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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
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__________________
Nuke 'em till they glow! |
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#32 |
Navy Seal
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There is a Harbor Traffic add-in included as an option - see the documentation folder for the campaign file.
The mod uses Extended Unified Campaign (that has relevant features from both earlier NYGM and GW campaigns). A GW add-in (with all the relevant graphics mods) may be forthcoming later. |
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#33 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
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Great!
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#34 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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Clean install. Gave it a spin when everything was ready and the campaign worked fine. Started a new campaign with ShCommander and it froze up. Latest Shcomm. Worked fine with last version of nygm. Only two things I had checked differently on Commander between 1.03 and 2.0 was random number of days in port (checked yes this time,) and Medal and badge labels to german (from English last time,) Will try again. |
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#35 | |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Sh3 Clean Install 1.4b Patch Nygm 2.0 Flower Corvette Skin-Pack Fubars Skins Fubars VIIC U552 GreyWolvesSoundPack(i used greywolves sound folder and installed it via JSGME-works perfect) The thing is with the new Escort detection system its nearly impossible to be sneaky with a 8km visual range. My crew sees the escorts at 6-7 kms and by then they usually already detect me. I go with time compression 256x. |
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#36 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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#37 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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Am I to assume that the 8k visual range you refer to is not the 8k mod/default setting but the maximum visibility for that day? Or the distance that your guys finally saw the escort? |
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#38 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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If you are using SH3 Commander you must place the file located in the NYGM Tonnage War 2.0\Documentation\SH3 Commander Optional Updates folder in your SH3 Commander\Cfg folder. NYGM Tonnage War v2.0 will not work without this change! This change is necessary due to changes in the hex offsets in the AI_Sensors.dat file. If you do not make this change when using SH3 Commander, you will get crashes and lockups. Be sure. (As an aside, this is not a fault of SH3 Commander, or NYGM, it's a function of the changes in the hex offsets.) |
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#39 | |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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#40 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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#41 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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#42 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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me likes the loading screens very much...
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__________________
nie das Boot verlassen |
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#43 | |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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As i was asking, is it safe to install the 16km light or dark mod?? Can i do any changes to the files? |
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#44 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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The 16 km dark mod is already included. |
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#45 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Thanks for your answers and guidance Observer and Teddy!! I will await the fix and play with complete awareness now!
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