SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-18-05, 10:16 PM   #31
fenian
Loader
 
Join Date: Apr 2005
Location: Corvallis, Oregon
Posts: 82
Downloads: 966
Uploads: 0
Default

My crew thinks they taste like Tuna
__________________
20 years in the Coast Guard and finally NOW I can sink something!

\"Im Irish...which often gets confused for lonely and horny\"
fenian is offline   Reply With Quote
Old 09-18-05, 11:41 PM   #32
Duke of Earl
Medic
 
Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Krieg-Schwein
another thing I just found out, ..I placed 4 sets dolphins each with a different heading, 0,90,180,270 degrees, the 90 all stand on their tail the 0 are swimming the correct way, 180 are belly up and 270 all are head straight down

so that could make a problem getting them to swim right
From what I've see, It seems that the Dolphins in the Dolphin Test Mission are all heading 000 too... wonder what happens with 045, 135, 225 & 315 headings?

Cordialement, Duke of Earl
__________________
U-627.... das \'Wabo-Magnet\'
Duke of Earl is offline   Reply With Quote
Old 09-19-05, 03:04 AM   #33
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,056
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by Duke of Earl
Quote:
Originally Posted by Krieg-Schwein
another thing I just found out, ..I placed 4 sets dolphins each with a different heading, 0,90,180,270 degrees, the 90 all stand on their tail the 0 are swimming the correct way, 180 are belly up and 270 all are head straight down

so that could make a problem getting them to swim right
From what I've see, It seems that the Dolphins in the Dolphin Test Mission are all heading 000 too... wonder what happens with 045, 135, 225 & 315 headings?

Cordialement, Duke of Earl
That what they try to do every night, TAKE OVER THE WORLD!
Dowly is offline   Reply With Quote
Old 09-19-05, 03:05 AM   #34
Krieg-Schwein
Machinist's Mate
 
Join Date: Apr 2005
Posts: 129
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Duke of Earl
Quote:
Originally Posted by Krieg-Schwein
another thing I just found out, ..I placed 4 sets dolphins each with a different heading, 0,90,180,270 degrees, the 90 all stand on their tail the 0 are swimming the correct way, 180 are belly up and 270 all are head straight down

so that could make a problem getting them to swim right
From what I've see, It seems that the Dolphins in the Dolphin Test Mission are all heading 000 too... wonder what happens with 045, 135, 225 & 315 headings?

Cordialement, Duke of Earl

well a Dolphin heading 000 is in its right position but ias you set to other heading 001 To 359 at 90 he is in a standing position, 180 he's belly up, 270 standing o head back to normal at 000... get the idea!!
__________________
This is my U-Boat. There are many like it, But I like this one, its mine.

HI REZ MOON MOD
Krieg-Schwein is offline   Reply With Quote
Old 09-19-05, 03:27 AM   #35
ICBM
Navy Dude
 
Join Date: Aug 2004
Location: Holland.
Posts: 175
Downloads: 0
Uploads: 0
Default

One more Q, do they make sounds? Can you hear them on the hydro? That would be to cool.
__________________
ICBM is offline   Reply With Quote
Old 09-19-05, 08:00 AM   #36
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

I tried to do something more with the dolphins, working in the .sim files, IDs, SanSal's tools, hex editing and nothing....

I just notice some interesting thing:

1. It's necessary to clone the original DLF.dat and DLF.val in the library folder to get them appears on the game. This is a probable indication that the game is using the files in somewhere!!???!!??

2. It's only necessary these two cloned files plus a .cfg file to the dolphins appears. (.sim, .zon, .dsd isn't necessary)

3. When I put the correct DLF.dat ID's on a .sim file the game CTD just before start the mission.

4. If we find how the seagulls are implemented in the game then the dolphins have a chance.

Rubini.
Rubini is offline   Reply With Quote
Old 09-19-05, 08:04 AM   #37
Shadow9216
Frogman
 
Join Date: Jun 2005
Posts: 296
Downloads: 91
Uploads: 0
Default

Quote:
One more Q, do they make sounds? Can you hear them on the hydro? That would be to cool.
There's probably not an associated sound file, but that should be modable by associating a sound file with them- looking at the ship and aircraft files, you can see where a specific sound file is located. The entry to look for would be in a ship's file, where you find the sound file associated with the hydrophones (usually hydro something)
Shadow9216 is offline   Reply With Quote
Old 09-19-05, 08:09 AM   #38
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

I forgot to mencion a note about the sounds. When hexediting the DLF.dat I notice a entry like this aud_dolfim what I guess is related to the sounds. But for now we don't listem anything. Needs work...

Rubini.
Rubini is offline   Reply With Quote
Old 09-19-05, 08:26 AM   #39
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 7,001
Downloads: 124
Uploads: 0


Default

LMAO!

I leave for one day and LOOK what Rubini does...

Un-freakin-believable!

Awesome Rubini!
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 09-19-05, 12:13 PM   #40
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

I'm wondering if it might be easier to try adding whales. They tend to swim without moving too much, so you might get away without doing any articulation of the 3D model, and you could have them just break the surface rather than jump out. I'd love to see the occasional school of whales in the game. Later, if it was possible to add the whale's water spout when it breached and if their sounds could be heard underwater, that would rule!

Of course, if dolphins can be done, that would be great too. Anything to add character to the game. I love the seagulls around land and the crowds on land. Some activity at sea would be great, as long as it was done subtly.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 09-19-05, 12:26 PM   #41
Shadow9216
Frogman
 
Join Date: Jun 2005
Posts: 296
Downloads: 91
Uploads: 0
Default

Sure, you guys are excited about dolphins now...but then people will want different skins for the dolphins, and they'll add Bismarck turrets to the dolphins, and so forth... :rotfl:
Shadow9216 is offline   Reply With Quote
Old 09-19-05, 12:34 PM   #42
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by Rubini
I just PM Sergei and Sansal with these Dolphin's files. Perhaps they achieve to put some move on this stuff.
Yes, I succeeded to make dolphins swim and follow waypoints which required remake of DAT and SIM files but no wake yet.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 09-19-05, 12:41 PM   #43
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Shadow9216
Sure, you guys are excited about dolphins now...but then people will want different skins for the dolphins, and they'll add Bismarck turrets to the dolphins, and so forth... :rotfl:
So what? If that's what they want to do, I think, if we want to, we should help them to do it. If you don't want dolphins, whales, or Bismarck-turreted fish, no one is going to force them on you.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 09-19-05, 12:57 PM   #44
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Yes, I succeeded to make dolphins swim and follow waypoints which required remake of DAT and SIM files but no wake yet.
What a great news Sergei!
If possible, please email me the files. I will see what I can do with them in scripted and random plots in the game...

I also just find the first file associate to the seagulls, and perhaps learning a bit more how the game implement them we can do a better work with dolphins and ...whales! This file is in the library folder: Pescarus.dat.

Rubini.
Rubini is offline   Reply With Quote
Old 09-19-05, 02:20 PM   #45
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Pescarus... is a gull in romanian

Romanian: pescăruş
A seabird of the genus Larus or of the family Laridae.
http://en.wiktionary.org/wiki/gull


perhaps the dev team put romanian nouns to some units,
Hartmann is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.