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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
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Version 2.03 is now ready for download. Enjoy!
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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Thanks again Bill!
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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I'm going to be heading out for some paying work!
![]() ![]() Temporary only... unfortunately. ![]() So, I hope you are all enjoying the next version of the mod... if there are any problems (please god no...), I'll be back in the pilot station later today. ![]() Happy hunting! ![]() Cheers, David ![]()
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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SoulChaser ICQ'ed me with a whole host of problems that he experienced using the mod (mostly non- and misfunctioning weapons), none of which I have been able to reproduce, but all of which are almost certainly caused by corruption to doctrines due to the unzipping and downloading process.
I have seen this before, with some of the doctrines I have downloaded associated with the finiteless mod. The most common problem is that all Line Carriage Returns (lines of whitespace) are replaced with an illegial ASCII character, the square that you see sometimes when you cut and paste something to a forum that it doesn't like. The easiest way to diagnose this is to load the Doctrine files into a Microsoft word or any advanced word processing program. The program will tell you that there are illegal characters in the file because the files were produced in another format. Select the option to load the file with the illegal characters corrected, and all of the illegal characters will be transformed into something correct and valid. Then save the doctrine file and it should work fine. There is nothing I can do to prevent this problem, other than rewrite the ASCII code and the Windows operating system. I'm sorry if this prevents you from using the mod if you don't like this process. ![]()
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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I need people who have used previous versions of the mod without problems to let me know if they continue to use this version without issues.
It is helpful, but not entirely useful if people who have jumped into 2.02 or 2.03 report problems, because I'm not at all sure what the cause could be (and there could be many that have nothing to do whatsoever with what we have done). All of the problems I am getting are from users who have not used a previous version of the mod or are playing with people in MP who have not used a previous version of the mod, and the nature of the issues point towards corruption, and since I can't reproduce *any* problems whatsoever, it's freaking the sh*t out of me. ![]() ![]() ![]() Thanks for your help with this! ![]()
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#6 |
Navy Dude
![]() Join Date: Feb 2005
Location: Germany
Posts: 176
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Is it possible to include a new install bat?
The other guy extracted the 2.03 stuff into his DW folder and then ran the old install.bat. The bat file then copied the old files doctrine.LwAmiMod (2.01) -> doctrine. This is a bit missleading. c ya |
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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Oh, well then that was the problem with your game...
People have managed to mess up the install both ways. So I don't see what we can do about it, to be honest. ![]() Thank you for your feedback, I appreciate it! ![]() If he wants to use the bats, then he can copy his doctrine and database files from the normal folders in to the LwAmi. folders, after he has unzipped the 2.03 files into his main DW folder.
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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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Yes, when giving feedback about problems with the mod, the most important things you can tell us, aside from the immediate problems are:
1) Was it in Single Player or Multiplayer? 2) If it was in Multiplayer, did you have any database errors when loading the game in the gamelobby? So far, I haven't heard of any problems associated with the game in Single Player, or in Multiplayer where there have been no database errors. (other than what SC said, but that is almost certainly due to doctrine corruption, as I have seen that many times before with downloaded doctrines, and again, there isn't anything we can do about that) Ah, I need a vacation from modding... good thing I have work for the next 2.5 weeks. ![]() ![]() ![]() ![]()
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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If you guys keep reporting problems, I'm going to turn this bus right around and take us back to 2.01. :rotfl: :rotfl: :rotfl:
For those of us who have ever had the misfortune of riding a school bus... ![]()
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#10 | |
Navy Seal
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1 Timing Belt (School Bus Disabled) 1 Mail Box 2 Road Side Reflectors 1 Dog 1 Car (two collage boys aboard unharmed) :rotfl: |
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#11 | ||
Lieutenant
![]() Join Date: Sep 2005
Posts: 269
Downloads: 4
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For those who try and fail. Try Again. For those who try and succeed......... How dare you! |
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#12 |
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
Posts: 398
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Not for the dog...
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#13 |
Seaman
![]() Join Date: Jan 2005
Location: Austria
Posts: 33
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Luftwolf, i have cleared out the issues of misfunctioning weapons. dont ask what it was, my head still hurts from bashing it against the wall for hours after i discovered the "seed of evil".....
all is fine now besides the fact that the mk48 seems to be the worst torpedo in DW now. edit: typo
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#14 |
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
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Could you clear it a bit ?
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#15 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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Well, if you set it to run passively at above 35kts, it will wash itself out, and you may not notice it with other torpedoes because they are a bit slower in their runs...
In terms of active mode, should be foolproof, so I'm not entirely sure what you are talking about... could you be more specific?
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