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Old 09-20-06, 06:22 AM   #496
NZ_Wanderer
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Hi all

Just installed this mod tonight and gave it a good few hours playing.. (It's really great what you done with it) - I do have a few little questions if I may... (I appoligise if any of them have been answered, but after reading 33 pages not logged in I wasn't about to try reading any more once I was logged in ...

1) How can I turn the nice compass on top of the water back on again please..
2) Under water has gone real dark, how can I revert it back to stock underwater please.
3) How can I make the sightings turn red again on the map..
4) How can I make deck gun actually do some damage again (Ignore: I found answer and file to this)
5) In all the missions etc I have done before installing this mod I have always been able to hit a destroyer with torpedos (I use totally automatic firing etc) but in my first mission tonight using automatic firing etc, 3 torpedos went right under the destroyer without hitting it, has something been altered here??
6) How can I bring back all the missing ships etc (I read somewhere in one of the messages that ships etc had been removed...)


And before anyone wants to tell me about realism etc, I really don't care.. :rotfl: - I like playing the game because it IS a game, I really love the majority of the things in this great mod, but I would really like to put back the things I mentioned above, as not having them sorta ruins the game for me a bit..

Any help would be appreciated...


Again I appoligise if any of the above has been mentioned in earlier posts...
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Old 09-20-06, 08:29 AM   #497
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Quote:
Originally Posted by NZ_Wanderer
Hi all

Just installed this mod tonight and gave it a good few hours playing.. (It's really great what you done with it) - I do have a few little questions if I may... (I appoligise if any of them have been answered, but after reading 33 pages not logged in I wasn't about to try reading any more once I was logged in ...

1) How can I turn the nice compass on top of the water back on again please..
2) Under water has gone real dark, how can I revert it back to stock underwater please.
3) How can I make the sightings turn red again on the map..
4) How can I make deck gun actually do some damage again (Ignore: I found answer and file to this)
5) In all the missions etc I have done before installing this mod I have always been able to hit a destroyer with torpedos (I use totally automatic firing etc) but in my first mission tonight using automatic firing etc, 3 torpedos went right under the destroyer without hitting it, has something been altered here??
6) How can I bring back all the missing ships etc (I read somewhere in one of the messages that ships etc had been removed...)


And before anyone wants to tell me about realism etc, I really don't care.. :rotfl: - I like playing the game because it IS a game, I really love the majority of the things in this great mod, but I would really like to put back the things I mentioned above, as not having them sorta ruins the game for me a bit..

Any help would be appreciated...


Again I appoligise if any of the above has been mentioned in earlier posts...
Hi NZ
Little busy in the GWX at the moment but have a look here

http://www.subsim.com/radioroom/show...296#post312202

This little mod answers most of your needs
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Old 09-20-06, 08:37 AM   #498
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Quote:
Originally Posted by Denson

For the cargo, big thanks i'll follow your advice. What sinking time can i expect in av for a c2 hit by 2 torps??? If there's a DD and i dive & don't see the cargo sinking but finally goes down, will it count on my sunk tonnage list???
The time it takes to sink varies, I´d say from 30min to 3 hours in game time. Depends of alot of things.

You can dive to safety after you´ve torpedoed a ship, but dont go too far. If you go too far, the C2 will magically repair itself and leave.
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Old 09-20-06, 09:22 AM   #499
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[quote=bigboywooly]
Quote:
Originally Posted by NZ_Wanderer
Hi all


Hi NZ
Little busy in the GWX at the moment but have a look here

http://www.subsim.com/radioroom/show...296#post312202

This little mod answers most of your needs
Hmmm...tried to download this mod and it (the download server) doesn't seem to be working
Will try again later.

Dep
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Old 09-20-06, 12:56 PM   #500
Jimbuna
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[quote=Deputy]
Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by NZ_Wanderer
Hi all


Hi NZ
Little busy in the GWX at the moment but have a look here

http://www.subsim.com/radioroom/show...296#post312202

This little mod answers most of your needs
Hmmm...tried to download this mod and it (the download server) doesn't seem to be working
Will try again later.

Dep
Same here...could be of interest to my youngster
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Old 09-20-06, 03:01 PM   #501
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[quote=jimbuna]
Quote:
Originally Posted by Deputy
Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by NZ_Wanderer
Hi all


Hi NZ
Little busy in the GWX at the moment but have a look here

http://www.subsim.com/radioroom/show...296#post312202

This little mod answers most of your needs
Hmmm...tried to download this mod and it (the download server) doesn't seem to be working
Will try again later.

