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12-31-10, 10:35 PM | #5731 |
Chief of the Boat
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Ya bad bugga....you always was
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
12-31-10, 10:42 PM | #5732 |
Rear Admiral
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12-31-10, 11:13 PM | #5733 |
Eternal Patrol
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You've convinced me. I'm a believer.
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“Never do anything you can't take back.” —Rocky Russo |
01-01-11, 12:01 AM | #5734 |
Rear Admiral
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If you really believed, you'd turn on your heart light.
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01-01-11, 11:07 AM | #5735 |
Eternal Patrol
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Why bother? You don't bring me flowers anymore anyway.
__________________
“Never do anything you can't take back.” —Rocky Russo |
01-01-11, 11:44 AM | #5736 |
Chief of the Boat
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Forever in blue jeans babe
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
01-01-11, 05:02 PM | #5737 |
Chief
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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How to attack a convoy in GWX
Yes...how?
Those escorts seem to have ears and eyes a way too smart I waited ahead of a convoy 90m deep...then I started to go at peri depth at 4knts...escorts came in, depth charged and sank my sub Sept 1940 |
01-01-11, 05:53 PM | #5738 |
Navy Seal
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You were way too deep, 20M at the most, and way too fast, no more than 2kt. At 4kt they can hear you from a long ways away. Position yourself ahead of the convoy to one side of the lead escort and wait for it to pass by you. Once it has passed you, and gotten more than 1000M away, you can then start moving at no more than 2kts towards your attack position, and come up to periscope depth.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
01-01-11, 06:05 PM | #5739 |
Chief of the Boat
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Set your speed at @ 1 Knot
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
01-09-11, 08:22 PM | #5740 |
A-ganger
Join Date: Jun 2010
Posts: 74
Downloads: 47
Uploads: 0
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I'm still in my first patrol of only my second career, but I already want to start over with GWX There's one thing I'd like to know, though; the manual says that ships appear as grey icons on the map, so you have to find out if the ship is friendly, neutral or enemy. But how does this work?
Does the icon turn blue/green/red automatically when in certain range? Or will the icon stay grey, and I have to check the flag myself? But isn't that impossible, unless you're really, really close?? |
01-09-11, 09:19 PM | #5741 |
Rear Admiral
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If you install the GWX supermod over your game, you will no longer see colored icons on the map at all, no matter how close to a ship you get. The icons on the map will all be (and stay) the same color no matter where a ship is from. You'll need to ID every ship yourself by getting close enough to see its flags/markings/etc. from the bridge or the periscope.
But you can get the color-coding back after installing GWX by downloading and enabling the Contact Color mod. You can find it here at Subsim: http://www.subsim.com/radioroom/down...?do=file&id=33 or at Jimbuna's Filefront page, there's a link to that in his sig. |
01-10-11, 06:50 AM | #5742 |
A-ganger
Join Date: Jun 2010
Posts: 74
Downloads: 47
Uploads: 0
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Thank you
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01-10-11, 09:04 AM | #5743 |
Rear Admiral
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You're welcome.
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01-10-11, 11:18 AM | #5744 |
Chief
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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Damn...it's 1939/11/21...I sunk a US merchant....failed to recognize flag...
...and now? |
01-10-11, 11:50 AM | #5745 | |
Rear Admiral
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Quote:
Bad Kaleun! BdU spank! I would suggest staying away from all US ships, planes, bases, and coastlines for the next 24 hours. For that length of time after the sinking, Uncle Sam considers you his sworn enemy. Enjoy your private one-day war with the US Armed Forces! Other than that, I dunno, have you edited the renown penalty for sinking neutrals? If not, IIRC you'll lose the same amount you would've gained had the ship been from an enemy nation (at least in GWX). |
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