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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Silent Hunter
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#32 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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the problem with the game @night is
there is to much contrast on objects, so i dont like to be able to see my crew on the bridge, shining like glowworms, same for the bow waves and so on. sometimes i turn my display contrast down to stop this, together with rising brightness a bit, sometimes playing with gamma also...
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Stormy...... |
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#33 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#34 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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Excellent atmosphere changes as ussual, Between Blue, Env nights, and Realistic color I think I'm using nearly everything you made. haha
Whats this dark interior mod? And I agree that pic looks awfully black.. but it could just be the pic. |
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#35 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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here: http://www.subsim.com/radioroom/showthread.php?t=179344 glad you like my env mods ![]() i will apreciate help form you guys - maybe you have exacte inf about the real fog color thanks |
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#36 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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![]() How would this be different compared to sober's superb fog mod v5? Provided you make it, should/could they be used together, sort of complementing each other, or what? ![]()
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Cheers Uffe |
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#37 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#38 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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![]() Actually, i can't really imagine how fog or mist colour could change, sort of like snow is always white. Then there are of course other matters that colour the environment, like sunlight, moonlight etc., but fog itself, in my mind, always has that light greyish tint, and those other light colour elements just pass through it or, if the fog is dense, get absorbed or 'filtered' outside. I'm no fog scientist, but that's how I understand it. For example, I have never seen yellowish fog on the open sea, otherwise it might have been mustard gas, heaven forbid. ![]()
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Cheers Uffe |
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#39 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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this fog color it is changing in game bettwen day and night, beetween dif zones, beetween weather condition etc... i just wish to pick up the wright ARGB base color before start the work |
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#40 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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Good job Stoianm
![]() Placed after Environmental 5.0 and several mods of sobers ![]() Thank you for you big motivation ![]() |
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#41 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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please try the version ,,envnights compatible atlantic blue water (low) for MO'' and tell me what you think after |
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#42 |
Stowaway
Posts: n/a
Downloads:
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I like your new STOIANM MODS signature
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#43 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#44 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm EnvWeather V1 SH5
stoianm Atlantic blue water color for MO stoianm EnvNights for MO v1 stoianm BrighterNights modv1 stoianm colored exterior mod v1 stoianm realistic color exterior mod v1 stoianm upgrade available mod sobers & stoianm base fog mechanics V16 SH5 AOB-slide-ruller-for-TDW-UIs-and-MO-by-stoianm Kriegsmarine-Grid-Map-for-MO-and-TDW-UIs-by-stoianm Dynamic-Environment-SH5 stoianm-crew-abilities-available-mod-compatible-MO stoianm-pitch&roll-for-SH5 Last edited by stoianm; 05-05-11 at 04:36 AM. |
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#45 |
Canadian Wolf
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