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Old 06-05-06, 03:47 PM   #31
HEMISENT
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Quote:
Originally Posted by U-Bones
For anyone else that wants a 2 part or low bandwidth alternative.

Part 1 is everything except data/sounds and data/textures and is 234,841,073 bytes. http://mysite.verizon.net/~vze33y78/NYGM2_1of2.7z

Part 2 is data/sounds and data/textures and is 61,960,919 bytes. http://mysite.verizon.net/~vze33y78/NYGM2_2of2.7z

Compressed with 7z Maximum compression instead of Normal which saves about 50 MB on the download. I will leave this up a week or so.
U bones, Thanks this 2 part DL seems to be just the ticket however when I click either link I get an endless page of gibberish. Am I doing something wrong here? Your assistance is greatly appreciated.
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Old 06-05-06, 03:47 PM   #32
CCIP
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There is a Harbor Traffic add-in included as an option - see the documentation folder for the campaign file.

The mod uses Extended Unified Campaign (that has relevant features from both earlier NYGM and GW campaigns). A GW add-in (with all the relevant graphics mods) may be forthcoming later.
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Old 06-05-06, 03:49 PM   #33
Rose
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Great! . I LOVE YOU NYGM TEAM!
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Old 06-05-06, 04:16 PM   #34
Egan
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Quote:
Originally Posted by Der Teddy Bar
Did you install mid patrol? This will cause a crash.

Did you install over a clean SHIII install?
I have the same problem: Freezing during the load of the first campaign patrol. Works ok with single missions.

Clean install. Gave it a spin when everything was ready and the campaign worked fine. Started a new campaign with ShCommander and it froze up. Latest Shcomm. Worked fine with last version of nygm. Only two things I had checked differently on Commander between 1.03 and 2.0 was random number of days in port (checked yes this time,) and Medal and badge labels to german (from English last time,)

Will try again.
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Old 06-05-06, 04:32 PM   #35
Salvadoreno
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Quote:
Originally Posted by Der Teddy Bar
Could you give details about the situation/s that you have found yourself in that lead you to believe that you have an issue.

You seem to imply other Mods are installed... If so, what are they and what was the install order?
The only Mods i have installed with NYGM are in this order

Sh3 Clean Install
1.4b Patch
Nygm 2.0
Flower Corvette Skin-Pack
Fubars Skins
Fubars VIIC U552
GreyWolvesSoundPack(i used greywolves sound folder and installed it via JSGME-works perfect)



The thing is with the new Escort detection system its nearly impossible to be sneaky with a 8km visual range. My crew sees the escorts at 6-7 kms and by then they usually already detect me. I go with time compression 256x.
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Old 06-05-06, 04:41 PM   #36
Der Teddy Bar
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Quote:
Originally Posted by Egan
I have the same problem: Freezing during the load of the first campaign patrol. Works ok with single missions.

Clean install. Gave it a spin when everything was ready and the campaign worked fine. Started a new campaign with ShCommander and it froze up. Latest Shcomm. Worked fine with last version of nygm. Only two things I had checked differently on Commander between 1.03 and 2.0 was random number of days in port (checked yes this time,) and Medal and badge labels to german (from English last time,)

Will try again.
If I understand you correctly you are saying is that it freezes with SH3 Cmdr but not when starting SHIII via its shortcut?
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Old 06-05-06, 04:47 PM   #37
Der Teddy Bar
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Quote:
Originally Posted by Salvadoreno
The thing is with the new Escort detection system its nearly impossible to be sneaky with a 8km visual range. My crew sees the escorts at 6-7 kms and by then they usually already detect me. I go with time compression 256x.
I think that the issue is that U-boat Sensors may need work. By co-incidence the U-Boat Sensors is a planned mini update.

Am I to assume that the 8k visual range you refer to is not the 8k mod/default setting but the maximum visibility for that day? Or the distance that your guys finally saw the escort?
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Old 06-05-06, 04:55 PM   #38
Observer
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Quote:
Originally Posted by Egan
I have the same problem: Freezing during the load of the first campaign patrol. Works ok with single missions.

Clean install. Gave it a spin when everything was ready and the campaign worked fine. Started a new campaign with ShCommander and it froze up. Latest Shcomm. Worked fine with last version of nygm. Only two things I had checked differently on Commander between 1.03 and 2.0 was random number of days in port (checked yes this time,) and Medal and badge labels to german (from English last time,)

Will try again.
This is very important.

