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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
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![]() ![]() ![]() New avatar cpt blueballs ![]() ![]() |
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#32 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Apollogy accepted,
and as i wrote allready, regarding the work i did with SDBSM, there is no need for a permission as long as credits are given. plz be so kind and add a link to SDBSM`s release threat, so ppl can see what the original mod do and who is part of it.
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Stormy...... |
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#33 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Sorry mate,
My entering was for the picture not for the intention. ![]() Kalle
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My Modlist |
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#34 | |
Seaman
![]() Join Date: Apr 2009
Location: Northern lands
Posts: 31
Downloads: 616
Uploads: 0
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HAHAHA damn you nailed it right on spot ![]() not far off from the real picture ![]() but however as to my nickname concerns i will never i repeat NEVER surrender to the enemy i shall not flag nor fail. i shall go on to the end. i shall fight on the seas and oceans; i shall fight with growing balls of confidence and growing strength in the air. We shall defend our blueballs whatever the cost may be; i shall fight on beaches, landing grounds, in fields, in streets and on the hills. i shall never surrender and even if, which I do not for the moment believe, this blueballs or a large part of it were subjugated and starving, then our empire beyond the seas, armed and guarded by the mighty balls off fire , will carry on the struggle until in God's good time the New World with all its power and might, sets forth to the liberation and rescue of the Old. . ![]() ![]() ![]() |
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#35 |
Navy Seal
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![]() ![]() Can I suggest softer toilet paper ![]() |
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#36 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() ![]() seconded that! |
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#37 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I had a look to your sound collection. Currently I am especially interested in gun's sounds. I've noticed that your mod got more sounds than vanilla game actually uses. Did you include them on pourpose?
![]() In ordeder to make those extra sounds to be played, they should be defined in sh.sdl, and assigned to some new muzzle flash effects in particles.dat. Those new effects should be then assigned to any of the existing guns by making the appropriate changes in guns_radars_01.sim, or in any of the sim files contained in the data\Objects\Guns path. ![]() |
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#38 | |
Seaman
![]() Join Date: Apr 2009
Location: Northern lands
Posts: 31
Downloads: 616
Uploads: 0
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hi!! i have included the sound files but haven't made any changes in the sh file the sh file are the one from Stormys DBSM mod the thing a did in my remix was to replace and mix around sounds cutting away some things adding others pretty basic nothing fancy. you now am pretty new in this ![]() ![]() but im working on a new sh file trying to get some whale sound included and bomber alarm sound and a more other stuff, will have to see how it works out and if it does am going to re-upload it again ![]() and btw i have made a new picture fore the radio-room guess what picture ![]() Last edited by cpt blueballs; 09-18-12 at 09:24 AM. |
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#39 |
Seaman
![]() Join Date: Apr 2009
Location: Northern lands
Posts: 31
Downloads: 616
Uploads: 0
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#40 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I hate to bring this up again, but it's not intended to start up trouble.
Download links for Cpt BlueBalls sound mix and gramaphone links aren't working. Can they be reuploaded somewhere?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#41 |
Machinist's Mate
![]() Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
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The link to your soundmod doesn't work. Could you please update.
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