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Old 12-03-10, 11:20 PM   #1
Jack Cutter
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Default Just Bought Silent Hunter III and Installed GWX 3.0

and I couldn't be happier!

I almost hate to admit it since I started on Silent Hunter IV, but Silent Hunter III seems to be more in-depth, ESPECIALLY with GWX mod.

This is amazing work by an amazing team, thank you all so much.


I am curious to know, however, why it seems evasion tactics WILL NOT work when I'm picked up by escorts...I had the crap pounded out of me by two British Destroyers. Evasive manuevers, diving deep and silencing the boat did nothing.

I'd turn and re-route only when they would make a depth-charging pass, and I'd adjust depth. Those destroyers had ungodly accurate sonar!

Anyways, there's really no point to this post other than to say that I absolutely love the GWX mod, and to wonder if I'm crazy for enjoying this better than Silent Hunter IV?

Anyways, I'll likely be posting about the escapades of Captain "Lukas Wilhelm" and his patrols.
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Old 12-03-10, 11:49 PM   #2
Gargamel
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Welcome aboard.

Go deep, slow (set your speed to just under 1 knot so your rpm's drop real low), and slowly wiggle waggle at 10' rudder back and forth. Keep em guessing.

That's GWX for ya. It's hell under water.

And I'll try to beat our esteemed JB to it:

BE MORE AGGRESSIVE!

SINK EM ALL!
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Old 12-04-10, 12:41 AM   #3
Jack Cutter
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I see. Agression, gotcha.

Also, I'm having a strange issue, and I don't know if it's my lack of experience or if there is a conflict with the mod, but I am constantly being alerted of a radio message being recieved, yet I can never find/view this message.

Any ideas as to what I am doing wrong?

Thanks!
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Old 12-04-10, 01:41 AM   #4
Sailor Steve
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Quote:
Originally Posted by Jack Cutter View Post
I see. Agression, gotcha.

Also, I'm having a strange issue, and I don't know if it's my lack of experience or if there is a conflict with the mod, but I am constantly being alerted of a radio message being recieved, yet I can never find/view this message.

Any ideas as to what I am doing wrong?

Thanks!
Did you try pressing 'M'?
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Old 12-05-10, 03:13 PM   #5
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Quote:
Originally Posted by Gargamel View Post
Welcome aboard.

Go deep, slow (set your speed to just under 1 knot so your rpm's drop real low), and slowly wiggle waggle at 10' rudder back and forth. Keep em guessing.

That's GWX for ya. It's hell under water.

And I'll try to beat our esteemed JB to it:

BE MORE AGGRESSIVE!

SINK EM ALL!
Ya cheeky bugga!



Welcome Aboard Jack Cutter
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Old 12-06-10, 03:34 AM   #6
Jack Cutter
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@Tessa: Thanks for the info. I was actually referring to the enhanced damage optional mod that comes with GWX that I, like a dummy, forgot to enable in JSGME...no wonder I couldn't see any damage! That mod that you have though...that looks stunning! No wonder that ship sunk like a brick! Do you know where I can find it, and if it would work with the enhanced damage mod from GWX 3.0?

@desirableroasted:Thanks! I tried really hard. I'm ashamed to say I'm not even attempting manual targeting.. But I finally got intercepting down!

@jimbuna: Thanks so much, I'm glad to be aboard!
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Old 12-06-10, 08:48 AM   #7
frau kaleun
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The Torpedo Damage Final only affects the graphics for the damage done at point of impact when you hit a ship (holes blown in the hull, etc.) so it doesn't conflict with Enhanced Damaged Effects (which has to do with the kinds of fireworks and whatnot that happen as a result of the damage you did).

You can find the Torpedo Damage Final mod(s) at Jimbuna's FileFront page, there's a link to it in the sig at the bottom of his posts. I think there are two versions, but they're small so you can try out both and see which one you like.
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Old 12-06-10, 03:15 PM   #8
Jack Cutter
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Originally Posted by frau kaleun View Post
The Torpedo Damage Final only affects the graphics for the damage done at point of impact when you hit a ship (holes blown in the hull, etc.) so it doesn't conflict with Enhanced Damaged Effects (which has to do with the kinds of fireworks and whatnot that happen as a result of the damage you did).

You can find the Torpedo Damage Final mod(s) at Jimbuna's FileFront page, there's a link to it in the sig at the bottom of his posts. I think there are two versions, but they're small so you can try out both and see which one you like.

THANKS! I only have a 128MB graphics card, so with the enhanced damage mod smoke and fire, I notice my frame rate begins to stutter, (particularly if I'm viewing through binocs).
I hope the torpedo damage isn't too heavy graphical-wise.

