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#31 |
Frogman
![]() Join Date: May 2005
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Aces,
Glad to see you made it back to town okay. When you said you were going out of town on business, I was wondering if the volcano was going to interfere with your return. (I was supposed to go to Cyprus on business in a few weeks. That's now postponed until all the dust settles...excuse the pun. ![]() I look forward to seing your completed mod. Are you still considering a camera fix for those of us using the OLC Gold GUI? |
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#32 |
Ace of the Deep
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Hi mate,
My trip was, luckily, in the UK so I took trains. Yes, as soon as I'm finished with v1.1 I'll be looking at GUIs Best Regards Aces Edit: Please note I am also going to include the Type 7 "Super Turms" as an optonal mod that only needs to be activated after Anvart's GWX_DFa-Flag&Pens_2010 mod for those who don't want to instal;l the full mod which includees them as well.
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#33 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
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[QUOTE=Aces;1361841]Hi chaps,
1. Lifeboats and Debris V4 (LifeBoats&Debris_v4) 2. HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010) OR (thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5) OR Jimbuna's Wac Animated Sub Pens interior start for GWX WAC Animated Sub Pens Interior Start for GWX (WAC Animated Sub Pens Interior Start for GWX) 3. Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010) 4. Anvart's FuMo3o (FM30_UpDown_final) 5. Flakmonkey's New Interior (FM_NewInterior_V1.0) 6. Luca's Open Hatch in Conning Tower (Conning Tower open Hatch TestFMfood) 7. Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal) 8. Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01) 9. Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1) 10. h.sie's Waterstream+Exhaust Combi V2.3 for GWX3 (Waterstream+Exhaust Combi V2.3 for GWX3) -------------------- This mod will not work on its own it requires the mods listed above. I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work and also to Brett25 whose excellent wide angle camera settings I have incorporated into this mod. I have incorporated/adapted mod compatibility fixes where included by the mod author. I have tested in both single missions and campaign missions. Note: You must have the following mods enabled GWX_DFa-Flag&Pens_2010, FM30_UpDown_final, FM_NewInterior_V1.0, Conning Tower open Hatch TestFMfood, Depthcharge Shake v2.01, Urfischs_ModStrike_Beta1, Waterstream+Exhaust Combi V2.3 for GWX3, to ensure correct operation. Note: You do not have to have all (or any) of the following mods installed LifeBoats&Debris_v4, WAC4.1 SubPen_animated_18.02.2010, GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5, BritishAsdicMkIFinal, Wac Animated Sub Pens interior start for GWX. But if you have these mods then I have combined their sh3.sdl sound file entries.... END OF QUOTE. This is what I got: I tried this compat mod as directed. First test a 9-mod list including all mods mentioned above without #2 (i.e. no animated subpens or Wilhemshaven...). One mission (Bismarck) and one career test. Game loaded OK (no CTD) What worked: 1)DC shakes 2)Urfisch's interior/exterior effects 3)Anvart's Flags and Pens What didn't: 1) Hatches don't close/open 2) Many CT OH mod's clickable points not working. CT & bridge hatches actually closed all the time 3) FM_Interior inaccessible; no way to open/close doors or hatches. Went through in a ghostly manner, but still couldn't go all the way down 4)Shift +F2 most of the time didn't work (camera out of sectors; see picture) ![]() 5) No way to access the CT (clickabe point not working) 6) Couldn't set depth, speed, rudder, TDC, Open/close Torp tube doors, by clicking on dials or buttons 7) Num0 didn't work 8) Gramophone not working (no music, no spinning) Notepad seen on external view (see pic) ![]() Tested again with a 7-mod list (life boat and debris and British ASDIC removed to). Games loaded OK but no differences in comparison to those observations above mentioned. ![]() Hope this might be of some help. Thank you, Aces, for your mod. It didn't work for me, but I appreciate your effort.
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ATROPOS-the deadly nightshade |
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#34 |
Ace of the Deep
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Hi mate,
Thanks for the info, Can you please post yor mods list as activated in JSGME, are you running any GUI?. All of these features work for me, I think it must be a clash of mods somewhere. Best Regards Aces Aldo please check the the "Interior" folder included in the mod installed correctly as most of the files that are related to your problems are in te folder \data\Interior\NSS_Uboat7 and also please check that the "Cfg" folder installed. Which language "command_xx.cfg" are you using, English, German or French?.
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#35 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
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This is a capture of JSGME screen with the 7-mod list enabled:
![]() I don't have a capture for the 9-mod list. Suffice to say that I corresponds to the same list and enabled in the same order that is in post #1 of this thread with the exception of the mods listed as 2 (Animated subpens/Wilhemsahaven...). Of course, your compat mod at the end. No GUI enable in any test that I made... regards, rea00cy
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ATROPOS-the deadly nightshade |
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#36 |
Ace of the Deep
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Okay, thanks for that,
I edit my previous post while you were typing, what language "command_xx.cfg" are you using , English?.
