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Old 06-05-10, 05:05 PM   #1
h.sie
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Default [REL]: Randomised Searchlights

Randomised Searchlights for GWX3
--------------------------------

Requires: SH3-Commander 3.2


About this mod (package)
------------------------

In GWX, most of the convoy merchant ships (even unarmed ones)
use their searchlights (SL) when in U-boat alarm state at night.

Following some discussions in the subsim forums about this topic,
I came to the conclusion, that it would be historically more correct,
if the merchants hide in the darkness and try to evade instead of showing
their position with the SL.

A guy called schlechter_pfennig already made a great mod which totally
removes the SL from all merchants and all big warships without
anti-submarine weapons:

http://www.subsim.com/radioroom/showthread.php?t=169499

With his mod, all merchants keep dark. But I wanted a little bit of
uncertainty, a little remaining chance that one or two merchants use
their SL. I want to be surprised.

This is now possible, I think.

I made the mod time-dependent.
The later the war, the higher the probability,
that at least one merchant uses his SL.



How this mod works
------------------

This mod package consists of 4 parts (2 required and 2 optional)

1. Remove Searchlights from Merchants.7z. (Required).
This mod at first disables all SL from all merchants.
Install via JSGME.

2. Random.7z (Required).
This file must be extracted to the "Random"-folder of Sh3-Commander,
so that after extracting, the "Random"-Folder contains 200 subfolders
called "0" to "199".
Most of these subfolders are empty but some of them contain the
necessary files to re-activate the SL for a few armed (and one
unarmed) merchants.
Everytime SH3 is launched via Sh3-Commander, the contents of one of
these 200 folders is copied into the SH3 game and thus pseudo-randomly
some SL are re-activated by a certain chance.
The time-dependence of SH3-Commanders Random function is used to achieve,
that the probability for a ship to use his SL rises from the early
to the late years of the war.


Optional mods:

3. Remove Searchlights from Warships.7z (Optional).
If you also don't want those big warships without anti-submarine weapons
(battleships, cruisers) to use their SL, then install this mod.
Install via JSGME.

4. Demo Campaign.7z (Optional)
Campaign files for testing and demonstration purposes only.
Contain only a single random-generated unescorted convoy.
- Start a new career and choose a year.
- Abort the patrol if daytime and try again until it's dark.
- Don't move your U-Boat
- Set time compression to 128 and wait
- You'll soon see the convoy.
- Every 1-2 hours a new convoy is spawned.
- Attack the convoy with the Deckgun or Flak and see what happens.



Fine-Tuning
-----------

"P_dark" here is the probability, that all merchants of the convoy
stay dark, no use of SL. I made P_dark dependent of the war period.
In the default configuration, the probabilities are as follows:
1939: P_dark > 95%
1944: P_dark > 80%

Delete the Random-Subfolders 100 - 199 if you prefer the following
probabilities:
1939: P_dark > 90%
1944: P_dark > 60%



Compatibility
-------------

* GWX3: YES
* GWX3-WilhemshafenSt-NazSchluese-and-xtra-ships-V6 from BigBoyWooly: YES

* Wreford-Browns "Extra ships for Wilhelmshaven campaign v2.4": YES, BUT ONLY
if you install the Compatibiliy Patches on top of the mods.
There is 1 Compatibiliy Patch for Remove Searchlights from Merchants
and 1 Compatibiliy Patch for Remove Searchlights from Warships (optional).



Important
---------

* SH3 must be launched via SH3-Cmdr, otherwise no SL will randomly activated.

* Don't save/reload the game when enemy in render range (approx. 30km?).
Otherwise (according to my observations) the enemy, at least the merchants,
are totally dumb and defenseless after reload. This is a SH3 bug and not
related to this mod.

* NEVER save/reload during a battle action at night. Otherwise the
ships SL will malfunction after reload. This is related to this mod
but unavoidable.


Known problems
--------------
This mod leads to a "camera out of sectors"-error when using the
"," and "." keys of the external camera to show the next/previous ship.
But there is a simple workaround for that: Don't use these keys.


