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Old 07-22-10, 04:21 AM   #31
rascal101
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Well things seem to have quieted down re CTDs, now I have noticed a new issue

This evening I stumbled upon Ark Royal off the SWest Coast of the UK - got four direct hits so she's dead and buried - so then I went deep and buggered off - Ok now here's the thing - I seemed to have picked up a posse -

I sufaced a few hours later and decided to go home, up the west coast of Ireland - so every now and then I submerge to have a listen - I pick up a contact, spend hours sneaking in to find out what and low and behold its the destroyers left over from the Ark Royal - so then I sneak away -

And then I repeat this performance all the way back to Germany - eventually got bored with checking out the contacts so I put the game on max speed and headed for home

Now I remember this was a bug when the game was first released but I thought it had been fixed

Does any one know whats going on, below are my activated mods.

A Fistful of Emblems v1.51 (Weathered)
BRF 1.3 full
Detailed Caustics 1.0
Digital UI Clock 1.2 for SH5-1.2
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
NDB,NDH OM#1 - No Dialog Indicator
Royale_Adio's Turm Emblems Package
Shadow Improvement Mod
sobers no shoe sound mod
sobers talking conning crew mod
Sub_Exhaust_1_0_4_byTheDarkWraith
WoGaDi Mod BetaSix
Lite Campaign LC 1.2
Old Style Explosions V1.1
Sh5EnvModGold
sobers base wave mechanics for SH5 v3
SteelViking's Interior Mod V1.0
The Elite Campaign 1.1
U-boat Historical Specifications 1.4
AilBubbles 1.0
Enhanced FunelSmoke_by HanSolo78
IRAI_0_0_11_ByTheDarkWraith
Damage assessment1.1
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Old 07-22-10, 05:19 PM   #32
rascal101
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Any one have a cure for the glued on escorts issue - they just seem to follow you around the map staying a little way off turning round and round not doing anything

Rascal
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Old 07-22-10, 06:07 PM   #33
TheDarkWraith
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it appears something has changed the way I have the AI working. With IRAI they do not follow you - they will search for you and if you are detected (and as long as you are detected) they will follow you. There is a max time that they are allowed to search for you (when they lose contact) and then they are told to follow their own waypoints again.
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Old 07-22-10, 06:18 PM   #34
Nisgeis
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Quote:
Originally Posted by TheDarkWraith View Post
it appears something has changed the way I have the AI working. With IRAI they do not follow you - they will search for you and if you are detected (and as long as you are detected) they will follow you. There is a max time that they are allowed to search for you (when they lose contact) and then they are told to follow their own waypoints again.
You're assuming the contact system isn't bugged or screwy, which it almost certainly is. I've never encountered this to debug it, but my best guess is that the AI gets sent an updated contact info with an offset position. The AI will vector in on this false contact which is constantly updated as a valid contact (through what sensor I do not know), so they never lose 'contact' with the false contact.
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Old 07-23-10, 12:39 AM   #35
rascal101
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Thanks fo reading and tring to work out whats gone on - if its any useI actually measured the distance between my sub and the destroyers and it was a little over 30 km's - so basically these detroyers remained about 30ks away from my sub, but followed me all the way up the west coast of Ireland and then round past Scotland and Scapa Flow down towards Germany. And they were going round and round while they did it

R
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Old 07-24-10, 10:58 AM   #36
TheBeast
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Quote:
Originally Posted by sober View Post
Thanks for this note Sober!
I just rolled back to SH5EnvModGold and got rid of even more CTD problems. I can now consistantly leave any port and make it to open ocean without any CTD.
I really like the direction W_Clear is going with the Environmental effects of his MOD. Just need to figure out where the CTD is coming from. I even examined his ClimateZones.tga and did a color count. The number of colors matches the number of defined colors. Not sure if they both match each other though. When I use hos MOD, I always get CTD when I am near or in coastal waters.
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Old 07-25-10, 12:43 PM   #37
Will-Rommel
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Yeah me too.