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#37 | |
Watch
![]() Join Date: Aug 2005
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Is that command_xx.cfg the language you are playing in or the language you hear the spoken dialog in? I was messing around with this last night trying to get it to work and it kept CTDing right about where you'd expect to see the black screen and "Not so long ago..." My mod list was your listed required mods in the order they need to be in with only GWXs 16k view mod up above the required mods and your fix mod at the bottom. I am playing in English, but the spoken dialog is in German...any problem there? |
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#38 |
Ace of the Deep
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Hi mate,
I'm the same as you, English text and German spoken. I think the CTD issue is because memory is getting very strained with all the big mods like FM's new interiors etc., there's a fair bit of discussion to that thread about the same issues. I had CTDs repeatedly, doing anvart's /3gb batch file helped a lot and I now have a stable game with the mods listed in a previous posting. All I can say is dissable all the mods in JSGME and re-enable and test one by one. My mod doesn't add many new of larger files and it's my guess that the CTDs would be there with or without my mod unless one is just on the edge of memory in which case it might be enough to push things over the edge but I doubt it. Cheers Aces
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#39 | |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
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![]() Quote:
![]() I edit my previous post while you were typing, what language "command_xx.cfg" are you using , English?.[/QUOTE]Yes, English All I can say is dissable all the mods in JSGME and re-enable and test one by one. ..... I performed something like that before in this manner: 1)Life boats and debris 2)GW3 Wilhemshave... 3)GWX_DFa_Flag&Pens_2010 Up to here no JSGME warning msg , everything apparently OK, including Pennants while in port 4) FM30_UpDn_Final Loads and runs but no pennants. JSGME warned about a conflict with comands_xx.cfg 5) FM_New_Interior Conflicts with commands_xx.cfg, NSS_UBoat7_RR.cam, Sh3.sdl. I tried 1) to 5) of that list with and without FMFix_for Anvart_FM30UpDn. Same result: CTD ![]() ![]() ![]() ![]() I also tried several other combinations following your recommendations and those of Brett25 under his Wide Angle Camera thread http://www.subsim.com/radioroom/showthread.php?t=162638, especially the combination mentioned by Desga in post #17 of that thread: - Life Boats and Debris -DC Shake mod - DD_OH_V3.09_20091209162038 - DD_OH_V3.09_Fix_for_NVD_DC_Shake_001 - FM_NewInterior_V1.0 - Conning Tower open Hatch TestFMfood - b25Wide_Camera - b25_wide_camera_Conning_FM Those in yellow are additions of mine, in that order, the rest are from Desga's post 17. The weird thing with this combination is that it loaded and run with some missions but CTD with others. No pennans in careers while in port/WO on the bridge. ![]() I'm fully available to test any combo that you ask for! ![]() Cheers Aces[/QUOTE]
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ATROPOS-the deadly nightshade |
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#40 |
Commander
![]() Join Date: Mar 2010
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I got it to work; well, at least got it to load without a CTD, although it took a horrendously long 15+ minutes to do so. The problem mod, it seems, for me is the FM_NewInterior_V1.0 one.
Here is the list of the active mods that work: GWX - 16km Atmosphere GWX - Enhanced Damage Effects GWX - No Medals on Crew GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Aces' Multimod compatability fix release v1.0 Tikigod's - Engine Order Telegraph (German) Torpedo damage Final ver2.0 torpedo trail and wake fix |
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#41 | |
Ace of the Deep
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I'm very pleased that you got it to work, 15 minutes loading time sounds about right ![]() Cheers Aces
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#42 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
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Following a recommendation by Brett this is the list of mod of my last tests:
GWX_DFa-Flag&Pens_2010_New FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Urfischs_ModStrike_Beta1 New Uboat Guns 1.2 Aces' Multimod compatability fix v1.6 beta CTD in every single mission that I tested (Bismarck, Corageous, Scapa) For careers, the game loaded and run OK for a few min (still navigating through port). However, no engine sounds at all, no pennants. Everything apparently working fine. Then it suddenly CTD ![]()
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ATROPOS-the deadly nightshade |
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#43 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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I have tested the basic setup fopr a few days now, and it is sure as hall a memory problem. Managed to make the Marine-School work.
The Machine i used has 4 gig RAM and it was nearing the 3 gig mark when SH3 + mods were fired up. Will try the Gig PAtch exe later this day.
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#44 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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Yay, the patch made it work!!!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#45 |
Watch
![]() Join Date: Aug 2005
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[QUOTE=rea00cy;1366062]I got this running through tests of the individual mods couldn't click on my sonar guy to go to the station...just got what was in your screenie above, the sonar key also gave the same situation. I'm going to try tossin' some more memory in and see what happens...maybe this weekend if I have a little free time
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