SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-08-12, 10:20 PM | #31 |
Bosun
Join Date: Mar 2007
Posts: 65
Downloads: 7
Uploads: 0
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okay did that and the titan guns dont fire and the nss shark x2 is missing its guns
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06-09-12, 09:40 AM | #32 |
Swabbie
Join Date: May 2012
Location: Somewhere you most evidently do not.
Posts: 6
Downloads: 55
Uploads: 0
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Have you put the BlackWolf_Base folder into JSGME? Titan's guns need the BlackWolf_Base folder - the Titan's main guns use the BlackWolf's battleship turrets.
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06-09-12, 09:58 AM | #33 |
Bosun
Join Date: Mar 2007
Posts: 65
Downloads: 7
Uploads: 0
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yes i put in blackwolf_base in and i have the guns working right now but i got nothing for the shark sub
the correct order is nssshark_base nss shark_stock blackwolf_base titan_base titan_stock werent these mods updated, couldnt that be it |
06-11-12, 08:55 AM | #34 | |
Swabbie
Join Date: Jun 2012
Location: Croatia
Posts: 5
Downloads: 24
Uploads: 0
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Moding
Quote:
What programs are used to made ***8203;***8203;a submarine? |
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06-11-12, 01:20 PM | #35 | |
Swabbie
Join Date: Jun 2012
Location: Croatia
Posts: 5
Downloads: 24
Uploads: 0
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titan
Quote:
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06-16-12, 11:00 AM | #36 |
Swabbie
Join Date: May 2012
Location: Somewhere you most evidently do not.
Posts: 6
Downloads: 55
Uploads: 0
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No, no, no, no... You can't have all three of them together. They overwrite each other's files.
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06-25-12, 01:24 AM | #37 |
Bilge Rat
Join Date: Jun 2012
Posts: 1
Downloads: 51
Uploads: 0
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Titan_Normandy in career
Hello guys!
I found the way to run Titan_Normandy in career. 1. copy the weapons.upc to your Normandy's "UPCUnitsdata" folder 1.1 open the weapons.upc by notepad, and paste following data at last, then save it [Weapon 12] <---the number 12 should be changed, if the number already be used ID= 3in50calwolfUS NameDisplayable= 3"/50 Caliber Cannon FunctionalType= WpCannon WeaponInterval= 1938-01-01, 1965-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 5inHEUS, 5inAAUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 2 ExternalLinkName3D= 3_50_wolf_Soclu Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun 1.2 copy the "3_50wolf_Soclu" gun's files from "Blackwolf\Data\Library\USSubparts\" , all the files with named "Deck_Gun_3_50BW.*". Paste those 3 files to Normandy's "\Data\Library\USSubparts\" 2. Here some mistakes for Deck gun, I found in NSS_Titan.upc. the file in "Data\Submarine" 2.1 remove following [UserPlayerUnit 1.Compartment 8.EquipmentSlot 1] ID= HydrophoneHeadSlot NameDisplayable= Hydrophone Head Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 8.EquipmentSlot 2] ID= SpecialSonarHeadSlot NameDisplayable= FM Sonar Head Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 2.2 goto "[UserPlayerUnit 1.UpgradePackSlot 3]" and find the "AcceptedTypes=USDeckGunBasic, USDeckGunAdv2" <--Change last word to "USDeckGunAdv" 2.3 in the same sector, find following IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1960-09-01, Upack4in50calTitanDGDouble IDLinkUpgradePackSlotsIntervalDefault2= 1938-01-01, NULL, Upack4in50calTitanDGDouble correct the date and upgrade setting as: IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1944-09-01, Upack3in50calTitanDGDouble IDLinkUpgradePackSlotsIntervalDefault2= 1944-09-02, NULL, Upack4in50calTitanDGDouble 3. And now, you can play the Titan in career by any campaign mods. just like me, I use JSGME then loading Titan_Normandy Titan_Campaign Thanks SilverWolf! I love Titan! ps. I think this way could be used on the BlackWolf and Shark mods. If you have the deck gun disappearing problems. |
07-09-12, 01:34 PM | #38 |
Nub
Join Date: Jul 2012
Posts: 3
Downloads: 23
Uploads: 0
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Could anyone please give me campaign files? I need only for Blackwolf. Can't start campaign with the ones that Marka uploaded, CTD every time after I select a career. The other links came up empty.
Pretty sure I've installed mod correctly, because this sub is just fine in "War Patrol" and "Quick Missions". Thanks for the mod Silverwolf, awesome work. |
07-21-12, 11:20 AM | #39 |
Seaman
Join Date: Jul 2012
Posts: 40
Downloads: 65
Uploads: 0
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wont work
i tried useing this thing but it never showed up in anything and i used jsgme and still what do i do? and yes i have 1.5
Last edited by bell117; 07-21-12 at 11:37 AM. |
07-21-12, 12:06 PM | #40 |
Officer
Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
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here campaign files, but be quick, i think will be deleted if is not used
http://www.gamefront.com/files/22016369/Campaigns.rar |
07-21-12, 04:06 PM | #41 |
Seaman
Join Date: Jul 2012
Posts: 40
Downloads: 65
Uploads: 0
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another problem
ok finally found out how to install them piece by piece, but anyway there is no engines! i go to any speed and says CANNOT COMPLY for all of them and the super fortress has no active guns or any weapons WTF
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07-26-12, 12:14 AM | #42 | |
Nub
Join Date: Jul 2012
Posts: 3
Downloads: 23
Uploads: 0
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Quote:
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07-27-12, 10:58 AM | #43 | |
Seaman
Join Date: Jul 2012
Posts: 40
Downloads: 65
Uploads: 0
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Quote:
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07-27-12, 06:54 PM | #44 |
Officer
Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
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no, is not the mod, there are the files for use these boats in campaign
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07-28-12, 10:18 AM | #45 |
Seaman
Join Date: Jul 2012
Posts: 40
Downloads: 65
Uploads: 0
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what?
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