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Old 09-18-06, 09:15 AM   #481
Deputy
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Quote:
Originally Posted by ref
Quote:
Originally Posted by Deputy
My file sizes after unzipping:
TGW11...545,197
TGW11-1...174,566k
TGW11-2...175,098
TGW11-3...175,098
TGW11-4...174,956

Files were downloaded from File Front.
I can't find ONE file that matches the numbers posted in the first post. I see no point in trying over and over again to download files that aren't the size they are supposed to be. These aren't 5 minute downloads we are talking about.

Dep
To find the exact size of the files you must right click on them and select properties.

Ref
LOL...do you want me to post five more listings with five more DIFFERENT numbers than what is shown on the first page?
I will take Kpt. Lehmann's suggestion and give it one more try. Heck, I WANT to use this mod that everyone is raving about. Very frustrating to have it corrupted every time I try and install. One more try for me

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Old 09-18-06, 12:13 PM   #482
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It's worth the frustration.
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Old 09-18-06, 01:53 PM   #483
ref
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Quote:
Originally Posted by Deputy
LOL...do you want me to post five more listings with five more DIFFERENT numbers than what is shown on the first page?
I will take Kpt. Lehmann's suggestion and give it one more try. Heck, I WANT to use this mod that everyone is raving about. Very frustrating to have it corrupted every time I try and install. One more try for me

Dep
I wasn't trying to mock you, I don't know which level of knowledge you have on computers, as your posted sizes where in kb, and the sizes on the first post are in bytes (something like comparing apples and oranges), I tryied to clarify things.

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Old 09-18-06, 04:07 PM   #484
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Quote:
Originally Posted by ref
Quote:
Originally Posted by Deputy
LOL...do you want me to post five more listings with five more DIFFERENT numbers than what is shown on the first page?
I will take Kpt. Lehmann's suggestion and give it one more try. Heck, I WANT to use this mod that everyone is raving about. Very frustrating to have it corrupted every time I try and install. One more try for me

Dep
I wasn't trying to mock you, I don't know which level of knowledge you have on computers, as your posted sizes where in kb, and the sizes on the first post are in bytes (something like comparing apples and oranges), I tryied to clarify things.

Ref
No problemo. But I think the initial post on page one is actually in kb.
The numbers are too close for there to be that much difference.

Dep
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Old 09-19-06, 04:09 AM   #485
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The problem with corrupted files does not depend on the size, as you can get the right amount of bites, but some of them could be not right. The only way I know to see whether a file is right, apart from the size, is with a Check Sum.

If the files would have been zipped, WinZip shows a CRC for each file. As they are .bin files, there is no way to know whether they are corrupted or not.

I still have some difficulties with the in game play (the installation run OK) and I don't know whether the files are corrupted, is a bug in the mod or I have to install SHIII again. The file sizes I downloaded correspond to the ones in the first page, but to shoot torpedoes with Ctrl+Enter I had to modify an entry in a .cfg file: the command_de.cfg IIRC, the command_en.cfg (english version) one was correct.

I could also find the place where the Degreees and distance layouts are saved. When I replaced them with the original mark for the sub, it appears on the rigth place, but the layout appears displaced.... (see my previous posts).

Help? Help?
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Old 09-19-06, 05:06 AM   #486
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The installer includes internal file checksum comparison on extraction. It compares the checksum of each newly decompressed file against the checksum of the original source file (stored internally) - a feature in any serious and robust installer.

Thus, if you installed GW1.1a with no installation errors, then you can rule out corrupt install files (but of course this excludes subsequent corruption caused by the physical media in which the files are extracted to).

Your problems are therefore elsewhere, and ones that I'll leave for someone else to play with...

Last edited by JScones; 09-19-06 at 06:00 AM.
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Old 09-19-06, 09:22 AM   #487
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Well ya'll can't say I didn't try. I downloaded ALL the files again and tried an install. Still doesn't install. Corrupted files. HOWEVER, I DON'T think it IS corrupted files at all. I think it is the installer that is the problem. My first attempt it hung up 3 times on TerrainData.BFD. On the fourth try it installed TerrainData just fine and my hopes went up that maybe this time it would be a success. Unfortunately, it got about 7/8ths of the way installed and hung up on ANOTHER file. Norii something or other. Says it was corrupted. Maybe if I have the spare time I'll keep trying to install and will get lucky with it. But for now, no Grey Wolves mod on my comp

Dep
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Old 09-19-06, 09:35 AM   #488
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Quote:
Originally Posted by Deputy
Well ya'll can't say I didn't try. I downloaded ALL the files again and tried an install. Still doesn't install. Corrupted files. HOWEVER, I DON'T think it IS corrupted files at all. I think it is the installer that is the problem. My first attempt it hung up 3 times on TerrainData.BFD. On the fourth try it installed TerrainData just fine and my hopes went up that maybe this time it would be a success. Unfortunately, it got about 7/8ths of the way installed and hung up on ANOTHER file. Norii something or other. Says it was corrupted. Maybe if I have the spare time I'll keep trying to install and will get lucky with it. But for now, no Grey Wolves mod on my comp

Dep
Don't want to sound harsh, but with over 5000 dowloads of 1.1a, I don't think it's an installer problem, if it isn't a download problem, then there's something wrong on your system, try again on a clean SH3+1.4 patch installation+defragmented disk.

