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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I take it that the CTD is happening after you changed the type36A and deleted the boats and the guns went missing. We (the VTC team) did test after test in a mission with 4 x 36A's, 4 x 34's 4 x Hipper, 1 x Tirpitz and 1 x Bismark v's 4 x Somers 2 x Nevarda, 2 x Iowa and 1 x Essex with no dramas at all. Over 4 days we ran these test - at game night time, day time, rough seas, calm seas, fog, U name it we did it. The only issue we had was when we added planes to the mix and the amount of Flack that went up caused a FPS drop.
There for I strongly suspect its what you have done to the 36A thats causing your problem. |
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#2 |
Stowaway
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No sweat Type941, we all forget things, just look at my goof above
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#3 |
Seaman
![]() Join Date: Oct 2005
Location: Plymouth, UK
Posts: 41
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Thank you Cdr Gibs this is what I have been waiting for
![]() Thanks again Cdr Gibs and to Type941 for the excellent skin. ![]() |
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#4 |
Stowaway
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Well bugger me, thats a new 1. I take it that you have set the same speed on all the way points an what not.
See as stated in a few posts above we did test these and no real issues were found (besides my oversight on the flags lol). I really am perplexed as to why it would do that. Can u do me a favour pls, start your game up and go to the Museum. Goto the German section and open up the Tirpitz. Then let it run in the Museum for say 20 minutes and see if it stops moving. Now beaware that the plotted course in the Museum is a circle and when the ship comes to the waypoint to turn she will slow right down. BUT she will speed back up again after the turn. The reason I ask this is mainly to see if its the Tirpitz thats broke or if something's wrong with your map. Pls get back to me on what you find, thx |
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#5 |
GWX Project Director
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Cdr. Gibbs... you have PM sir
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#6 |
Stowaway
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oRGy
Its the Map. You set the speed for the Vorpostenboots to 28Knt's and the ships can only do 15 top's. Each time they got to the first way point - CTD, and guess what, thats 2-3 minutes into the mission. I dunno how the hell you did it but you did. See below for full mission run with map speeds fixed: Over by the Vorpostenboots - No Problems detected. ![]() I also noticed that you were trying to test the KGV Long Range Arty. KGV Firing. ![]() ![]() ![]() ![]() ![]() ![]() ![]() As you can see its affective ![]() Now the fun bit - Revenge ![]() ![]() ![]() ![]() ![]() ![]() End Mission ![]() The only thing's I changed was the speed given to all the Vorpostenboots, placed the map into multimissions rather than single play (dont have a single play folder anymore I deleted it) and the flag fix, this does not include the removal of the boats off the Type36A however. Here is the map redone. http://www.git.com.au/~voyager_tek/EinSeiteigeKampf.zip |
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
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I d/load the mod a few days ago and i think it's great,but I have 1 question.
How do I get the Tirpitz to appear in the campaign any help would be appreciated. |
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#8 |
Seaman
![]() Join Date: Oct 2005
Location: Plymouth, UK
Posts: 41
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Cdr Gibs
The tirpitz works fine in the museum and in the editor. But when I use the Bismarck in the same mission as the Tirpitz, the propeller problem starts. The mission contains Bismarck, Tirpitz and Hipper for the germans and KGV, Nelson and Revenge for the brits. They are all set do a speed of 10kts and when they are close they battle it out. The Tirpitz seems to stop (no propellers and no smoke coming from the stack) but it has a set waypoint like the other ships. The only thing I done to the files was to remove the Arado plane info because I don't use that mod. Can anyone verify this problem? :hmm: |
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#9 |
Crusty
![]() Join Date: Apr 2005
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Ah - thanks for the update Gibs. Silly me! That's a relief though.
Anyway, do you have any idea if the 36A can have the rear lifeboats removed? They'd be the main thing for me now. (Also, it would be nice if the 36A had a different camo scheme to the type 34, there are several interesting ones on that german-navy.de site: I would try to do it myself but for time) Oh - btw, what overlay mod are you using in those map shots? Cheers |
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#10 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Definately a different camo scheme is needed to differentiate between the 34 and the 36A. As they are right now, making them look intentical beats the purpose of calling them different models...
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#11 | ||
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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#12 |
Pacific Aces Dev Team
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Cdr Gibs,
It is increasingly starting to look like you avoid giving appropriate credits when you use somebodyelse´s work unless you are pointed out. The second (grey) skin in the Type36 folder is also made by Type941 but it is not mentioned in readme. In turn, I also think that Type36 is based on multi-skinned version of Type34 from my mod of multi-skinned warships. |
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#13 |
Crusty
![]() Join Date: Apr 2005
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Thanks for the update Gibs.
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#14 | |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
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@ Gibs, I know you probably don't mean bad, but please, before you make releases, make sure that if there's anything YOU haven't personally made, find out who did and credit them properly. Just because it's 'popular' mod doesn't mean it's generic, if you know what I mean. In other words - please don't use my work unless you credit it properly. I've spent time and research doing certain skins, and when it's just 'thanks to whoever made this' - sorry, that's not good enough. Attitudes like that would cause me personally to stop releasing any future projects and pull the current ones off line - it's black and white really when it comes to that. It's all about giving respect to people that did something you didn't or couldn't do yourself.
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#15 | |||
Pacific Aces Dev Team
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