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Old 11-03-05, 12:54 PM   #1
Cdre Gibs
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I take it that the CTD is happening after you changed the type36A and deleted the boats and the guns went missing. We (the VTC team) did test after test in a mission with 4 x 36A's, 4 x 34's 4 x Hipper, 1 x Tirpitz and 1 x Bismark v's 4 x Somers 2 x Nevarda, 2 x Iowa and 1 x Essex with no dramas at all. Over 4 days we ran these test - at game night time, day time, rough seas, calm seas, fog, U name it we did it. The only issue we had was when we added planes to the mix and the amount of Flack that went up caused a FPS drop.

There for I strongly suspect its what you have done to the 36A thats causing your problem.
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Old 11-03-05, 12:56 PM   #2
Cdre Gibs
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No sweat Type941, we all forget things, just look at my goof above
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Old 11-03-05, 03:42 PM   #3
mw2000
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Thank you Cdr Gibs this is what I have been waiting for . I have made a mission involving german and british taskforces but I have a problem with the Tirpitz. If I set any speed of the ship in the editor, after 10 seconds in the mission the ships propellers will stop working and the ship eventually stops. It even does this at a setting of 30kts. I am also using the Bismarck in the mission and that works fine. Anyone else experiencing this? and are there any suggestions that I can use? :hmm:

Thanks again Cdr Gibs and to Type941 for the excellent skin.
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Old 11-03-05, 08:02 PM   #4
Cdre Gibs
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Well bugger me, thats a new 1. I take it that you have set the same speed on all the way points an what not.

See as stated in a few posts above we did test these and no real issues were found (besides my oversight on the flags lol). I really am perplexed as to why it would do that.
Can u do me a favour pls, start your game up and go to the Museum. Goto the German section and open up the Tirpitz. Then let it run in the Museum for say 20 minutes and see if it stops moving. Now beaware that the plotted course in the Museum is a circle and when the ship comes to the waypoint to turn she will slow right down. BUT she will speed back up again after the turn. The reason I ask this is mainly to see if its the Tirpitz thats broke or if something's wrong with your map.

Pls get back to me on what you find, thx
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Old 11-03-05, 08:21 PM   #5
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Cdr. Gibbs... you have PM sir
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Old 11-04-05, 01:01 AM   #6
Cdre Gibs
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oRGy

Its the Map. You set the speed for the Vorpostenboots to 28Knt's and the ships can only do 15 top's. Each time they got to the first way point - CTD, and guess what, thats 2-3 minutes into the mission.

I dunno how the hell you did it but you did.

See below for full mission run with map speeds fixed:

Over by the Vorpostenboots - No Problems detected.


I also noticed that you were trying to test the KGV Long Range Arty.

KGV Firing.








As you can see its affective


Now the fun bit - Revenge






End Mission


The only thing's I changed was the speed given to all the Vorpostenboots, placed the map into multimissions rather than single play (dont have a single play folder anymore I deleted it) and the flag fix, this does not include the removal of the boats off the Type36A however.

Here is the map redone.
http://www.git.com.au/~voyager_tek/EinSeiteigeKampf.zip
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Old 11-04-05, 05:17 AM   #7
andy_311
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I d/load the mod a few days ago and i think it's great,but I have 1 question.
How do I get the Tirpitz to appear in the campaign any help would be appreciated.
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Old 11-04-05, 06:32 AM   #8
mw2000
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Cdr Gibs

The tirpitz works fine in the museum and in the editor. But when I use the Bismarck in the same mission as the Tirpitz, the propeller problem starts. The mission contains Bismarck, Tirpitz and Hipper for the germans and KGV, Nelson and Revenge for the brits. They are all set do a speed of 10kts and when they are close they battle it out. The Tirpitz seems to stop (no propellers and no smoke coming from the stack) but it has a set waypoint like the other ships. The only thing I done to the files was to remove the Arado plane info because I don't use that mod. Can anyone verify this problem? :hmm:
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Old 11-04-05, 09:56 AM   #9
oRGy
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Ah - thanks for the update Gibs. Silly me! That's a relief though.