I'll be wandering over there and grabbing those mods!
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Old 12-04-10, 01:08 AM   #9
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Jack, what year are you playing in? Just curious, because my escorts seem blinded by their own search lights and have forgotten where they layed thier ash cans. Im also running GWX (its a awesome mod thanks to those who developed it!).
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Old 12-04-10, 01:36 AM   #10
Jack Cutter
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Jack, what year are you playing in? Just curious, because my escorts seem blinded by their own search lights and have forgotten where they layed thier ash cans. Im also running GWX (its a awesome mod thanks to those who developed it!).
Curiously, I'm playing in 1940 which you would figure would've made the escorts a little less experienced.
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Old 12-04-10, 01:43 AM   #11
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Press the "M" key to get to your messages.



Steve beat me to it.
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Old 12-04-10, 02:18 AM   #12
Jack Cutter
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Ahh, see I was browsing the manual for this and must've continually missed it. Thank you, gentlemen.


Now, I have one last question: May I ask what the Enigma Flotilla is?

I'm browsing the forum trying to see if I can find more information on it.

Thank you all very much, and happy hunting
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Old 12-04-10, 02:55 AM   #13
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The trick is to not get detected in the first place. If you dive deep and reverse direction as soon as you fire your torps you'll find that the 'scorts have problems in finding you because they make a beeline for the datum where you fired. Hang about there at PD to watch the fireworks and detection is almost assured.
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Old 12-04-10, 04:46 AM   #14
Tessa
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Quote:
Originally Posted by Jack Cutter View Post
and I couldn't be happier!

I almost hate to admit it since I started on Silent Hunter IV, but Silent Hunter III seems to be more in-depth, ESPECIALLY with GWX mod.

This is amazing work by an amazing team, thank you all so much.


I am curious to know, however, why it seems evasion tactics WILL NOT work when I'm picked up by escorts...I had the crap pounded out of me by two British Destroyers. Evasive manuevers, diving deep and silencing the boat did nothing.

I'd turn and re-route only when they would make a depth-charging pass, and I'd adjust depth. Those destroyers had ungodly accurate sonar!

Anyways, there's really no point to this post other than to say that I absolutely love the GWX mod, and to wonder if I'm crazy for enjoying this better than Silent Hunter IV?

Anyways, I'll likely be posting about the escapades of Captain "Lukas Wilhelm" and his patrols.
A "feature" that has been built into the game (and from what I am told has remained in sh4 and sh5) is that escorts have sonar that is so advanced it can detect something as small as a pebble getting moved on the ocean floor 1000 feet below. GWX has done more to try and make sonar more resaonable, and it is possible to escape (may take you several hours of your time) from 2 or 3 DD's that are actively hunting you. The stock version is much less forgiving.

This means that tactics that were successfully employed to either defeat sonar or hide yourself don't work. There isn't much in the way of underwater geography, where there is any it isn't of any help like it was irl. Bottoming your boat won't throw the escorts of by thinking you've been sunk (whether you intentionally bottom the boat yourself, or damage bottoms it for you) or hide you from the sonar which irl either made you undistinguishable from the terrain, or the operator would loose you being unable to differentiate between the ocean floor and your sub which became camouflaged by the oceans natural enviroment.

Instead the DD's will get a perfect fix on you and start dumping charges on you like current day smart bombs. Unless you're boat survives a deep enough dive to where the charges won't function (believe its 200 or 225m is the max depth charges will still explode) and can get under them where all they do is explode above you bottoming is one of the worst situations you can be thrust into.
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Old 12-04-10, 06:24 AM   #15
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I switched from SHV to SHIII + GWX recently myself, and started a career in 1940 in a type IX. I got word of a convoy a few hundred klicks from me and I raced to intercept, and it was a foul moonless night pouring with rain when I reached their track and submerged to see if I could pick them up on hydrophone.

I raised scope as I reached 10m only to see the bow of a Flower class corvette pass about 3m to the right of me and my sonar guy started screaming. On a night so dark and stormy I couldn't see my hand in front of me, he had spotted and nearly rammed me. It was pure luck I chose to dive right then to stop snd listen, or I was rammed. That little schwinehunde pounded me for an hour like he could see me clear as day, while the huge convoy zigged over the top of me. I couldn't shake him, he only left once the convoy passed out of range.

And yet a week later, I intercepted and infiltrated a convoy in daylight guarded by 4 Flower class and sank 3 ships, as well as hitting and damaging one of the escorts. I immediately went to 155m and headed on the reverse of the convoys course, and two escorts began fishing for me. They got pretty close at first, but I crawled away at 2 knots while they kept circling the same spot, dropping charges all over it. I sloped off with no problem, and even managed to sink a straggler an hour later, causing them to run in and thrash the water to a foam again while I sneaked off again.

Maybe the first guy had radar and superb sonar? Maybe I can believe it was some Johnny Walker veteran guy with leet skills? One thing is for sure, they're not all equal in GWX, and I love it.
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