![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
|
![]()
Well things seem to have quieted down re CTDs, now I have noticed a new issue
This evening I stumbled upon Ark Royal off the SWest Coast of the UK - got four direct hits so she's dead and buried - so then I went deep and buggered off - Ok now here's the thing - I seemed to have picked up a posse - I sufaced a few hours later and decided to go home, up the west coast of Ireland - so every now and then I submerge to have a listen - I pick up a contact, spend hours sneaking in to find out what and low and behold its the destroyers left over from the Ark Royal - so then I sneak away - And then I repeat this performance all the way back to Germany - eventually got bored with checking out the contacts so I put the game on max speed and headed for home Now I remember this was a bug when the game was first released but I thought it had been fixed Does any one know whats going on, below are my activated mods. A Fistful of Emblems v1.51 (Weathered) BRF 1.3 full Detailed Caustics 1.0 Digital UI Clock 1.2 for SH5-1.2 Grossdeutscher Rundfunk MightyFine Crew Mod 1.2.1 Alt faces Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 NDB,NDH OM#1 - No Dialog Indicator Royale_Adio's Turm Emblems Package Shadow Improvement Mod sobers no shoe sound mod sobers talking conning crew mod Sub_Exhaust_1_0_4_byTheDarkWraith WoGaDi Mod BetaSix Lite Campaign LC 1.2 Old Style Explosions V1.1 Sh5EnvModGold sobers base wave mechanics for SH5 v3 SteelViking's Interior Mod V1.0 The Elite Campaign 1.1 U-boat Historical Specifications 1.4 AilBubbles 1.0 Enhanced FunelSmoke_by HanSolo78 IRAI_0_0_11_ByTheDarkWraith Damage assessment1.1 |
![]() |
![]() |
![]() |
#32 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
|
![]()
Any one have a cure for the glued on escorts issue - they just seem to follow you around the map staying a little way off turning round and round not doing anything
Rascal |
![]() |
![]() |
![]() |
#33 |
Black Magic
![]() |
![]()
it appears something has changed the way I have the AI working. With IRAI they do not follow you - they will search for you and if you are detected (and as long as you are detected) they will follow you. There is a max time that they are allowed to search for you (when they lose contact) and then they are told to follow their own waypoints again.
|
![]() |
![]() |
![]() |
#34 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]() Quote:
__________________
-------------------------------- This space left intentionally blank. |
|
![]() |
![]() |
![]() |
#35 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
|
![]()
Thanks fo reading and tring to work out whats gone on - if its any useI actually measured the distance between my sub and the destroyers and it was a little over 30 km's - so basically these detroyers remained about 30ks away from my sub, but followed me all the way up the west coast of Ireland and then round past Scotland and Scapa Flow down towards Germany. And they were going round and round while they did it
R |
![]() |
![]() |
![]() |
#36 | |
The Old Man
![]() |
![]() Quote:
![]() I just rolled back to SH5EnvModGold and got rid of even more CTD problems. I can now consistantly leave any port and make it to open ocean without any CTD. I really like the direction W_Clear is going with the Environmental effects of his MOD. Just need to figure out where the CTD is coming from. I even examined his ClimateZones.tga and did a color count. The number of colors matches the number of defined colors. Not sure if they both match each other though. When I use hos MOD, I always get CTD when I am near or in coastal waters. |
|
![]() |
![]() |
![]() |
#37 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
|
![]()
Yeah me too.
I had to drop env3.0 because i couldnt sail out of La Spezia anymore. Even astradeus climates zones wont solve it... i'm sad i love W-clear work.
__________________
-Fighting is a lifestyle- ![]() |
![]() |
![]() |
![]() |
#38 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Wait, are the CTDs that people are experiencing with Env3.0 all close to land? If so, I just had an idea, and I think I can fix it......
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#39 |
Sonar Guy
![]() |
![]()
yes just outside the harbor. at real time or tc
|
![]() |
![]() |
![]() |
#40 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Ok, this is just a sloppy version of a fix. If this stops the CTD everyone is getting while trying to leave port, I will do up a good version and get it to W_clear to include right into Env3.0. If this does not fix it, I have one more idea to try.
Please download this, and enable it in JSGME over top of Env3.0. Then proceed straight for whatever area you were having problems with. Please give me a detailed account of what happens also. ![]() Link: http://rapidshare.com/files/40902521...ble_CTD_Fix.7z
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#41 | |
Gunner
![]() Join Date: Mar 2010
Posts: 96
Downloads: 95
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#42 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
It simply went straight to desk top still? Where were you when it happened? I have one more idea as to why the ClimateZones.tga could be causing a problem, but it is a long shot. I have checked through Env3.0 again for the 100th time, and I cannot find anything else that could be causing a CTD.
I am beginning to think that perhaps adjacent land zones and sea zones have to have the same level of red in them or else transitions between them cause CTD(the land zones tend to overlap water when very close to the coast). If this theory proves true, remaking the .tga for it will be a huge task. So, I want to be sure first.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#43 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
|
![]()
Wish some one would merge Enviro3.0 By Mr Clear and EnviroGold By Captain von Keldunk
Both seem utterly complementary and both would be great merged to take advantage of their seperate strengths Rascal Quote:
|
|
![]() |
![]() |
![]() |
#44 | |
The Old Man
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#45 | |
Gunner
![]() Join Date: Mar 2010
Posts: 96
Downloads: 95
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|