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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4741 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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What was that issue again btw? Some hammer not being craftable or such.
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Contritium praecedit superbia. |
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#4742 |
Lucky Jack
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#4743 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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I was trying to make a Tinkers Construct hammer but when I put the materials into the Tool Forge it will not make the product. The recipe is correct, I think it is a bug with the current version.
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Task Force industries "Taking control of the world, one mind at a time" |
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#4744 |
Navy Seal
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#4745 |
Lucky Jack
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I've found a load of oil out to the east, once the workshop is up and running then I will run a railway out to it and someone can set up the oil pumps. Task Force perhaps?
![]() EDIT: Locomotive number 1 'Ivor' has been created, and I've began tunnelling eastwards to head for the oil. Last edited by Oberon; 07-23-14 at 08:48 PM. |
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#4746 |
Navy Seal
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I'll start on a refinery then and then a thermo-power plant.
The railcraft oil powered boiler and steam turbine ??? ![]() |
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#4747 | |
Lucky Jack
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![]() Meanwhile, Task Force, if you would like to head east and set up the oil well, make it look pretty, I know you're good at that, I remember your oil rig from a few maps ago. Something like this perhaps: ![]() I'll push the railway out to meet it, if you link all the oil derricks up to a central tank of oil and I'll put the railway up to it, from there I can load up the tank wagons en masse and transport them back to the oil refinary that Betonov will be creating for his power station. Zirran, if you could be in charge of mining and ingot creation that would be excellent, saves us all crowding around the staring wall. ![]() Our main goal right now though is power, so in that respect Zirran has one of the big jobs since he'll be grabbing coal to turn into coke and then putting it in the generator to supplement our solar power. |
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#4748 |
Navy Seal
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The windmill should provide a steady 30 EU/t when connected down, but the rotor will need to be replaced regulary.
I'll connect it when i get home, but if someone has spare time he can do it for me. ![]() |
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#4749 |
Navy Seal
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Built a windmill in minecraft.
Went to work to make windmill parts irl. |
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#4750 |
Lucky Jack
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#4751 |
Lucky Jack
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Some screenage:
![]() A romantic sunset meal with Betonov ![]() Task Force unleashes his new weapon... ![]() Woodin ![]() Spider on a train! ![]() Task Force doing some platelaying, many thanks for that! ![]() ![]() |
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#4752 |
Navy Seal
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I'm building the grand hall of industry, so we can all move the industry and AE system into one central open location.
We'll start as soon as the power plant below it becomes operational. |
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#4753 |
Lucky Jack
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Right, the line to the oil fields is pretty much complete. I've built a station out there, so all TF needs to do now is build the oil wells and then a central tank near the station (but not on it please) and I'll build a line coming off from the main line.
The next task is putting the second track in, and then ballast and some signalling perhaps. Anyway, I present to you, Railroad Station! ![]() ![]() |
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#4754 |
Navy Seal
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STRANGE SCREENSHOT TIME !!!!!!!!!!!!
Found all the wiring in the base like this ![]() ![]() Re-connected and now everything is fine ![]() |
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#4755 |
Lucky Jack
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![]() ![]() That's novel, never seen it do that before. ![]() |
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minecraft |
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