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Old 06-04-11, 12:07 PM   #466
marleymen
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Gap, thank you for your effort doing this mod as real as possible. I have read all the posts and you are very perfectionist.

Next step in the works.

Good job !
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Old 06-05-11, 05:19 PM   #467
LtzS_Petersen
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Phew, 6-8 Hours of Wasserbombing.
And i play not in suicide Modus or with IRAI.
I destroyed 1 damaged Dido CL, 2 Destroyers and damaged a Clemson. Luftwaffe claimed a Dido, 4 Destroyers and damaged another Dido (my later Target).
British Navy claimed about 7 own Destroyers and a Dido.

First Taskgroup was o.k. and nice to see, Luftwaffe attac the TF really hard, i had a good chance between the Ships and their Defence Movement, to go to Periscope Depth and fire some Torpedoes. At Sundown, one Destroyer left, but i had no Torpedo anymore. I go to 150m, silent Running and move slow away. But he get me, ever and ever again. After 2 Hours, a second Destroyer came to help, but he was the first Ship from an incoming second TF. After two Hours, about 15 Ships try to bomb me to the Moon. 150m, Silent Running...
So i decide to use the Time Compression and move slowly ahead to Syracuse, to wait for the mornign, the Luftwaffe and the italian Destroyers. In this Time the Taskforce reduced her Ships by 8, i thought, if i reach Syracuse, nothing left. But 04:20 in the morning they left me, i think to reach their Port to get the good english Breakfast.

Is it better to use IRAI in this Case? Cause i dont want to make the Game harder, i want to see nice Waves, Weather, navigate by myself and torpedoe one or two Merchants a week.
Mission was the first, i should sail to the Eastern Mediterranean and destroy some Merchants, 1941.

Last edited by LtzS_Petersen; 06-05-11 at 05:32 PM.
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Old 06-05-11, 05:21 PM   #468
TheDarkWraith
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IRAI gives you the ability to define your own difficulty level. There's no reason not to use IRAI.
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Old 06-05-11, 05:27 PM   #469
Zedi
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Petersen, if you are playing this test version of MN, then it was your call to engage a TF, its not a mission or mandatory objective.. so dont complain about being abused Actually, you should give a beer or more to the Luftwaffe guys and thank them that they saved your ass
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Old 06-05-11, 05:34 PM   #470
TheDarkWraith
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Airplane AI will have a lot harder time attacking ship/sub AI with IRAI v1.0.0 due to the ships/subs turning 90 degrees to the airplanes and ordering up ahead flank when they are closing in to attack. The ships will also zig-zag and change speed to avoid being hit when airplanes are near.
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Old 06-06-11, 12:47 AM   #471
LtzS_Petersen
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Quote:
Originally Posted by Zedi View Post
Petersen, if you are playing this test version of MN, then it was your call to engage a TF, its not a mission or mandatory objective.. so dont complain about being abused Actually, you should give a beer or more to the Luftwaffe guys and thank them that they saved your ass
I couldnt resist, cause the Fireworks was fascinating.
Beer for the Luftwaffe is on the Way.

I will try IRAI, thx.
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Old 06-06-11, 03:21 AM   #472
Zedi
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The bunker and port of Kiel.



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Old 06-06-11, 03:44 AM   #473
Sepp von Ch.
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You're kidding, right Zedi? This is absolutely fantastic!




Many thanks!


All this can be found "only" in the Mediterranean Sea-campaign or it will be included in the other campaigns?
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Old 06-06-11, 04:45 AM   #474
Zedi
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Every campaign and port will look different, this is Wilhemshaven shipyard...



There a lot of changes and the test version of MN is already obsolete, so I will remove it. The mod change every day, its already a huge difference between what was in the test mod and what is now.
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Old 06-06-11, 05:03 AM   #475
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Just for your information. This is a picture of the model of the only german aircraft carrier ever built. The "Graf Zeppelin". Never made it to active service in the navy. Found this picture on Wikipedia. The builders design is completely different from the carrier in your mod, but who cares. Keep up the good work. You're doing a hell of a job!



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Old 06-06-11, 06:07 AM   #476
Sepp von Ch.
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Ships will have finally their names in your campaign as in SHIII GWX Zedi?
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Old 06-06-11, 06:48 AM   #477
Zedi
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Quote:
Originally Posted by unionemerald View Post
Just for your information. This is a picture of the model of the only german aircraft carrier ever built. The "Graf Zeppelin". Never made it to active service in the navy. Found this picture on Wikipedia. The builders design is completely different from the carrier in your mod, but who cares. Keep up the good work. You're doing a hell of a job!
I know, but we have no model for Zeppelin in SH5, so I needed to use the most appropiate model from the british roster. Zeppelin, same as Tirpitz and Bismark will be visible in ports at their historical date when they were anchored at the shipyard.

Tirpitz and Bismarck will even travel to Kiel and back to the shipyard.. but Im not sure if they will make it through the Kiel channel. Wish that somebody could fix once for all the shallow water in these areas... its just drivin me crazy how much ships get stuck because of this bug. Schnarhost will conduct tests outside Kiel for almost 2 months, so a lot of these details are included in the new campaign.

Quote:
Originally Posted by Josef von Posorschitz View Post
Ships will have finally their names in your campaign as in SHIII GWX Zedi?
Maybe Trevally can do something about, he is mastering the recon manual.
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Old 06-06-11, 09:03 AM   #478
gap
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Quote:
Originally Posted by Rongel View Post
Thanks for the tip reaper! I tried it this morning, basically it worked, but the edges of the flag were still rendered, it was like some transparent ghostflag. I double checked that the edges were masked out, but somehow I could still see them. So I'll have to use cropped flags if this doesn't work out.
Rongel, after enabling the alpha blending I get this:





Only problem I see, is a very subtle white halo around the trasparent part of the flag, but I think we can solve it or even live with it. Did you get anything different?

Last edited by gap; 06-06-11 at 09:30 AM.
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Old 06-06-11, 10:11 AM   #479
HanSolo78
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Quote:
Originally Posted by Zedi View Post
I know, but we have no model for Zeppelin in SH5, so I needed to use the most appropiate model from the british roster. Zeppelin, same as Tirpitz and Bismark will be visible in ports at their historical date when they were anchored at the shipyard.
Did you think about importing the model of the Gaf Zeppelin from SH3?
It is a good model from Gerome73 of the german community, I think.
It would fit very well, I think.

regards
Han
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Old 06-06-11, 10:26 AM   #480
Zedi
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Yeah, I think I saw it once, but dunno who could import such a big ship and also make it shine. But if there is somebody who feel that he can import the model and keep the quality, I will be glad to replace the actual model.
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