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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | ||
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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AMD has spent more time designing the interface between the CPU's by the way than Intel. They have a superior archetecture in this regard. In the future, expect dual core AMD CPU's coupled to dual core 3870 GPU or better, all on the exact same die. Care to have 2 video cards with that dual core CPU? It will be on it. Intel probably is scrambling to do a better dual / quad technology since they know what is coming down the pike from AMD shortly. It is fun to sit back and be the consumer at points in time. Right now, this is one of those times! -S |
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#47 | ||
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
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#48 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
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Here is the latest 3 page review of Crysis from Gamespy:
http://pc.gamespy.com/pc/ea-crytek-t.../839785p1.html BTW, a modder over at Crymod.com has made a autoexec file that gives the game much more graphic ability from an older PC system. I run the game on about the lowest settings and it did wonders for what I see now. Framerates were improved too. I really love the SP maps but the MP is way off base for me. They need to create a co-op mode in MP to take advantage of the fantastic maps that SP is using and modders are making.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#49 |
Ocean Warrior
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Tried to find that autoexec file but didnt have any luck, mind linking it please
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#50 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
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I have uploaded it to FileFront:
http://files.filefront.com/autoexecc.../fileinfo.html JIM EDIT: If that link doesn't work, try this: http://hosted.filefront.com/FAdmiral/
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#51 |
Ocean Warrior
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Thanks
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#52 |
Rear Admiral
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In regards to crysis tweaking, i found this pretty informative post:
http://www.incrysis.com/forums/viewtopic.php?id=11614 I tried the above linked autoexec.cfg and i think it acutally made my frame rate worse, so i went about trying to make my own. One thing noticed is that some of the most FPS killing variables are the shaders. In particular the vegetation and landscape shaders. Its looking like an all or nothing deal on some things. For example if you cull some of the vegetation rendering to save on FPS, the shadows stick out more, and they flicker like a mofo' and its god aweful ugly. So if you turn the shadows off, all the shaders on vegetation and landscape become pointless. If i could stop that shadow flicker, id be in like flynn. |
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#53 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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-S |
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#54 |
Rear Admiral
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Bummer, that is so counterintuitive to my not so bleeding edge system :rotfl:
Ill have to experiment more later. I swear i spent all last night, and part of this morning, just playing with the autoexec.cfg. |
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#55 | |
Rear Admiral
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Figured out how to stop the stuttering shadows.
r_ShadowGen=0 (edit: this doesnt work, because the shadow rendering is limited elsewhere, so no new shadows are drawn, its just the immediate area when you firrst load the game). Heres the autoexec im experimenting with, seems to work good so far. For ingame options With the exception of textures which i set to low, everything else is at medium. Can play with most of the goodies on, with alot less lag. (edit: Major fight fights, the terrain and plant shaders are just too much.) Quote:
Last edited by Ducimus; 12-12-07 at 04:30 AM. |
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#56 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
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Here is a new vehicle modded into Crysis, the nanomobile:
http://www.stage6.com/user/RedAlert22/video/1875068/ JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#57 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
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Ive never seen such a fantastic looking game before.
The game has been sitting in my draw for the past couple months and i have only just got round to playing it. Got to the aircraft carrier part and almost lost my jaw ![]()
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#58 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
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I am still waiting for Crytek to include the co-op MP feature. This would
make it a perfect game that myself and a few buddies could square off against the NK bots.... JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#59 |
Ocean Warrior
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Now that would be nice
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