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Old 04-04-08, 09:16 AM   #46
keltos01
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min ef = 149
minimum efficiency or dammage

max ef = 241
maximum dammage

ap = 114
armor piercing (mm ?)

minRadius = 2.8
dammage if no direct hit (magnetic) minimum radius

maxradius = 3.5
dammage if no direct hit (magnetic) maximum radius

I adapt them using the original ratio of the mk14 as and the ammount of explosive carried by different types of torp :
130,210,100,2 and 2,5 would be the stock values of the mk14
k
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Old 04-04-08, 09:17 AM   #47
AlmightyTallest
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I read the change.txt file keltos, but it didn't say anything about the warhead size or damage being changed for your torpedoes. The Mk 27 has a relatively small warhead when compared to the Mk 28.
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Old 04-04-08, 09:30 AM   #48
M. Sarsfield
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AT, you two must have posted within a few seconds of each other. Keltos's last post explains it all.
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Old 04-04-08, 10:13 AM   #49
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lol, your right, we were one minute apart on the posts. Thanks for the clarification Keltos.
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Old 04-05-08, 03:35 PM   #50
M. Sarsfield
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I still haven't had a chance to fire off a Mk. 28, yet. I'm trying to get to the bottom of why PE2 is such a huge impact to my system.
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Old 04-05-08, 06:32 PM   #51
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It's no problem Sarsfield, I noticed you were having some problems with PE2, sorry to see it's continuing. I tried PE2 and didn't have many problems, but I decided to just wait for RFB 1.5 to put with PE2 so I don't have all my mods installed yet to try it out.
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