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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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nvdrifter, is there any way to show the efficiency bars without losing the effect of the mod? As the readme says, there's no bar for the damage repair team, but this also extends to all the other stations.
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#47 | |
Stowaway
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![]() Last edited by nvdrifter; 03-08-07 at 03:53 AM. |
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#48 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#49 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
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Thanks nvdrifter!
Actually I think I'll give the 1.32 full mod a go, for some reason I actually enjoy being attacked by aircraft! :hmm: Vermin |
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#50 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Hi nvdrifter,
Is your latest LRT compatible with GW 1.03? Mikael |
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#51 | |
Stowaway
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#52 | ||
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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Thank You I havent been able to experience your mod yet, since I've been at sea the last two months. Now that I'm back in port there's a newer version of the GWX out so.. Guess I'll just go AWOL ![]()
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#53 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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One other thing came to my mind.
Can I use the current version of the LRT with my GWX 1.00 installation? I'm not in a hurry to update my GWM install since I havent had any problems with it.. Thanks
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#54 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Is there any news about version compatible with GWX v.1.03 ?
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#55 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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just gonna add my voice to this thread as well, gwx is great but the super fast repair time arent.
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#56 | |
GWX Project Director
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Warning to everyone who thinks GWX is "too hard"... longer repair times will probably increase simulated player mortality. We may include the current repair times as an optional mod for those who are best suited to more casual gameplay. |
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#57 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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Sounds great, Kaptain!
While waiting for the patch I'm sticking with GWX 1.02 so I can use the LRT mod. Thanks
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#58 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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yep i look forward to gwx bein updated then but as u say thats a long way off.
in the meantime how hard would it be to update this mod for gwx 1.03? or has anyone tried this mod version with gwx 1.03? |
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#59 |
Stowaway
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Everyone, I am still planning on releasing an LRT version fairly soon that is compatible with GWX v1.03, but I just haven't gotten around to doing it yet. Also, the final release of GWX will have longer repair times implemented into it (as Kpt. Lehmann already stated).
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#60 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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Great news!
Auf den fleissigen Modder ein dreifaches Hiphip... |
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