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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Gap, thank you for your effort doing this mod as real as possible. I have read all the posts and you are very perfectionist.
![]() Next step in the works. Good job ! |
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#467 |
Captain
![]() Join Date: Feb 2011
Location: Germany
Posts: 117
Downloads: 111
Uploads: 0
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Phew, 6-8 Hours of Wasserbombing.
![]() And i play not in suicide Modus or with IRAI. I destroyed 1 damaged Dido CL, 2 Destroyers and damaged a Clemson. Luftwaffe claimed a Dido, 4 Destroyers and damaged another Dido (my later Target). British Navy claimed about 7 own Destroyers and a Dido. First Taskgroup was o.k. and nice to see, Luftwaffe attac the TF really hard, i had a good chance between the Ships and their Defence Movement, to go to Periscope Depth and fire some Torpedoes. At Sundown, one Destroyer left, but i had no Torpedo anymore. I go to 150m, silent Running and move slow away. But he get me, ever and ever again. After 2 Hours, a second Destroyer came to help, but he was the first Ship from an incoming second TF. ![]() So i decide to use the Time Compression and move slowly ahead to Syracuse, to wait for the mornign, the Luftwaffe and the italian Destroyers. In this Time the Taskforce reduced her Ships by 8, i thought, if i reach Syracuse, nothing left. But 04:20 in the morning they left me, i think to reach their Port to get the good english Breakfast. ![]() Is it better to use IRAI in this Case? Cause i dont want to make the Game harder, i want to see nice Waves, Weather, navigate by myself and torpedoe one or two Merchants a week. ![]() Mission was the first, i should sail to the Eastern Mediterranean and destroy some Merchants, 1941. Last edited by LtzS_Petersen; 06-05-11 at 05:32 PM. |
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#468 |
Black Magic
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IRAI gives you the ability to define your own difficulty level. There's no reason not to use IRAI.
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#469 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Petersen, if you are playing this test version of MN, then it was your call to engage a TF, its not a mission or mandatory objective.. so dont complain about being abused
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#470 |
Black Magic
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Airplane AI will have a lot harder time attacking ship/sub AI with IRAI v1.0.0 due to the ships/subs turning 90 degrees to the airplanes and ordering up ahead flank when they are closing in to attack. The ships will also zig-zag and change speed to avoid being hit when airplanes are near.
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#471 | |
Captain
![]() Join Date: Feb 2011
Location: Germany
Posts: 117
Downloads: 111
Uploads: 0
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![]() Beer for the Luftwaffe is on the Way. I will try IRAI, thx. |
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#472 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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The bunker and port of Kiel.
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#473 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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You're kidding, right Zedi? This is absolutely fantastic!
![]() ![]() Many thanks! All this can be found "only" in the Mediterranean Sea-campaign or it will be included in the other campaigns?
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U-552 Tiger IDF |
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#474 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Every campaign and port will look different, this is Wilhemshaven shipyard...
![]() There a lot of changes and the test version of MN is already obsolete, so I will remove it. The mod change every day, its already a huge difference between what was in the test mod and what is now. |
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#475 |
Stowaway
Posts: n/a
Downloads:
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Just for your information. This is a picture of the model of the only german aircraft carrier ever built. The "Graf Zeppelin". Never made it to active service in the navy. Found this picture on Wikipedia. The builders design is completely different from the carrier in your mod, but who cares. Keep up the good work. You're doing a hell of a job!
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#476 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Ships will have finally their names in your campaign as in SHIII GWX Zedi?
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U-552 Tiger IDF |
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#477 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Tirpitz and Bismarck will even travel to Kiel and back to the shipyard.. but Im not sure if they will make it through the Kiel channel. Wish that somebody could fix once for all the shallow water in these areas... its just drivin me crazy how much ships get stuck because of this bug. Schnarhost will conduct tests outside Kiel for almost 2 months, so a lot of these details are included in the new campaign. Maybe Trevally can do something about, he is mastering the recon manual. |
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#478 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() Only problem I see, is a very subtle white halo around the trasparent part of the flag, but I think we can solve it or even live with it. Did you get anything different? Last edited by gap; 06-06-11 at 09:30 AM. |
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#479 | |
Sea Lord
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It is a good model from Gerome73 of the german community, I think. It would fit very well, I think. regards Han |
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#480 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Yeah, I think I saw it once, but dunno who could import such a big ship and also make it shine. But if there is somebody who feel that he can import the model and keep the quality, I will be glad to replace the actual model.
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