Anyway, do you have any idea if the 36A can have the rear lifeboats removed? They'd be the main thing for me now.

(Also, it would be nice if the 36A had a different camo scheme to the type 34, there are several interesting ones on that german-navy.de site: I would try to do it myself but for time)

Oh - btw, what overlay mod are you using in those map shots?

Cheers
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Old 11-04-05, 12:38 PM   #10
Marhkimov
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Definately a different camo scheme is needed to differentiate between the 34 and the 36A. As they are right now, making them look intentical beats the purpose of calling them different models...
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Old 11-04-05, 09:25 PM   #11
Marhkimov
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Quote:
Originally Posted by Cdr Gibs
Quote:
Originally Posted by marhkimov
Definately a different camo scheme is needed to differentiate between the 34 and the 36A. As they are right now, making them look intentical beats the purpose of calling them different models...
Well heres the thing, The Type36A wili use multiple skins, so guess what, get skinning

Knock ya self's out
Oooh, even better... Thanks Gibs!
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Old 11-05-05, 03:46 AM   #12
sergbuto
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Cdr Gibs,

It is increasingly starting to look like you avoid giving appropriate credits when you use somebodyelse´s work unless you are pointed out. The second (grey) skin in the Type36 folder is also made by Type941 but it is not mentioned in readme. In turn, I also think that Type36 is based on multi-skinned version of Type34 from my mod of multi-skinned warships.
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Old 11-05-05, 12:49 PM   #13
oRGy
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Thanks for the update Gibs.
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Old 11-05-05, 02:34 PM   #14
Type941
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@ Gibs, I know you probably don't mean bad, but please, before you make releases, make sure that if there's anything YOU haven't personally made, find out who did and credit them properly. Just because it's 'popular' mod doesn't mean it's generic, if you know what I mean. In other words - please don't use my work unless you credit it properly. I've spent time and research doing certain skins, and when it's just 'thanks to whoever made this' - sorry, that's not good enough. Attitudes like that would cause me personally to stop releasing any future projects and pull the current ones off line - it's black and white really when it comes to that. It's all about giving respect to people that did something you didn't or couldn't do yourself.

Quote:
Originally Posted by sergbuto
The second (grey) skin in the Type36 folder is also made by Type941 but it is not mentioned in readme. In turn, I also think that Type36 is based on multi-skinned version of Type34 from my mod of multi-skinned warships.
I've made this - though I don't think I've used your skin Serg, as a base otherwise I'd have said that. I use a 'clone-tooled' desaturated, and added proper color hues version of original Bismarck/KGV skins for all my Kreigsmarine Mod and Home FLeet mod.




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Old 11-05-05, 04:45 PM   #15
sergbuto
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Quote:
Originally Posted by Cdr Gibs
It could very well be, with so many mods out nowdays its easy to loose track of who has done what.

If it is indeed another Type941 skin then I'm more than happy to say so in the readme. I was however under the impression it was the standed skins, but as I said, to many mods to keep track of.

Same deal with the multiskin issue sergbuto, if it is indeed yours cool, but to be honest I have no bloody idea. What with me D/Ling bits I like and tinkering myself with other ppls mods, my mods, standed files I'm not surpised that I can't keep track of it all.
That is not a good excuse for mis-presenting somebodyelse's work so that ppl would think it was done by you.

Quote:
Originally Posted by Cdr Gibs
I think that from now on I'm just gonna use a blank broad statement to say something alone the lines of "To any/all mods that I have expanded on and you know who you are that made them - Thank you" , and not have to bother trying to work out what was bloody what !
I guess it is a good idea for the X1-Software company so that they can use any mod they wish for their purposes.

Quote:
Originally Posted by Cdr Gibs
I also dont care for your tone Sir.
That's okay as long as you care for respecting somebodyelse's work.
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