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Old 02-22-07, 05:20 PM   #46
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Quote:
Originally Posted by flintlock
Quote:
Originally Posted by Elder-Pirate
Sometimes the way SH 4 is shown the more I'm dissapointed
In which way specifically? (Not criticizing, simply curious).

If you're referring to some screens resembling paintings, I think that's a testament to how well the graphics have been refreshed (obviously edited shots notwithstanding).

Some of the SH 4 graphics I've seen literally stink IMO of course, for other people they seem to be allright as 'To Each His Own' and I respect that. But since I've a high end computer I simply want my $50 U.S. worth of Sim and graphics.
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Old 02-22-07, 05:33 PM   #47
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Thanks for the clarification.

With respect to the graphics, since you have a high-end system, I suspect you're going to be in for a pleasant surprise once you get the game in your hands.
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Old 02-22-07, 05:40 PM   #48
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Quote:
Originally Posted by flintlock
Thanks for the clarification.

With respect to the graphics, since you have a high-end system, I suspect you're going to be in for a pleasant surprise once you get the game in your hands.
I hope so.
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Old 02-22-07, 06:50 PM   #49
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Quote:
Originally Posted by flintlock
Quote:
Originally Posted by Elder-Pirate
Sometimes the way SH 4 is shown the more I'm dissapointed
If you're referring to some screens resembling paintings, I think that's a testament to how well the graphics have been refreshed (obviously edited shots notwithstanding).
I just hope we aren't seeing some "re-touched" photos like many of us did with GRAW for the PC.

If it looks like some of those screenies in-game we are seeing, then........... WOW!
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Old 02-22-07, 07:37 PM   #50
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As has been said, you can't make any extrapolations from other games using other engines. And if GRAW uses a variant of the Unreal engine, I can guarantee it has nothing to do with SH4.
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Old 02-22-07, 11:51 PM   #51
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Quote:
Originally Posted by rls669
As has been said, you can't make any extrapolations from other games using other engines. And if GRAW uses a variant of the Unreal engine, I can guarantee it has nothing to do with SH4.
That's fine and understandable, however, the pic I have in this thread looks a LOT like GRAW does, only not as good as GRAW (IMO)...and I don't think GRAW looks very good. lol
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Old 02-23-07, 12:01 AM   #52
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This game will suport full AA and Full AF.
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
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Old 02-23-07, 12:06 AM   #53
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Quote:
Originally Posted by flyingdane
This game will suport full AA and Full AF.
Are you a Dev. or beta tester?

If not, then....

<--- is right.

I want a definitive answer from a Dev. or beta tester when/if they are able.

Do I think the game will support FSAA? Probably, but after the screenshot shown here...I would like to know for sure. Heck, I don't know...maybe my whole question has an obvious answer, hence the lack of a response. Either way, I love subsims, therefore, I already pre-ordered.
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Old 02-23-07, 05:25 AM   #54
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Quote:
Originally Posted by Ark
Quote:
Originally Posted by flyingdane
This game will suport full AA and Full AF.
Are you a Dev. or beta tester?

If not, then....

<--- is right.

I want a definitive answer from a Dev. or beta tester when/if they are able.

Do I think the game will support FSAA? Probably, but after the screenshot shown here...I would like to know for sure. Heck, I don't know...maybe my whole question has an obvious answer, hence the lack of a response. Either way, I love subsims, therefore, I already pre-ordered.
Did you read my post in this thread regarding this specificly?
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Old 02-23-07, 11:04 AM   #55
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Quote:
Originally Posted by McBeck
Quote:
Originally Posted by Ark
Quote:
Originally Posted by flyingdane
This game will suport full AA and Full AF.
Are you a Dev. or beta tester?

If not, then....

<--- is right.

I want a definitive answer from a Dev. or beta tester when/if they are able.

Do I think the game will support FSAA? Probably, but after the screenshot shown here...I would like to know for sure. Heck, I don't know...maybe my whole question has an obvious answer, hence the lack of a response. Either way, I love subsims, therefore, I already pre-ordered.
Did you read my post in this thread regarding this specificly?
Yes, but it doesn't really apply here because there are too many unknowns.

Quote:
1) SH4 is based on the SH3 engine.
I know.

Quote:
Comparisons to other games are N/A
Maybe, maybe not. If the engine was modified in a way similar to some of the past games Ubi has released, it is possible that the results could be the same. Even though the engine is modified/different, it is possible that some of the same effects present in other "modified" engines could have the same effect on this "modified" engine. Again, too many unknowns. I have faith, but we will see though.

Quote:
2) SH3 had software rendered FSAA. I think is was the PgUp and PgDn buttons that regulated FSAA in SH3
I'm not too sure why you posted this? hehe

In SH3, you could force FSAA in the dirver control panel just like in 99% of the other games that exist. In GRAW and Vegas, there was absolutely no way to apply FSAA. You can't apply it in-game, and you can't force it through the driver control panel. Also, Shift Pg-Up/Shift Pg-Dn regulated the level of "bloom" if I am correct, not the level of FSAA ( I could be wrong here though...I don't ever remember setting FSAA "in-game").

The more videos I see though, I am starting to get the feeling that FSAA is possible in the game....we may just have to turn of Post-processing effects (I have yet to see both at the same time running).
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Last edited by Ark; 02-23-07 at 11:22 AM.
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Old 02-23-07, 12:21 PM   #56
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And so the Saga continues: To be or not to be full AA -and or- AF.

Please stay tuned.
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Old 02-24-07, 04:36 AM   #57
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My point is very simple....they will not take away things that are allready included in the engine. They have stated several times that they have improoved several areas.

Why should they take away a feature allready build in like FSAA?
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Old 02-24-07, 06:19 AM   #58
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SH3 didn't have built in FSAA. It always had to be forced through the drivers. So they wouldn't be taking anything away. The fear is that you may not even be able to force it.
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Old 02-24-07, 08:13 AM   #59
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Quote:
Originally Posted by Boris
SH3 didn't have built in FSAA. It always had to be forced through the drivers. So they wouldn't be taking anything away. The fear is that you may not even be able to force it.
Then I would suggest you start up SH3, go into a mission and press SHIFT+PgUp a few times and let me know how it looks.
Because SH3 does have build in FSAA!!
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Old 02-24-07, 08:28 AM   #60
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Mate, that's not FSAA. It's bloom, a completely different thing. Bloom makes the lighting bleed over the edges of objects to make it seem brighter. At very high levels it can seem to have a blur effect.

FSAA smoothes out pixelated edges. The Bloom feature in SH3 actually voids any forced FSAA, making it look pixelated again.
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