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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
Downloads: 2
Uploads: 0
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2. happend for me in 1.1 |
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#47 | |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#48 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
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Oh, thanks. I just had one. 1.2 hasn't saved the day afterall.
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***THE GENERAL*** Last edited by The General; 04-21-07 at 06:10 AM. |
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#49 | |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#50 | ||
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
Downloads: 0
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#51 | |||
Lucky Jack
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The fog and disappearing crew. IMHO, I believe the developers were attempting to show the crew standing in the fog. Instead of having fog in front of the crewman you are looking at, they made the crewman fade instead. It does not seem to be working out. That is how I look at it.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#52 | |
Pacific Aces Dev Team
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graphic objects are composited from the graphics buffers bottoms up, in Z order, to provide the display with the correct appearance ![]() |
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#53 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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#54 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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Dive planes are still horribly broken, everytime without fail around halfway through a patrol the Bow planes will look inverted and refuse to even move like they should.
and old sh3 bug that took months to fix.. ![]() |
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#55 | ||
Officer
![]() Join Date: Feb 2007
Location: Upper Midwest USA
Posts: 236
Downloads: 1
Uploads: 0
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Do you play 100% realistic without F11? I spend a fair bit of time outside zooming around. Once I know the interface and see the graphics do their tricks I'll go to 100% realism. Won't bother with this one until the last patch. If you don't F11 or use the event camera you're probably going to be more stable. The slow-downs, both with 1.1 and today, started while in exterior views. Quote:
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#56 | |
Officer
![]() Join Date: Feb 2007
Location: Upper Midwest USA
Posts: 236
Downloads: 1
Uploads: 0
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#57 |
Bilge Rat
![]() Join Date: Mar 2007
Posts: 1
Downloads: 0
Uploads: 0
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Can someone confirm if the SD radar is indeed fixed? As far as I can tell it is still detecting ships but now it does not detect aircraft at all. I just got bombed by a couple flying boats while I sat there watching the SD radar in different ranges and they did not show up at all.
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#58 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Quote:
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#59 | |
Officer
![]() Join Date: Feb 2007
Location: Upper Midwest USA
Posts: 236
Downloads: 1
Uploads: 0
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#60 |
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
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Surface-Radar: When travelling between 90 and 270 degrees, the ship-radar does not work at all!!!
![]() Also: my air-radar never reports any contact at all, even though I'm attacked by lots of aircrafts |
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