible in the dynamic campaign where IJN or USN would send task forces to areas of heavy sinkings?

If so, that would be cool - not getting boxed in and trying to escape was a very important aspect of raider warfare.
U can make ships with their waypoints and u can make random generated groups with wayponits...that's all

But u can make more taskforces runnign on often crossed ponits and it looks like they hunt u
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Old 04-08-08, 02:48 PM   #60
gimpy117
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Quote:
Originally Posted by MMarques
US Cruisers didnt usualy sail alone, they usualy had a screen of destroyers or were part of a bigger fleet so there's not realy a point on getting one.
What about getting 1.5, its only 10 bucks
where like at best buy??

i just wish the U.S had some kind of ship that was used alone that could be modded
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