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Old 09-19-06, 11:40 AM   #489
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Tried another install and it got 9/10ths done before a corrupt file message. I defragmented before installing on the attempt before this latest one, even though I defrag at the beginning of every week. I will continue to try the install whenever I get the chance, but I am NOT going to remove a perfectly functioning SH3 to install this mod.

Dep
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Old 09-19-06, 01:06 PM   #490
kylania
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Quote:
Originally Posted by Deputy
Tried another install and it got 9/10ths done before a corrupt file message. I defragmented before installing on the attempt before this latest one, even though I defrag at the beginning of every week. I will continue to try the install whenever I get the chance, but I am NOT going to remove a perfectly functioning SH3 to install this mod.

Dep
No one said anything about uninstalling your current working install. Just rename it to something else, and use the Repair option on your DVD, that'll reinstall leaving your existing (and renamed) version alone.
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Old 09-19-06, 03:53 PM   #491
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Quote:
Originally Posted by kylania
Quote:
Originally Posted by Deputy
Tried another install and it got 9/10ths done before a corrupt file message. I defragmented before installing on the attempt before this latest one, even though I defrag at the beginning of every week. I will continue to try the install whenever I get the chance, but I am NOT going to remove a perfectly functioning SH3 to install this mod.

Dep
No one said anything about uninstalling your current working install. Just rename it to something else, and use the Repair option on your DVD, that'll reinstall leaving your existing (and renamed) version alone.
Already did that with an earlier suggestion...same corrupt file problems.
I am also NOT installing directly into SH3 any more, but into a seperate "MODS" folder...so no worry about screwing up my SH3 install.

No sweat...I am having a great time using SH3 without the Grey Wolves mod. Maybe one of these attempts to install it will actually reach 100% without a corrupt file. I came close on the last one

Dep
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Old 09-19-06, 04:08 PM   #492
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SUCCESS!!!!(finally)

After repeated attempts I finally got it installed. Got one corrupted file message, but was able to hit the "retry" button and it installed everything correctly. Now I have to decide whether I want to give up the other mods I have (which I REALLY like) to run this. Tough decision
Maybe I'll finish out the career of the two Captians I have now and try it afterwards. At least I know this thing CAN be installed if you are persistent
Thanks a ton to everyone for all the help and suggestions

Dep
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Old 09-19-06, 04:27 PM   #493
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Congratulations...welcome to the best mod (in my opinion) ever ...you deserve it for your patience if nothing else
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Old 09-20-06, 02:11 AM   #494
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Quote:
Originally Posted by Deputy
Tried another install and it got 9/10ths done before a corrupt file message. I defragmented before installing on the attempt before this latest one, even though I defrag at the beginning of every week. I will continue to try the install whenever I get the chance, but I am NOT going to remove a perfectly functioning SH3 to install this mod.

Dep
If the installer is halting at different places each time it is run, then logic suggests that the installer is NOT the problem. For quite simply, if the installer was corrupt, it would halt at the same place *every* time. This is also reinforced by the fact that you finally installed GW1.1a successfully with, I presume, no further problems.

To give you an idea of what may influence corruption, one guy here a while ago found his problem caused by, of all things, his motherboard.

Thus the obvious conclusion is not always the correct one.

But I'm glad to see you kept at it and finally got it working.
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Old 09-20-06, 06:09 AM   #495
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Quote:
Originally Posted by Dowly
@Denson, IIRC, torpedo damage values have not been changed, as HP (=Health Points) doesnt matter anymore. While in stock SHIII ships were destroyed when their HP reached 0. GW uses NYGM´s damage model, which makes the ships sink by flooding. For example, you hit C2 in the bow, that compartment starts to flood. If it doesnt sink, aim your next torpedo to it´s stern, so both the bow compartment and the stern compartment is flooding. In some point there is enough water flooded in, so the mass of the water overcomes the ship´s bouayance = it sinks. As for the Nelson, I´ve sink one with one shot with GW. The damage made to the ships varies everytime you attack a different ship.
Thanks you for info ( also bigboywooly ), i found that Nelson in Loch Ewe. I have still one question, for a battleship like Nelson or any DD, where were placed the ammo compartiments. When i fired 4 torp one by one, then i tried a salvo so each torpedo hit another part of the battleship. I expected to hit the ammo compartiment and see nice fireworks. I've set torps depth to 8,2 m so they hit almost under the ship, that's why i'm shocked that it didn't sunk.

For the cargo, big thanks i'll follow your advice. What sinking time can i expect in av for a c2 hit by 2 torps??? If there's a DD and i dive & don't see the cargo sinking but finally goes down, will it count on my sunk tonnage list???

Oh and last thing, deos anyone know how's the story of tankers. I heard that from 1941-42 they had double hull, so one torp just made a hole in exterior part of hull.Is it in GW???
Thanks in advance
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