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Old 09-09-10, 08:00 AM   #31
Takeda Shingen
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It is a CTD bug involving a station that we all use, or should be using, with great frequency. Seems pretty major to me. Again, it will stay up until the solution works it's way into a number of the major mods.
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Old 09-09-10, 10:07 AM   #32
Oby
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Do we need hydrophone or we don't is a question of which way we play this game...I'm for realizm as much as I can get it from simulations like SH5...

No good hydrophone is no way for me...

P.S.

I came to some new discovery...I'd upload my Hydro_mod,but I can't yet I ques...
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Old 09-09-10, 11:05 AM   #33
vickers03
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Quote:
Originally Posted by Oby
I'd upload my Hydro_mod,but I can't yet I ques...
why not??
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Old 09-09-10, 11:11 AM   #34
CaptainMattJ.
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Quote:
Originally Posted by jwilliams View Post


I need to listen to the hydrophones,

Firstly cus my sound guy is useless and could not hear anything, even tho i can clearly hear a sound contact.... Yes fixed by sobers hydrophone mod. thx sober. But i still dont trust him. Got Used to listening myself now to make sure.

And Secondly because my sound guy(now that he's been fixed by sobers mod) can only tell me where the nearest warship/merchant is. I might want to know how many warships/merchants there are and where they are in relation to me.

I play at 100% realism so dont have map contacts.

This is a huge game breaking bug, that needs to be fixed. Hence the reason for it being stickied.
i thought it was only british subs that CTD. if your engaging a british sub just use the deck gun. one torpedo is overkill in so many ways.

But no map contacts is way hard. especially since i cant see the smoke columns as well anymore. in SH4, i used RFB, which somehow made the option of having map contacts impossible, so i had to start relying on the watch officers announced bearing and most of the time id usually see little puffs of smoke in that direction. plus, it gave me the option of turning the ship to align with my view. not in SH5...

Map contacts CAN be realistic. with help from the hydrophone,sonar, and watch crew they could place a spot that estimated position of the enemy ship. sonar sends a ping like in SH4. of course all automated and taking a few minutes game time. need a mod for it though. i wouldnt say getting the type of box-line map contacts you get now but like a circle or just a simple mark on the map thats updated every few minutes.
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Old 09-09-10, 01:41 PM   #35
Bungmiester
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This Bug probibly effects all enemy subs that you would come across in the game just not the British ones it just happened to be the first one in the game that I had encountered, and I use the hydraphone alot so this is a big killer for me. Sorry for the misunderstanding in my first post

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Old 09-09-10, 03:24 PM   #36
Oby
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Incase you don't know - TheDarkWraith included fix for Undine CTD in his new release of user interface...Check his tread...
If you don't want his UI,just use Undine.sds file from package...

P.S.

1.CTD fixed.
2.Subs sounds still don't work.
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Old 09-09-10, 04:14 PM   #37
vickers03
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Quote:
Originally Posted by privateer
Looking at where the sounds are attached?
Try changeing the parent attachment point.
Say attach the hyd sound to just the main hull once.
Instead of the same point used by the Surface sound Parent.
Maybe the hard code for swapping sound does not work.
This may make the hyd sound run full time but it's a start to narrow down the cause and solution.
good one, it works!
now we can finally listen to subs on the hydrophone
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Old 09-09-10, 04:38 PM   #38
Oby
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Good work.

Can you please tell us what did you do exactly?...or better upload changed file.

P.S.

Holly mother,it really works...Thanks to privateer and vicker03 I can finally use my hydrophone properly...Just came out of a test mission - brit fired eight fishes in my direction...at that time I was at periscope depth,with hydrophones on my head...I clearly heard the submerged submarine aproaching and firing torpedoes at me.
Holly mama,I was so occupied with listening that I totally forget on fishes...Then suddenly kaboom - all hands lost!!!

Thanks.

Last edited by Oby; 09-09-10 at 05:26 PM.
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Old 09-09-10, 05:25 PM   #39
vickers03
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Default listen to subs on hydrophone

ok here's the fix for all subs,
single mission with enemy sub included.

thanks to privateer for the idea.

undine is based on TDW's fixed version, i hope
this is ok

http://www.filefront.com/17277653/SUB_hyd_fix_SH5.7z
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Old 09-10-10, 02:25 AM   #40
THE_MASK
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Beautiful , i can hear the british sub and the torps he fired at me on the hydrophone . Fixed .
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Old 09-10-10, 02:50 AM   #41
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Yes, beautiful, same by me !!!

I can hear both British & German submarines, 1st, the German surfaced and after when she submerge like the British and finally the torpedo !!!

Congrat's to all who participate to found this precious solution !

ACS
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Old 09-10-10, 03:54 AM   #42
jwilliams
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Wow, Thanks everyone for fixing this bug. good work.
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Old 09-10-10, 06:04 AM   #43
Stormfly
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thanks to all involved
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Old 09-10-10, 07:54 AM   #44
Oby
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I decided to share my modded files... These are modifiications,I have been made during this investigation...

Use them alongside with Vickers03 hydrophone fix...

Changes:

1.NSS Undine
- more draught when on surface
- fires four torpedoes only at once(not eight)
- reloading torpedo tubes
- added one external reserve torpedo
2.All AI subs
-AI torpedoes stronger(now one torpedo is enought to kill you)
-no more torpedoes running in straight line(was trying to simulate torp spread but not very sucsesfully - yet)
-more appropriate hydrophone sound for subs
-my test mission which I've been using during this investigation

Install with JSGME

http://www.filefront.com/17278833/Hydro_mod.rar
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Old 09-10-10, 10:13 AM   #45
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sounds good, thanks
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