SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-22-06, 04:21 PM   #31
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default Lutzow

Laid down on the 2nd August 1937, the Lützow was the last of five of the Hipper/Prince Eugen class of heavy cruisers. She was launched on the 1st July 1939. As part of the Russian/German pact signed on the 23rd August 1939, Lützow was sold to the USSR on the 11th February 1940. On the 15th April 1940 she was towed to the Ordzhonikidze ship Yard at Leningrad. The agreement was for her to be completed under German guidance no later than 1942.

Deutschland was renamed Lutzow in February 1940, (as Hitler did not want the chance of losing a ship carrying the name of Deutchland)

2 different ships same name lol

And the 4th one

Seydlitz was the fourth ship in her class to be laid down, work starting on the 29th December 1936. She was launched from the Deschimag Slipway (Bremen) on the 19th January 1939. Like her sister the Lützow, she was considered for sale to the USSR but
Hitler would not allow this. Work continued on her at a slow pace but by May 1942, she was near completion as a cruiser. In June 1942, all work on here stopped, as the Kriegsmarine decided she was to be transformed into an aircraft carrier (under the project name of Weser 1). Seydlitz was stripped down to deck level before heavy bombing of the near by U-Boat facilities forced here move to Königsberg (via Kiel) on the 2nd April 1944. Following the German defeat at the Battle of the Barents Sea, Hitler postponed all work on naval projects. From this point on, Seydlitz was not touched, the ship being rated as a hulk and used only for her accommodation by the end of 1944. As the Red Army advanced on Königsberg, Seydlitz was scuttled at her berth on 29th January 1945.
bigboywooly is offline   Reply With Quote
Old 05-22-06, 04:39 PM   #32
Type941
Ace of the Deep
 
Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
Uploads: 0
Default

what ever happened to the russian ship though? Is it good to give it to Russians? Or they never used it? I don't think they have...

They had those crazy Marat battleships, which looked very wicked (would be very nice to have one in the game actually). PLus of course the ancient Revenge BB on loan.
__________________

Sink the Bismarck SH3 Movie
Type941 is offline   Reply With Quote
Old 05-22-06, 04:54 PM   #33
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default Lutzow

The ship (the former Lützow) was initially titled Project 53 but in September 1940 became the Petropavlosk. By 1941 she began to look like a fighting ship, having main guns in both A and D turrets. With Germany secretly planning the invasion of Russia (Operation Barbarossa), the technical support slowly dwindled, leaving her around 75% complete by time of the German invasion. Even at this stage, Petropavlosk was towed to Call harbour on the 15th August 1941 and used as a floating battery, defending Leningrad against advancing German army units. After firing over 600 rounds she became disabled (after receiving 53 hits) on the 17th September 1941, subsequently she flooded and settled in shallow water. After exactly one year the Petropavlosk was raised in darkness, in the early hours of the 17th September 1942 and towed to Neva, so repairs could be started. By January 1944 she possessed only three serviceable 8in guns, which she put to use to bombard retreating German units (firing over 1000 rounds) during the break out of Leningrad. In September 1944 she was renamed the Tallin, moving to the Baltic so her planned construction could be completed. Post war, the Tallin was redesigned, but by 1948 the expense of the modifications was equal to a newly built Sverdlov cruiser. This was unjustifiable and all further work on her was stopped. She next became a static training ship under the name of Dnepr before ending her days as the accommodation ship PKZ-112. The ship was removed from Russian Naval listings in 1958 and broken up in 1960 at the Vtorchermet yards, Leningrad.


No perhaps not a good idea to give to the Russians lol
bigboywooly is offline   Reply With Quote
Old 05-22-06, 05:03 PM   #34
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,709
Downloads: 300
Uploads: 0


Default Re: ships

Quote:
Originally Posted by bigboywooly
I wish I had them lol that was a fleet parade pic from 39 I think

My museum crashed after I took them out so may be something wrong there anyway - game plays ok just museum

Will reinstall when have a min but plays ok so will leave as is for the minute
Did you make sure to generate new ID#'s in Pack3d for the ships' unique parts? Also, you should try and keep the number of characters in the ships' name the same as the parent ships'. For instance, someone cloning NCA_Hipper (10 characters) as the "Blucher" could name the new unit NCA_Bluche, but NOT NCA_Blucher (11 characters). Also, are there entries for the vessels in data\sea\englishnames.cfg (or whichever language you're using)? Did you edit out the old unit name in the data\sea\[unit].cfg file, and add the name for the new unit?

Not to imply that you weren't thorough or anything - it's just that most of my crashes with new units are because of these mistakes.
iambecomelife is offline   Reply With Quote
Old 05-22-06, 05:08 PM   #35
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default Re: ships

Quote:
Originally Posted by iambecomelife
Did you make sure to generate new ID#'s in Pack3d for the ships' unique parts? Also, you should try and keep the number of characters in the ships' name the same as the parent ships'. For instance, someone cloning NCA_Hipper (10 characters) as the "Blucher" could name the new unit NCA_Bluche, but NOT NCA_Blucher (11 characters).
Pack3D atomatically generates new IDs upon cloning. And the name of the cloned ship can have any length, f.e. NBB_Revenge can be replaced by NBB_Arkhangelsk as I indicated above.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 05-22-06, 05:20 PM   #36
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default pack3d

not sure pack 3d was working properly as just sat the after clicking clone

Said bottom left cloning but didnt seem to ever finish

It may be I have a problem elsewhere as museum crashed after removing the 2 units anyway and if I open up the mission editor I get a message about the Italian BB not being in something or other

BTW yes i did add to english names and changed all names in the cfg and folders - in fact I think I followed the instructions at the top of the thread to the letter but I think the problem lies elsewhere

In the middle of a campaign now on that instal so will wait till over before having a go at it.If I get the ships thru download will put them in a new install to check out till sort the instal I use the most

Thanx anyway
bigboywooly is offline   Reply With Quote
Old 05-23-06, 02:21 PM   #37
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by HanSolo78
but still wrong turrets!
They seem to be on their head ....
Do not use the latest version of Pack3D for cloning. It corrupts values for some rotations. Use an older version.
Serg,
You speak about what version?

Anvart
Anvart is offline   Reply With Quote
Old 05-24-06, 09:05 AM   #38
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by Anvart
Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by HanSolo78
but still wrong turrets!
They seem to be on their head ....
Do not use the latest version of Pack3D for cloning. It corrupts values for some rotations. Use an older version.
Serg,
You speak about what version?

Anvart
I think only the latest version does that if I remember correctly. Any other previous version should be fine in this respect.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 05-24-06, 01:48 PM   #39
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by Sergbuto
I think only the latest version does that if I remember correctly. Any other previous version should be fine in this respect.
Unfortunately it's not so.
Versions of 10/22/2005 and 10/5/2005 do it too.

Anvart
Anvart is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.