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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | ||
Ace of the Deep
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Some of the SH 4 graphics I've seen literally stink IMO of course, for other people they seem to be allright as 'To Each His Own' and I respect that. But since I've a high end computer I simply want my $50 U.S. worth of Sim and graphics. ![]()
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#47 |
Ace of the Deep
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Thanks for the clarification.
With respect to the graphics, since you have a high-end system, I suspect you're going to be in for a pleasant surprise once you get the game in your hands. ![]() |
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#48 | |
Ace of the Deep
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#49 | ||
Samurai Navy
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If it looks like some of those screenies in-game we are seeing, then........... WOW! ![]()
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#50 |
Torpedoman
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As has been said, you can't make any extrapolations from other games using other engines. And if GRAW uses a variant of the Unreal engine, I can guarantee it has nothing to do with SH4.
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#51 | |
Samurai Navy
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#52 |
Weps
![]() Join Date: Nov 2004
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This game will suport full AA and Full AF.
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. ![]() |
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#53 | |
Samurai Navy
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If not, then.... ![]() ![]() I want a definitive answer from a Dev. or beta tester when/if they are able. Do I think the game will support FSAA? Probably, but after the screenshot shown here...I would like to know for sure. Heck, I don't know...maybe my whole question has an obvious answer, hence the lack of a response. Either way, I love subsims, therefore, I already pre-ordered. ![]()
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#54 | ||
Admiral
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#55 | ||||||
Samurai Navy
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In SH3, you could force FSAA in the dirver control panel just like in 99% of the other games that exist. In GRAW and Vegas, there was absolutely no way to apply FSAA. You can't apply it in-game, and you can't force it through the driver control panel. Also, Shift Pg-Up/Shift Pg-Dn regulated the level of "bloom" if I am correct, not the level of FSAA ( I could be wrong here though...I don't ever remember setting FSAA "in-game"). The more videos I see though, I am starting to get the feeling that FSAA is possible in the game....we may just have to turn of Post-processing effects (I have yet to see both at the same time running).
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#56 |
Ace of the Deep
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Location: Morris, Illinois USA
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And so the Saga continues: To be or not to be full AA -and or- AF.
Please stay tuned. ![]()
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#57 |
Admiral
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My point is very simple....they will not take away things that are allready included in the engine. They have stated several times that they have improoved several areas.
Why should they take away a feature allready build in like FSAA?
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#58 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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SH3 didn't have built in FSAA. It always had to be forced through the drivers. So they wouldn't be taking anything away. The fear is that you may not even be able to force it.
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#59 | |
Admiral
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Because SH3 does have build in FSAA!!
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#60 |
Sea Lord
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Mate, that's not FSAA. It's bloom, a completely different thing. Bloom makes the lighting bleed over the edges of objects to make it seem brighter. At very high levels it can seem to have a blur effect.
FSAA smoothes out pixelated edges. The Bloom feature in SH3 actually voids any forced FSAA, making it look pixelated again. |
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