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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4816 | |
Navy Seal
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#4817 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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It just keeps using up more and more RAM. Kinda needs a restart now and then.
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Contritium praecedit superbia. |
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#4818 |
Lucky Jack
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I wonder why...I mean, we do have several energy sources and production lines running as well as the AE system...
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#4819 |
Rear Admiral
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#4820 |
Lucky Jack
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#4821 |
Engineer
![]() Join Date: Jan 2005
Location: Birmingham, UK
Posts: 211
Downloads: 173
Uploads: 0
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You still have the server going?
I have not played Minecraft in a long time.. I would like to play with friendly faces here. ![]()
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#4822 |
Lucky Jack
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Sure, it's a modded version from Feed The Beast, called Techworld2, grab the necessary bumpf and PM Arclight with your minecraft name to get whitelisted.
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#4823 |
Lucky Jack
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Oh yeah, I'm going to be using reactorcraft for the reactor, I'm looking through the mod right now...
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#4824 |
Navy Seal
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Tell me what ores you need.
I'm sendin a lot of (untill now)uselles stuff into the void pipe |
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#4825 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Make sure to collect all the uranium you can find. Also, I have it set up so you can use the AE system to make Fuel cells by just requesting them.
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Task Force industries "Taking control of the world, one mind at a time" |
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#4826 |
Lucky Jack
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The one thing that I am a smidge concerned about is what happens if the reactor goes wrong, it's a bit more nasty than IC2, bit more realistic too for that matter.... |
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#4827 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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I was thinking
This mod pack seems to have some issues... and was wondering if we could transfer the map to a different mod pack (We would have to find one with everything in it, FTB Monster pack maybe?) In theory It has all the mods we have but newer versions so it should transfer over. Just a thought.
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Task Force industries "Taking control of the world, one mind at a time" Last edited by Task Force; 08-15-14 at 06:55 PM. |
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#4828 |
Lucky Jack
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Would be nice if we had the wherewithall to make our own modpack, I know of a couple of nice mods that aren't in any current pack, which is a shame.
But, updated (to v25) versions of Reactorcraft, Rotarycraft, perhaps Electricraft, that would be nice. ![]() EDIT: What about using Tekkit or Techniclauncher? Last edited by Oberon; 08-16-14 at 06:01 AM. |
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#4829 |
Navy Seal
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I can't get the second quarry to run.
Some bug that won't let the electric engines to connect. But the first quarry shows no problems. |
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#4830 |
Lucky Jack
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Right...I've cobbled together a modpack of sorts, ironed out some ID clashes and am currently packaging it up to send to Arc. So he might need to take the server down briefly to test my scrambled mess and see if it works, if it does then I'll PM the download link around.
At the moment it's very much like this: ![]() |
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minecraft |
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