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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | ||||
Gunner
![]() Join Date: Nov 2005
Location: Sweden
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1. having SH3 commander converting all the main icons into BMP or something else for the sake of previewing which is what in the program? Caching it somewhere for itself. Technically, everything should work just fine. The only thing that the program changes anyway is the number in the crew file that goes with each name. I.e. it will all be accurate and work exactly as I said. It can generate the converted image files either at each startup (slow?) or add a button to refresh it after checking. Personally, a button might be better, as the person might change something on the fly whilst in SH3 commander. 2. The easy way - simply build in a JPG viewer or whatever, and ship default 'faces' for the crew with SH3 commander. If people want to mess with the faces, they'll have one additional file to save over (the jpg version SH3-C uses. Still easy, and stuff still works). Quote:
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More ideas: 4. While not so specific - when docking in another base than home should be a perfect time to use the SH3-C for something. For example, Sh3-C could change the "Patrol grid: null" to something else. The game lists it as a patrol, maybe SH3-C could either tell people to return to base, give actual new orders, and/or edit the files so that this thing does not in fact appear as a new patrol, simply an extention of the old (resupply). 5. Ability to set a new career up automatically right after the other one ended. I'm sure many people like me play 'serial commanders', meaning that if they die or whichever, they just set the same year and month up and start a new career, to 'continue the war'. Then seeing how many they went through, etc. Maybe it could be done to the exact date, not just same month as when done manually? --- nevermind, just noticed it's hardcoded. 6. Ability to make 'notes' for patrol logs and the personell file. Just a little popup window where you type in whatever notes you want where SH3-C wants to let you. Makes it more fun and memorable to read patrol logs and personell file. 7. Ability to 'import' the names and correct graphics for a crew. Imagine making a template of your 'personalized' crew (friends names, das boot names, whatever), and having SH3 read and impose this over whatever the current crew is like. Just names + graphics would probably do fine. Reason - I play with my custom crews all the time (just names + graphics) and it's quite the choooore to rename them ALL by hand after each death. 8. - ability to apply 'changes' to installation (such as new names/faces when editing crew) without the randimization elements? |
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#32 |
Navy Seal
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The suggestion on allowing a start in August 1939 is an interesting one I think - I'd like to see it as a possible option, though it's a small thing.
Is it possible to include some measure of upgrade management? It would be nice to be able to select the starting configuration of a boat. It would also be nice to have the ability to remove some items that can't be removed once you get them in the game: e.g. Radar, Engine upgrades, DECK GUN. |
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#33 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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What SH3Cmdr will do is record the "pre" randomised file name and the "post" randomised name in a text file. On rollback, the names will be swapped back again, so any user or SH3Cmdr added gramophone files (like Radio.wav) will be correctly removed. |
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#34 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
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If you've played IL2 AEP/PF/FB, there is a utlility called IL2 STAB 5.2, in this utility there is a fighter pilot diary with pilot photo this is where you can add entries after your combat flight. Maybe you could do something similar to this utility.
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#35 |
Weps
![]() Join Date: Nov 2005
Posts: 351
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It would be nice to see those convoys and single ships (and task forces too)do bigger scale zig zag all the time, not just after they've been attacked. I dont know what kind of the pattern was in RL, maybe 20 minutes per turn? So a ship traveling 8 knots would do about 5000m run and turn again....IT is too easy to approach for attack when they don't do anything but go straight. More challenge for the overhaul, plotting and attack run :|\ Well, I don't know if this wish has nothing to do with shcommander but it would be more fun that way.
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#36 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
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#37 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,931
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Hi, due to phone line problems (can't read total thread) I hope this request hasn't been repeated:
Is it possable to randomize the gramaphone before starting a new patrol? Would be a nice feature. ![]() |
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#38 |
Swabbie
![]() Join Date: Jun 2005
Posts: 9
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Make it optional for changing u-boat avalibilitys. I found out the hard way that file was edited when I noticed some subs weren't showing up for 1st flotilla....
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#39 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
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had an idea earlier today but I forgot what it was
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#40 | |
Navy Seal
![]() Join Date: Apr 2005
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#41 | |
Navy Seal
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#42 |
Soundman
![]() Join Date: Mar 2005
Posts: 146
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I would like more of SHCommander's features to be user selectable on/off; because I have my own personal tonnage/renown setup, and whenever I launch SH3 through SHCommander, it screws up my setup; could the tonnage randomizing be capable of being turned off?
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#43 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Just delete this file: "SH3 Commander\Cfg\Ship displacements.cfg"
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#44 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,931
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Most excellent Jaeson, have been using 2.1.
Many Thanks. ![]() |
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#45 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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