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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Loader
![]() Join Date: Apr 2005
Location: Corvallis, Oregon
Posts: 82
Downloads: 966
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My crew thinks they taste like Tuna
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20 years in the Coast Guard and finally NOW I can sink something! \"Im Irish...which often gets confused for lonely and horny\" |
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#32 | |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
Downloads: 0
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Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#33 | ||
Lucky Jack
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#34 | ||
Machinist's Mate
![]() Join Date: Apr 2005
Posts: 129
Downloads: 0
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well a Dolphin heading 000 is in its right position but ias you set to other heading 001 To 359 at 90 he is in a standing position, 180 he's belly up, 270 standing o head back to normal at 000... get the idea!!
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![]() HI REZ MOON MOD |
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#35 |
Navy Dude
![]() Join Date: Aug 2004
Location: Holland.
Posts: 175
Downloads: 0
Uploads: 0
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One more Q, do they make sounds? Can you hear them on the hydro? That would be to cool.
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#36 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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I tried to do something more with the dolphins, working in the .sim files, IDs, SanSal's tools, hex editing and nothing....
I just notice some interesting thing: 1. It's necessary to clone the original DLF.dat and DLF.val in the library folder to get them appears on the game. This is a probable indication that the game is using the files in somewhere!!???!!?? 2. It's only necessary these two cloned files plus a .cfg file to the dolphins appears. (.sim, .zon, .dsd isn't necessary) 3. When I put the correct DLF.dat ID's on a .sim file the game CTD just before start the mission. 4. If we find how the seagulls are implemented in the game then the dolphins have a chance. Rubini. |
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#37 | |
Frogman
![]() Join Date: Jun 2005
Posts: 296
Downloads: 91
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#38 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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I forgot to mencion a note about the sounds. When hexediting the DLF.dat I notice a entry like this aud_dolfim what I guess is related to the sounds. But for now we don't listem anything. Needs work...
Rubini. |
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#39 |
GWX Project Director
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LMAO!
I leave for one day and LOOK what Rubini does... Un-freakin-believable! Awesome Rubini! ![]() ![]() ![]() |
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#40 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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I'm wondering if it might be easier to try adding whales. They tend to swim without moving too much, so you might get away without doing any articulation of the 3D model, and you could have them just break the surface rather than jump out. I'd love to see the occasional school of whales in the game. Later, if it was possible to add the whale's water spout when it breached and if their sounds could be heard underwater, that would rule!
Of course, if dolphins can be done, that would be great too. Anything to add character to the game. I love the seagulls around land and the crowds on land. Some activity at sea would be great, as long as it was done subtly.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#41 |
Frogman
![]() Join Date: Jun 2005
Posts: 296
Downloads: 91
Uploads: 0
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Sure, you guys are excited about dolphins now...but then people will want different skins for the dolphins, and they'll add Bismarck turrets to the dolphins, and so forth... :rotfl:
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#42 | |
Pacific Aces Dev Team
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#43 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#44 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() ![]() If possible, please email me the files. I will see what I can do with them in scripted and random plots in the game... ![]() I also just find the first file associate to the seagulls, and perhaps learning a bit more how the game implement them we can do a better work with dolphins and ...whales! This file is in the library folder: Pescarus.dat. Rubini. |
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#45 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Pescarus... is a gull in romanian
Romanian: pescăruş A seabird of the genus Larus or of the family Laridae. http://en.wiktionary.org/wiki/gull perhaps the dev team put romanian nouns to some units, ![]() |
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