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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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It is a CTD bug involving a station that we all use, or should be using, with great frequency. Seems pretty major to me. Again, it will stay up until the solution works it's way into a number of the major mods.
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#32 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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Do we need hydrophone or we don't is a question of which way we play this game...I'm for realizm as much as I can get it from simulations like SH5...
No good hydrophone is no way for me... ![]() P.S. I came to some new discovery...I'd upload my Hydro_mod,but I can't yet I ques... |
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#33 | |
Ace of the Deep
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#34 | |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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But no map contacts is way hard. especially since i cant see the smoke columns as well anymore. in SH4, i used RFB, which somehow made the option of having map contacts impossible, so i had to start relying on the watch officers announced bearing and most of the time id usually see little puffs of smoke in that direction. plus, it gave me the option of turning the ship to align with my view. not in SH5... Map contacts CAN be realistic. with help from the hydrophone,sonar, and watch crew they could place a spot that estimated position of the enemy ship. sonar sends a ping like in SH4. of course all automated and taking a few minutes game time. need a mod for it though. i wouldnt say getting the type of box-line map contacts you get now but like a circle or just a simple mark on the map thats updated every few minutes.
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#35 |
Watch
![]() Join Date: Sep 2009
Posts: 18
Downloads: 33
Uploads: 0
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This Bug probibly effects all enemy subs that you would come across in the game just not the British ones it just happened to be the first one in the game that I had encountered, and I use the hydraphone alot so this is a big killer for me. Sorry for the misunderstanding in my first post
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#36 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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Incase you don't know - TheDarkWraith included fix for Undine CTD in his new release of user interface...Check his tread...
![]() If you don't want his UI,just use Undine.sds file from package... P.S. 1.CTD fixed. 2.Subs sounds still don't work. |
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#37 | |
Ace of the Deep
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now we can finally listen to subs on the hydrophone ![]() |
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#38 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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Good work.
![]() Can you please tell us what did you do exactly?...or better upload changed file. P.S. Holly mother,it really works...Thanks to privateer and vicker03 I can finally use my hydrophone properly...Just came out of a test mission - brit fired eight fishes in my direction...at that time I was at periscope depth,with hydrophones on my head...I clearly heard the submerged submarine aproaching and firing torpedoes at me. Holly mama,I was so occupied with listening that I totally forget on fishes...Then suddenly kaboom - all hands lost!!! Thanks. Last edited by Oby; 09-09-10 at 05:26 PM. |
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#39 |
Ace of the Deep
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ok here's the fix for all subs,
single mission with enemy sub included. thanks to privateer for the idea. undine is based on TDW's fixed version, i hope this is ok ![]() http://www.filefront.com/17277653/SUB_hyd_fix_SH5.7z |
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#40 |
Ace of the deep .
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Beautiful , i can hear the british sub and the torps he fired at me on the hydrophone . Fixed .
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#41 |
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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Yes, beautiful, same by me !!!
I can hear both British & German submarines, 1st, the German surfaced and after when she submerge like the British and finally the torpedo !!! Congrat's to all who participate to found this precious solution ! ACS |
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#42 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Wow, Thanks everyone for fixing this bug. good work.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#43 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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thanks to all involved
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Stormy...... |
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#44 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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I decided to share my modded files... These are modifiications,I have been made during this investigation...
Use them alongside with Vickers03 hydrophone fix... Changes: 1.NSS Undine - more draught when on surface - fires four torpedoes only at once(not eight) - reloading torpedo tubes - added one external reserve torpedo 2.All AI subs -AI torpedoes stronger(now one torpedo is enought to kill you) -no more torpedoes running in straight line(was trying to simulate torp spread but not very sucsesfully - yet) -more appropriate hydrophone sound for subs -my test mission which I've been using during this investigation Install with JSGME http://www.filefront.com/17278833/Hydro_mod.rar |
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#45 |
Ace of the Deep
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sounds good, thanks
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