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Old 03-18-06, 05:19 PM   #1
Kpt. Lehmann
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Some screenshots for you while the gynormous uploading continues.

http://rapidshare.de/files/15847196/...ots_1.zip.html
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Old 03-18-06, 05:21 PM   #2
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Hi thanks in advance for all you guys who have worked and particapated in the greywolves mod.

Just one question and im sorry if it has already been asked is the mod compatable with SHcommander i hope so.

Again thankyou all great work
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Old 03-18-06, 05:24 PM   #3
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Quote:
Originally Posted by murdock
Hi thanks in advance for all you guys who have worked and particapated in the greywolves mod.

Just one question and im sorry if it has already been asked is the mod compatable with SHcommander i hope so.

Again thankyou all great work
From the Readme- "This mod is largely compatible with JSCones great SH3 Commander program. However, it is my understanding that SH3 Commander alters the .Sim cfg file which plays a part in the GW enemy ship AI aggression modification, which would also possibly revert the "waves attenuation factor" back to stock values."

We are also going to figure out a work-around to prevent any conflict as time permits.

I hope that helps.
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Old 03-18-06, 05:33 PM   #4
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Thankyou for your quick response

When i have the mod ill give it a go ith the shcommander.

Thanks again in advance for all you guys efforts believe me its well appreciated.
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Old 03-18-06, 05:38 PM   #5
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Quote:
Some screenshots for you while the gynormous uploading continues.
Lookin' Good!!!
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Old 03-18-06, 05:39 PM   #6
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No problem Murdock.

To all, the uploading to Terrapin continues.

Periodically internet connectivity is lost here... I suspect our current thunder-storms have something to do with it.

It is a slow process but we are moving along.
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Old 03-18-06, 05:40 PM   #7
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Quote:
Originally Posted by Kpt. Lehmann
Lol, how would your Grammar be if you were writing in Yiddish Vodkajello? j/k

I know I would make a mistake or two.

You know, the modders here come from all corners of the earth.

I think that is cool...

except for one thing.

You can't just meet them at the coffee shop down the road.

There's a lot of great guys out there like Rubini that I'd love to drink a cup of coffee with.

Hey, you're totally miss-reading the tone of that message. It was meant to be a fun poke at silly forum language mistakes. It wasn't serious at all.

I fully appreciate how international this game, and it's community is. I love seeing how many different places people come from that play this game. No need to bite my head off. I think you need some sleep man. Too much work, and then lots of work on this mod! Take a well earned break.

I'd love to be able to meet a lot of you subsimers in real life for a coffee. That would be a blast! Nearly every corner of the globe is covered here. (Do we have any posters from northern east or west Africa here? I think I've seen almost everywhere else.)

Anyways, no disrespect meant to anybody. Game on!
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Old 03-18-06, 05:46 PM   #8
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No worries mate all is cool :|\

Except for ChokerSandwich...

psssssst. (whisper) I think he is mad at me.
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Old 03-18-06, 06:14 PM   #9
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To the Grey wolves Team, thankyou , whithout you guys and all the other selfless modders out there that work so hard and give so much, the game for people like myself, (not real bright but can lift heavy loads) would not be as good as you make it.

BTW, what is the KGV gun mod ?, and is there any way that the turrets can be made to fall off the capital ships as they capsize ? as they did in real life.

Bravo gentlemen, bravo
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Old 03-18-06, 06:24 PM   #10
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Quote:
Originally Posted by bill clarke
BTW, what is the KGV gun mod ?, and is there any way that the turrets can be made to fall off the capital ships as they capsize ? as they did in real life.

Bravo gentlemen, bravo
The KGV guns mod fixes the problem where the Bismarck only fired its main guns after closing to closer ranges to the enemy. (Stock SH3 bug fixed by good ole' Cdr Gibs)

Regarding turrets separating upon the ship capsizing... I don't know. This sounds like a good question to bring up though.
It would be cool... and SHOCKING to see in-game.
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Old 03-18-06, 06:55 PM   #11
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I have been looking for a mod like this since the game came out. Im not an expert nor do I follow the mods coming out as close as the real die-hard fans.

Thats why I love a mod that got everything good all rolled into one. Just one install and you got all the goodies.

Thanks to everyone who has worked their ass of to make this a good one. You guys are awesome.

Thanks
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Old 03-18-06, 06:58 PM   #12
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I also posed a question to Der Teddy Bar, about ships on fire, in the stock game it (the fire) never seems to grow in intensity, just stays more or less the same when in reality it should be growning all the time, especially when deck cargo is involved, this would be anothe great mod to add if it's possible.
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Old 03-18-06, 06:58 PM   #13
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Sounds great and those screens look great!
Hoping to DL soon...
Thanks to you all, you make the community go round!
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Old 03-18-06, 07:07 PM   #14
vodkajello
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Loved the screen shots.

What's with the baracade wreckage?

Smashing into those is going to be like stubing your toe on the dresser while walking in the dark trying not to disturb your wife (or significant other)!

"Damn it! Who put these rusty old boats here! Now look what you've done to my torpedo room!"



Question:
8km view is default or 16km? light or dark? distance fog or no?


Never mind, I see in download part 2 it is 8km Light.
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Old 03-18-06, 07:10 PM   #15
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Just a big THANK YOU
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