If you are using SH3 Commander you must place the file located in the NYGM Tonnage War 2.0\Documentation\SH3 Commander Optional Updates folder in your SH3 Commander\Cfg folder. NYGM Tonnage War v2.0 will not work without this change!

This change is necessary due to changes in the hex offsets in the AI_Sensors.dat file. If you do not make this change when using SH3 Commander, you will get crashes and lockups. Be sure.

(As an aside, this is not a fault of SH3 Commander, or NYGM, it's a function of the changes in the hex offsets.)
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Old 06-05-06, 04:58 PM   #39
Salvadoreno
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Quote:
Originally Posted by Der Teddy Bar
I think that the issue is that U-boat Sensors may need work. By co-incidence the U-Boat Sensors is a planned mini update.

Am I to assume that the 8k visual range you refer to is not the 8k mod/default setting but the maximum visibility for that day? Or the distance that your guys finally saw the escort?
But the NYGM has default 16km range right?? My crew is fully rested and they still detect at 6-7000. Its not fun.. Is there any work around this?? Makes it difficult to play. Can I install the 16km Light mod without any conflict or crashing?? By the way the mod is simply amazing!!!
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Old 06-05-06, 05:00 PM   #40
Observer
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Quote:
Originally Posted by Salvadoreno
The only Mods i have installed with NYGM are in this order

Sh3 Clean Install
1.4b Patch
Nygm 2.0
Flower Corvette Skin-Pack
Fubars Skins
Fubars VIIC U552
GreyWolvesSoundPack(i used greywolves sound folder and installed it via JSGME-works perfect)



The thing is with the new Escort detection system its nearly impossible to be sneaky with a 8km visual range. My crew sees the escorts at 6-7 kms and by then they usually already detect me. I go with time compression 256x.
If I understand what you are saying correctly, this is a function of the U-Boat sensors, not the escort sensors. Depending on your aspect, the escort should have trouble seeing, but that doesn't mean your crew should have trouble seeing the escort. This was a compromise to the U-boat sensors as a part of the original 16 km mod. As Teddy mentions, it's on our list for version 3.0.
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Old 06-05-06, 05:01 PM   #41
Observer
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Quote:
Originally Posted by Salvadoreno
But the NYGM has default 16km range right?? My crew is fully rested and they still detect at 6-7000. Its not fun.. Is there any work around this?? Makes it difficult to play. Can I install the 16km Light mod without any conflict or crashing?? By the way the mod is simply amazing!!!
Thanks. U-boat spotting is a a compromise (as I mentioned above), but mostly for the sake of night spotting. If the crew could see that far at day, they would have vampire vision at night. Rest assured, it's in the works for version 3.0, and we'll do what we can.
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Old 06-05-06, 05:05 PM   #42
Gammel
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me likes the loading screens very much...
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Old 06-05-06, 05:14 PM   #43
Salvadoreno
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Quote:
Originally Posted by Observer
Thanks. U-boat spotting is a a compromise (as I mentioned above), but mostly for the sake of night spotting. If the crew could see that far at day, they would have vampire vision at night. Rest assured, it's in the works for version 3.0, and we'll do what we can.
So do i have to wait till NYGM 3.0 to get a correct 16km vision?? Right now im approaching a small merchant that i can see from very far away, but crew hasnt picked them up yet. Im seeing the smoke, Im pretty sure its farther than 8kms, but the damn crew! arrggg..

As i was asking, is it safe to install the 16km light or dark mod?? Can i do any changes to the files?
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Old 06-05-06, 05:23 PM   #44
Observer
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Quote:
Originally Posted by Salvadoreno
So do i have to wait till NYGM 3.0 to get a correct 16km vision?? Right now im approaching a small merchant that i can see from very far away, but crew hasnt picked them up yet. Im seeing the smoke, Im pretty sure its farther than 8kms, but the damn crew! arrggg..

As i was asking, is it safe to install the 16km light or dark mod?? Can i do any changes to the files?
What you describe is the compromise I talked about. We might be able to do something sooner, but I couldn't promise a date at this point.

The 16 km dark mod is already included.
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Old 06-05-06, 05:41 PM   #45
Salvadoreno
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Thanks for your answers and guidance Observer and Teddy!! I will await the fix and play with complete awareness now!
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