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Old 04-17-07, 03:46 PM   #46
ccruner13
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Quote:
Originally Posted by Hans Schultz
I'm really happy with the patch, I am finally enjoying SH4 now, 2 things i have noticed on my first patrol
1. numpad del no longer works, my interface wont go away for pretty screenshots
2. Dive planes dont even come down anymore after a few dives and surfaces.
1. numlock on?
2. happend for me in 1.1
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Old 04-17-07, 03:46 PM   #47
letterboy1
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Quote:
Originally Posted by The General
What's A Ctd?
Crash to Desktop . . . something happens in-game that makes it suddenly crash leaving you staring at the desktop.
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Old 04-17-07, 03:50 PM   #48
The General
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Oh, thanks. I just had one. 1.2 hasn't saved the day afterall.
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Last edited by The General; 04-21-07 at 06:10 AM.
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Old 04-17-07, 04:26 PM   #49
fire-fox
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Quote:
Originally Posted by Hans Schultz
I'm really happy with the patch, I am finally enjoying SH4 now, 2 things i have noticed on my first patrol
1. numpad del no longer works, my interface wont go away for pretty screenshots
2. Dive planes dont even come down anymore after a few dives and surfaces.
nope i hade the dive planes doing that in 1.1
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Old 04-17-07, 04:28 PM   #50
Banquet
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Quote:
Originally Posted by Seeadler
Quote:
Originally Posted by Deep Six
This again I have NEVER seen on my machine, I'm running with everything ON and maxed out. Never had the see through crew men bug....
...
GFX settings

DepthBufferEffects=1
Filters=1
As you wrote "everything ON"
Try disable post process filter (this hollywood movie look)
The transparent crew happens only when the post process filter is off and all other graphic options are on.
I get transparent crew with everything on. It only appears (for me) when I have environmental on and there is fog.. if there's no fog around the crew are ok.. the thicker the fog, the more transparent the crew get. Post process definitely on. Geforce 7900GS, 256meg card. Latest Nvidia drivers.
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Old 04-17-07, 04:44 PM   #51
AVGWarhawk
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Quote:
Originally Posted by Banquet
Quote:
Originally Posted by Seeadler
Quote:
Originally Posted by Deep Six
This again I have NEVER seen on my machine, I'm running with everything ON and maxed out. Never had the see through crew men bug....
...
GFX settings

DepthBufferEffects=1
Filters=1
As you wrote "everything ON"
Try disable post process filter (this hollywood movie look)
The transparent crew happens only when the post process filter is off and all other graphic options are on.
I get transparent crew with everything on. It only appears (for me) when I have environmental on and there is fog.. if there's no fog around the crew are ok.. the thicker the fog, the more transparent the crew get. Post process definitely on. Geforce 7900GS, 256meg card. Latest Nvidia drivers.

The fog and disappearing crew. IMHO, I believe the developers were attempting to show the crew standing in the fog. Instead of having fog in front of the crewman you are looking at, they made the crewman fade instead. It does not seem to be working out. That is how I look at it.
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Old 04-17-07, 04:59 PM   #52
Seeadler
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Quote:
Originally Posted by AVGWarhawk
The fog and disappearing crew. IMHO, I believe the developers were attempting to show the crew standing in the fog. Instead of having fog in front of the crewman you are looking at
seems like a z-order problem for the renderer in such situation

graphic objects are composited from the graphics buffers bottoms up,
in Z order, to provide the display with the correct appearance
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Old 04-17-07, 05:26 PM   #53
WernerSobe
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Quote:
Originally Posted by Seeadler
Sun shines still through objects, now even with full intensity


If volumetric fog is enabled the deck crew still appears transparent after some minutes.


system:
AMD64X2 4400+
2GB RAM
GeForce 7800 GTX + Forceware 93.71 WHQL Certified
Windows XP pro

used graphic settings:
1280x1024 75Hz on 19'' TFT

DepthBufferEffects=1
Filters=0
Glare=1
UnderwaterDispMap=1
LightShafts=1
3DShipWakes=1
DetailedWaveRipples=1
UnitNormalMaps=1
ShipCausticsEffects=1
Ship3DDamage=2
CharacterDetail=1
ParticlesDetail=10
TerrainObjectsDensity=10
TerrainObjectsLODSize=8
GammaCorrection=50
VolumetricFog=1
confirmed
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Old 04-17-07, 05:38 PM   #54
R3D
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Dive planes are still horribly broken, everytime without fail around halfway through a patrol the Bow planes will look inverted and refuse to even move like they should.

and old sh3 bug that took months to fix..
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Old 04-17-07, 06:21 PM   #55
Snowman999
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Quote:
This is weird because I have NEVER had any trouble with memory leaks, slow downs what so ever. seems to me this could be OS/Graphic/Mem dependant?
Pretty vanilla Windows XP Home. Installed the last ATI Catalyst driver suite from March 2007. The slow-downs I was getting with 1.1, but almost right away on leaving port. I could temporarily fix them by F2ing to control and back outside, but today no view would make them go away.

Do you play 100% realistic without F11? I spend a fair bit of time outside zooming around. Once I know the interface and see the graphics do their tricks I'll go to 100% realism. Won't bother with this one until the last patch. If you don't F11 or use the event camera you're probably going to be more stable. The slow-downs, both with 1.1 and today, started while in exterior views.

Quote:
This again I have NEVER seen on my machine, I'm running with everything ON and maxed out. Never had the see through crew men bug....

Could be a problem with Driver issues? I have a 8800GTX and have never run across this at all....
I've never seen the sun through the hull like this either. I do get translucent OOD heads with fog effects on; I turned them off because I was also getting light mist inside the control room! Turned off fog from the inside-game Options menu and it cleared right up.
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Old 04-17-07, 06:26 PM   #56
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Quote:
Originally Posted by kakemann
3 CTD's in a cuople of hours!

I was getting CTDs in every game in 1.1 until I re-checked my video drivers. Dell site had last, best set from late 2006, but ATI had a new suite from last month. If you're running an ATI card check their site, not the PC manufacturer. Just an idea. Haven't had a CTD since I updated.
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Old 04-17-07, 06:39 PM   #57
Discord
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Can someone confirm if the SD radar is indeed fixed? As far as I can tell it is still detecting ships but now it does not detect aircraft at all. I just got bombed by a couple flying boats while I sat there watching the SD radar in different ranges and they did not show up at all.
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Old 04-17-07, 06:47 PM   #58
ATR-42
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Quote:
Post process definitely on. Geforce 7900GS, 256meg card. Latest Nvidia drivers.
as im looking through the application controlled settings on my 7900GT i dont see anything labled "Post Process Filtering" is there another name for this so i can try and toggle it?
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Old 04-17-07, 06:53 PM   #59
Snowman999
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Quote:
Originally Posted by Discord
Can someone confirm if the SD radar is indeed fixed? As far as I can tell it is still detecting ships but now it does not detect aircraft at all. I just got bombed by a couple flying boats while I sat there watching the SD radar in different ranges and they did not show up at all.
Porpoise in Dec 1941. Bought SD with prestige before first patrol. Does not detect ships any more, but On/Off switch does not work in my install. No data on A-scope at all. Throughout patrol got plane IDs in time to crash dive, but did not check to see if they were radar or not.
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Old 04-17-07, 07:09 PM   #60
TopCat
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Surface-Radar: When travelling between 90 and 270 degrees, the ship-radar does not work at all!!!

Also: my air-radar never reports any contact at all, even though I'm attacked by lots of aircrafts
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