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Old 10-25-11, 11:19 AM   #31
Daniel Prates
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Actually, I remember playing a 'spitfire' simulation on my MSX. This is how it looked:




And here, the controls:




So... yeah.
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Old 10-25-11, 03:46 PM   #32
Sailor Steve
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Reminds me of LucasArts' Their Finest Hour: The Battle Of Britain, which was the precursor of Secret Weapons Of The Luftwaffe.
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Old 10-26-11, 07:23 AM   #33
Daniel Prates
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Quote:
Originally Posted by Sailor Steve View Post
Reminds me of LucasArts' Their Finest Hour: The Battle Of Britain, which was the precursor of Secret Weapons Of The Luftwaffe.
Oh yeah, SWOTL! It was actually pretty cool, the B-17 was within your choice of flyables.
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Old 10-26-11, 02:54 PM   #34
dreadedlyfe
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i will honestly say that even though it is a bit older, falcon 4.0 was and still is a great sim.

also was wondering where the bottom bounce, temp profiles, fresh water eddies etc. was at in SH4. then i had to remember that it is only a game.
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Old 10-26-11, 08:04 PM   #35
Daniel Prates
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Microprose's 1942 was also excellent - it still is in today's standards, though a bit dated. There was a full battle mode which still today has no rival. Even jane's fleet command is inferior in many respects.
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Old 10-27-11, 03:23 PM   #36
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Originally Posted by Capt. Morgan View Post
Your crew will start replying in shouts if their moral is low (as may happen if you leave them at battle stations for too long, or if they have been injured, or if your boat has been severely attacked) Even after they recover, they will keep shouting until you save and reload - that is a bug.
Well that explains Mrs. Chacal. Stuck at battle stations for the last few years and replying in shouts. I don't dare to try a reload though.

About the stealth meter: it would be a great training aid to learn the ropes if there was a "trainee" skill level. You could spend some time evading destroyers, seeing the effect of your speed/depth/layer/aspect on each destroyer's awareness of your sub.
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