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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
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Sonalysts as a company is very busy, and we work on lots of things besides games. (which is a good thing for our continued employment...) (grin) I'll try to check in more often than every two years from now on. (crosses fingers...)
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#32 | |
Admiral
![]() Join Date: Apr 2005
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But if you install the DWX mod I think you will be very pleasently surprised. |
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#33 |
Admiral
![]() Join Date: Apr 2005
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Thats what I don't get. Our version (outside of database and other minor things) uses basically the same engine as the non commerical version. Am I right ? So if you fix bugs for the big customers, why can't those patches trickle down to our version. You know it would be great to play the frigate in multistation without fearing 100% a CTD. This was never fixed. We stopped asking for add-ons a long time ago. But the game still suffers CTD in a lot of situations.
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#34 | |
Stowaway
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You well know - at this source there is no future for a commercial basis more. Any new technology is not used. Only freeware formats. So the commercial businesses are not conducted. Differently is simply deceit. It Abandon soft - lagging behind from time. Seriies Naval Sim from Sonalysts (SCS) - Finally has died. For many people it is already clear. Therefore do not make any deceits. :-) You are in America. And America should know principles of a competition - will survive a strong predator.:-) Last edited by -GrayOwl-; 03-12-10 at 03:50 PM. |
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#35 |
Stowaway
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[QUOTE]=Frying Tiger;1311257]SCS is still developing and using the Non-Commercial DW; unfortunately, that means we can't go open source on the commercial version.
[QUOTE] I wanted to ask - " Non-Commercial DW " - What is it such? As far as I think, DW which I have is "Commercial DW" a product - as I have paid money for it. What then is - "Non-Commercial DW "??? It is is a gift "Non-Commercial DW " :-)? |
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#36 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
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I believe what they mean by non commercial is some derivatives for the Navy?
Even so the former subsim is clearly abandonware and they could release the code, it would allow less trouble for the community to keep it alive and prepare mods. |
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#37 | |
Admiral
![]() Join Date: Apr 2005
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I agree 100%, but look they don't even correct basic CTD that are still in the game after 5 years. What are the chances of them ever opening up the source ? 0. |
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#38 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
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Yes , lets be realistic, even if it costs them nothing but the satisfcation of the community, they are probably not going to do it. Fortunately, we have the likes of GrayOwl, Molon Labe and others, who spend big efforts to find solutions. Cheers to them.
However imagin what they could do it they had the sources... Last edited by dd149; 05-09-10 at 07:17 AM. |
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#39 | |
Helmsman
![]() Join Date: Oct 2006
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#40 |
Bilge Rat
![]() Join Date: Mar 2010
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Why SH3 and 4 are way ahead in popularity then DW? player and NPCs interaction for one. When you play DW, you feel that you play alone. There's only you and the equipment and the NPC that only present in the form of acknowledgement voice. Just look at SH3. You go to the Control room where you can see your First Officer and some other crewmens and you can climb up to the bridge where and you can also see surface watchmens. crews can be recruited and gain experiance overtime. Each have specific skill. As they resume their post they'll getting fatigue overtime and need to rest, which means you need to plan your roster carefully. SH3 is a game which focus a lot on human side of the Submarine warfare as much as the Technical side. DW, SC, JFC and lot of other modern sub sims failed in this regard. In terms of gameplay, it's all freedom. You were assign a patrol sector, but once out in the sea, it's your call. you may instead sneak into portmouth and pound the harbor there with your gun, Or risk your boat challenging British ASW patrols at the Channel.
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#41 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
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Sadly, I have to agree with fadly. (no pun intended)
The lack of the human element in Dangerous Waters was a small turn-off for me. A ship is crewed by people, not machines. The human element is what gives ships life; what gives naval combat life. |
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#42 | |||
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
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![]() Also, and more importantly, what you and your colleagues feel about the main interest of late being that of Russian modders? ![]()
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#43 | |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
Downloads: 0
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We saw a localized Russian version of the game a few years back (with amusingly misleading cover art!), and there's the box of the Chinese localized version of Sub Command on the wall in the office. So no issues there.
__________________
Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#44 |
XO
![]() Join Date: Feb 2006
Posts: 435
Downloads: 5
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#45 | |
Navy Seal
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![]() Really? Cool, I would like to see that! |
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