Dep
Same here...could be of interest to my youngster
Mothballs posted another link. This one works fine


http://rapidshare.de/files/33807005/...s1.1a.rar.html

Dep
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Old 09-20-06, 04:39 PM   #502
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Old 09-20-06, 04:41 PM   #503
bigboywooly
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Clever Sober :rotfl:
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Old 09-20-06, 05:07 PM   #504
NZ_Wanderer
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Many thanks for that, I have just downloaded that Mod and will have a look at it tonight..
Think I will take it apart and just use the things I mentioned as I'm a little too long in the tooth to be a kid again and don't really need all the things in it.. :rotfl:
I remember a long time ago that someone did the underwater colour, so may have a look back and see if I can find it to revert things back to seeing underwater again.

Quote:
Originally Posted by bigboywooly
Hi NZ
Little busy in the GWX at the moment but have a look here
http://www.subsim.com/radioroom/show...296#post312202
This little mod answers most of your needs

Last edited by NZ_Wanderer; 09-20-06 at 05:15 PM. Reason: Added a bit
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Old 09-20-06, 06:36 PM   #505
bigboywooly
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Quote:
Originally Posted by NZ_Wanderer
Many thanks for that, I have just downloaded that Mod and will have a look at it tonight..
Think I will take it apart and just use the things I mentioned as I'm a little too long in the tooth to be a kid again and don't really need all the things in it.. :rotfl:
I remember a long time ago that someone did the underwater colour, so may have a look back and see if I can find it to revert things back to seeing underwater again.

Quote:
Originally Posted by bigboywooly
Hi NZ
Little busy in the GWX at the moment but have a look here
http://www.subsim.com/radioroom/show...296#post312202
This little mod answers most of your needs
Sorry couldnt give you all the info needed seperate but up to my eyes in it at the mo as you can imagine
Hope you can get the bits you need from that mod
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Old 09-20-06, 06:57 PM   #506
NZ_Wanderer
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No worries, might see if I can make separate little mods so that if others are interested in just reverting one thing back they would be able to.. - Will see how I go

Quote:
Originally Posted by bigboywooly
Sorry couldnt give you all the info needed seperate but up to my eyes in it at the mo as you can imagine
Hope you can get the bits you need from that mod
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Old 09-22-06, 12:34 AM   #507
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Default Where are the GW Files Used in SH3?

For some reason, I'm starting to have problems getting the external torpedoes loaded to the reserve slots. With a full crew in the stern, I try to transfer external aft torpedoes to the aft reserve slots. But I get a message saying I don't have enough crew in the bow!!! So I move everyone to the bow and sometimes the torpedoes loaded. Now the one torpedo is moved but the second is stuck with 41:55 minutes left to go. I tried submerging and resurfacing but the screen still shows the torpedo half loaded.

I'm in a IXB on my 3rd patrol.

I read the post about changing the basic.cfg file but I can't find it. The file in my SH3 folder is the stock file. Nothing is commented out with new values, so I'm assuming the GW file must be stored elsewhere and get copied in when I run the sim. BTW, I'm using SH3 Commander.

Help!

Thanks,
scrapser
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Old 09-22-06, 01:36 AM   #508
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Quote:
Originally Posted by scrapser
For some reason, I'm starting to have problems getting the external torpedoes loaded to the reserve slots. With a full crew in the stern, I try to transfer external aft torpedoes to the aft reserve slots. But I get a message saying I don't have enough crew in the bow!!! So I move everyone to the bow and sometimes the torpedoes loaded. Now the one torpedo is moved but the second is stuck with 41:55 minutes left to go. I tried submerging and resurfacing but the screen still shows the torpedo half loaded.

I'm in a IXB on my 3rd patrol.

I read the post about changing the basic.cfg file but I can't find it. The file in my SH3 folder is the stock file. Nothing is commented out with new values, so I'm assuming the GW file must be stored elsewhere and get copied in when I run the sim. BTW, I'm using SH3 Commander.

Help!

Thanks,
scrapser
Are you using the 24 hour fatigue mod option?
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Old 09-22-06, 06:52 AM   #509
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Yes and I installed the 24 Hour fix when I first installed GW (1.1a). I ran two patrols in a type VII without trouble and this is my first patrol in the IXB. The forward external stores transferred just fine; the aft stores are giving me the problem. I'm not experiencing the issue with the green bar not reflecting the size and stamina of the crew...just the stuck torpedo loading.

Thanks

scrapser
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Old 09-22-06, 09:16 AM   #510
Kpt. Lehmann
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Quote:
Originally Posted by scrapser
Yes and I installed the 24 Hour fix when I first installed GW (1.1a). I ran two patrols in a type VII without trouble and this is my first patrol in the IXB. The forward external stores transferred just fine; the aft stores are giving me the problem. I'm not experiencing the issue with the green bar not reflecting the size and stamina of the crew...just the stuck torpedo loading.

Thanks

scrapser
Hmmm, this is the first time I have had this variation of the 24 hour fatigue mod torpedo loading problems brought to my attention.

We will check into it, but I must admit... I'm a bit tired (fatigued LOL) of fiddling with the 24 hour fatigue model. I am considering its removal from GW.

(Waits in foxhole for barrage...)
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