Credits
-------
schlechter_pfennig: For permission to use some files of his mod.

Furthermore: I don't know where to begin. The list is endless.
Many people helped me with discussions, mods, ideas.
Thank you all.


Hope you like it!

h.sie




Detail information
------------------

For most of the ships the SL are removed permanently.
This has been done by replacing "LinkName=Ref_xxx" with
"LinkName=NULL" in the .eqp files of the ship.

19 merchants (18 armed and 1 unarmed) take part in the
SL randomisation. The nearby idea, to use SH3-Commander
to randomly change the LinkName in the .eqp files for
those ships, does not work, because changing equipment
between save and reload of a patrol may lead to a crash.

Workaround: Instead of that, I simply moved the SL out of
the visible range by setting the Translation Y value of
the L0x nodes to 1E6 in the ships .dat file.

The Random function of Sh3-Cmdr is used to randomly
put back some ships original .dat files and thus activate
the SL.

Merchant ship types that take part in the SL randomisation:
-NAMM
-NCOT
-NGRA_
-NHA_Boat1
-NKBL_
-NKC3
-NKGN
-NKLK_
-NKSEF
-NKSQ_
-NLL_
-NLOL
-NLST
-NPTB
-NPTR
-NRC_
-NSCT_
-NTR
-NVV
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Last edited by h.sie; 06-07-10 at 04:00 PM.
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Old 06-05-10, 05:31 PM   #2
melnibonian
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Looks good. Do we have a download link? (sorry I couldn't find it )
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Old 06-05-10, 05:36 PM   #3
h.sie
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yup. see my mediafire page.
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Old 06-05-10, 06:24 PM   #4
melnibonian
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Thanks

I'll download it asap
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Old 06-05-10, 07:44 PM   #5
Sailor Steve
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Default

This sounds good, h.sie.

Anyone using my 'Random Loading Screens' mod be aware that if you want to use this mod as well you will have to eliminate the '100-199' folders as well, or else only half the folders will have the random screens.
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Old 06-06-10, 03:30 AM   #6
h.sie
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Hello SailorSteve,

thank you. I forgot to mention this aspect, because I didn't know about your mod. So if one already uses the Sh3-Cmdr. Random folder function for some other mod, one of course has to merge the contents of the random folders (which results in a strong but unavoidable correlation).

Instead of deleting the folders 100-199 one could also duplicate the loading screen data from folders 0 to 99 to the folders 100 to 199.

h.sie
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Old 06-09-10, 01:14 PM   #7
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Any chance of an alternative link. Have been trying for days but keep getting Page not found for http://www.mediafire.com/hsie
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Old 06-09-10, 01:23 PM   #8
h.sie
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Funny, for me it works. Will upload it to filefront. Will take some time...
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Old 06-09-10, 02:59 PM   #9
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Quote:
Originally Posted by reaper7 View Post
Any chance of an alternative link. Have been trying for days but keep getting Page not found for http://www.mediafire.com/hsie

Download it here

ftp://maikhaas.dyndns.org/Volume_1/S...ITYMODS/H.SIE/


So Long

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Old 06-09-10, 03:16 PM   #10
h.sie
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Plissken already has the mods before release date....
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Old 06-09-10, 03:23 PM   #11
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Quote:
Originally Posted by h.sie View Post
Plissken already has the mods before release date....

Are you going to release a new version of this Mod?

Someone ask for another Link and i gave one,what's the Problem with that?


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Old 06-09-10, 03:28 PM   #12
h.sie
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this was meant to be a joke, har har, or, more precise: a compliment for your FAST work regarding your ftp-server.
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Old 06-10-10, 03:25 PM   #13
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Quote:
Originally Posted by Plissken_04 View Post
Cheers, that worked.
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Old 06-10-10, 04:41 PM   #14
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Quote:
Originally Posted by reaper7 View Post
Cheers, that worked.

No problem
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