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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
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Hello everyone! This week Oscar has been working on the voice over IP and adding a few new models and textures to the game. A patch has been released to the testers.
Axel has continued work on the play menu, where players can create and/or join lobbies, the largest feature this week has been work on improved sorting options for server listings, and the ability to filter search results depending on parameters such as password/bots/full/distance/etc. Huge thanks to TheEngineerGuy for providing the images for the new dials! ![]() Last edited by Usurpator; 03-03-23 at 01:37 PM. |
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#2 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
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Hello everyone!
This week we have received a lot of feedback and bug reports from our testers, and we have been working on fixing the reported issues. A new test patch will be released next week. Axel has continued work on the play menu, and the menu itself has been completed. Work on the Steam integration for the underlying server listings and lobby creation is about halfway done and should be completed next week - at that point work will start on the next menu (game setup/submarine config). Koji is modeling new assets for the sonar room. |
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#3 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
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Hello everyone!
Yesterday a new version hit the testing branch - we've included a lot of bugfixes found during the last test. We are super excited to share the new engine mechanics with you, we've found them to be super fun and engaging in our internal testing. There are still some bugs in the VOIP system, some SFX and VFX work remaining and hooking up the resources so batteries/bilge and similar have a proper gameplay impact - but we're getting close to a new update! Axel has continued work on the play menu, the last finishing touches are being wrapped up this weekend, and work on the submarine selection/in-game start menu will begin next week. Currently, you can sort lobbies by title, description, year, location, time of day, player count and elapsed game time (how long the match has been running) as well as filter out password-protected lobbies, lobbies with bots enabled/disabled and full lobbies - do you have any other sorting/filtering options you'd like to see? Please let us know in the suggestions channel in our Discord: https://discord.gg/D3x34RDWHs |
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#4 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has added a new radio to the radio room, worked on the voice over IP system, added working voice tube whistles, updated the engine clutch, and started working on water leaks from the air vents. Einar has modeled a measuring device for CO2-levels and is now modeling equipment for the sound room. Koji is working on a new detailed version of the U-boat bunker/sub pen. Axel has wrapped up the play menu, and work has now started on the submarine/lobby menu. The second screenshot features one of our special cases, where we want to provide a real time preview to related graphic settings in the options menu - in this case, the Water tab features a background where you can inspect your water settings in real time for better configuration. ![]() ![]() ![]() |
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#5 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has added interactivity to the auxiliary voltage regulator. The regulator can be found to the right of the starboard side motor, and provides regulated power to the TDC, Gyrocompass, and all of the equipment in the radio and sonar rooms. Einar has been working on assets for the radio and sonar rooms. Axel has been working on tooltips and selector markers, as well as adding corresponding localisation keys to the two aforementioned items. UI sounds has been added to all interactive UI elements as well as options for UI audio levels. ![]() ![]() |
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#6 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been working on the electric motor and bots for the new diesel and e-motor systems. The motor is now feature complete, and a new patch will be sent to the testers soon. Einar has resumed work on the new U-boat bunker. Axel has wrapped up development of UI, and is now finalizing the integration in preparation for the first test build with the new UI/feature set, planning to enter a polish/bug-testing phase in cooperation with our testers some time next week. |
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#7 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
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Hello everyone! This week Oscar has reworked the diesel engine. The new version of the engine is easy to control at lower speeds, but becomes unstable and requires more maintenance when pushing it to its limits. It is now possible to break the engine if it is overheated.
Axel has wrapped up work on integration, and is now in a testing and polishing phase in terms of the new UI - unfortunately we did not have time to release a UI test build this week due to some minor bugs, mostly related to situations where the online connectivity could cause sync issues with the UI that needs to be fixed before testing, and some minor fixes made to in-game popups and error handling. Einar has been working on the U-boat bunker. |
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#8 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
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Hello everyone!
This week we have started merging the new UI branch and the engine branch. The new bots are almost completed and a new test patch should come out next week. |
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#9 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Looking forward to it!
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#10 |
Watch
![]() Join Date: Jan 2021
Location: Buenos Aires
Posts: 15
Downloads: 89
Uploads: 0
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Now that it's on Steam. It would be ideal if you considered doing the translation into Spanish.
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#11 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been working on bugfixes for the radio and engine room bots. Einar has continued work on the U-boat bunker. Axel has mostly been doing some new builds due to absence caused by a stomach flu. We've just released a new version to the testers, and a stable version is on the horizon. |
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#12 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
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Hello everyone!
This week Axel has been working on adding the mission editor, which is one of the final parts of the new UI, as well as some minor bugfixes. Oscar has been fixing bugs and is currently updating the radio and enigma station, making it more user-friendly. Einar has finished modeling another section of the U-boat bunker. |
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#13 |
Canadian Wolf
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Thanks
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#14 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
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Hello everyone!
This week Axel has mostly wrapped up the new mission editor and corresponding UI, some issues remain and will be fixed early next week before a new test build will be created for the testers. Oscar has been working on bugs in the Enigma station, and Einar has been decorating the interior of the u-boat. |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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