I had to drop env3.0 because i couldnt sail out of La Spezia anymore. Even astradeus climates zones wont solve it... i'm sad i love W-clear work.
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Old 07-25-10, 01:25 PM   #38
SteelViking
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Wait, are the CTDs that people are experiencing with Env3.0 all close to land? If so, I just had an idea, and I think I can fix it......
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Old 07-25-10, 01:40 PM   #39
stoppro
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yes just outside the harbor. at real time or tc
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Old 07-25-10, 02:05 PM   #40
SteelViking
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Ok, this is just a sloppy version of a fix. If this stops the CTD everyone is getting while trying to leave port, I will do up a good version and get it to W_clear to include right into Env3.0. If this does not fix it, I have one more idea to try.

Please download this, and enable it in JSGME over top of Env3.0. Then proceed straight for whatever area you were having problems with. Please give me a detailed account of what happens also.

Link: http://rapidshare.com/files/40902521...ble_CTD_Fix.7z
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Old 07-25-10, 04:49 PM   #41
zack
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Quote:
Originally Posted by SteelViking View Post
Ok, this is just a sloppy version of a fix. If this stops the CTD everyone is getting while trying to leave port, I will do up a good version and get it to W_clear to include right into Env3.0. If this does not fix it, I have one more idea to try.

Please download this, and enable it in JSGME over top of Env3.0. Then proceed straight for whatever area you were having problems with. Please give me a detailed account of what happens also.

Link: http://rapidshare.com/files/40902521...ble_CTD_Fix.7z
thx for your effort but the game crashed again with this *.tga
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Old 07-25-10, 04:56 PM   #42
SteelViking
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Originally Posted by zack View Post
thx for your effort but the game crashed again with this *.tga
It simply went straight to desk top still? Where were you when it happened? I have one more idea as to why the ClimateZones.tga could be causing a problem, but it is a long shot. I have checked through Env3.0 again for the 100th time, and I cannot find anything else that could be causing a CTD.

I am beginning to think that perhaps adjacent land zones and sea zones have to have the same level of red in them or else transitions between them cause CTD(the land zones tend to overlap water when very close to the coast). If this theory proves true, remaking the .tga for it will be a huge task. So, I want to be sure first.
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Old 07-25-10, 04:57 PM   #43
rascal101
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Wish some one would merge Enviro3.0 By Mr Clear and EnviroGold By Captain von Keldunk

Both seem utterly complementary and both would be great merged to take advantage of their seperate strengths

Rascal

Quote:
Originally Posted by SteelViking View Post
Ok, this is just a sloppy version of a fix. If this stops the CTD everyone is getting while trying to leave port, I will do up a good version and get it to W_clear to include right into Env3.0. If this does not fix it, I have one more idea to try.

Please download this, and enable it in JSGME over top of Env3.0. Then proceed straight for whatever area you were having problems with. Please give me a detailed account of what happens also.

Link: http://rapidshare.com/files/40902521...ble_CTD_Fix.7z
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Old 07-25-10, 04:59 PM   #44
TheBeast
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Quote:
Originally Posted by SteelViking View Post
It simply went straight to desk top still? Where were you when it happened? I have one more idea as to why the ClimateZones.tga could be causing a problem, but it is a long shot. I have checked through Env3.0 again for the 100th time, and I cannot find anything else that could be causing a CTD.

I am beginning to think that perhaps adjacent land zones and sea zones have to have the same level of red in them or else transitions between them cause CTD(the land zones tend to overlap water when very close to the coast). If this theory proves true, remaking the .tga for it will be a huge task. So, I want to be sure first.
When they save the ClimateZones.tga did they select Web Color Pallette? If not, ICM comes into play and colorss may vary from one Display to another. it may work perfectly for who ever created it and any one who uses the same Image Color Matching(ICM) but crash hard for others that do not use the same ICM.
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Old 07-25-10, 05:30 PM   #45
zack
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Quote:
Originally Posted by SteelViking View Post
It simply went straight to desk top still? Where were you when it happened? I have one more idea as to why the ClimateZones.tga could be causing a problem, but it is a long shot. I have checked through Env3.0 again for the 100th time, and I cannot find anything else that could be causing a CTD.
yes,i left the Port in Bremen and was in High at Scagarak near the coast with Timecomression,CtD.
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