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Old 03-04-10, 04:50 AM   #31
ryanwigginton
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Quote:
Originally Posted by GoldenRivet View Post
The watch crew is on a continuous loop of pointing at random, non-existent objects that apparently only they can see in their hallucinogenic world.

however, i sailed to within 800 meters of a large british merchant ship... not one watch crew ever called it out or even hinted to the fact that we were about to collide with the enemy. they just sat there... in there LSD induced stupidity pointing at the invisible flying unicorn people.

======================================

ENEMY AI

on more than one occasion I closed to within pissing distance of a DD which was apparently either abandoned... or the entire crew was experimenting with the same hallucinogenic drugs that my crew was by now completely stoned out of their skulls with.
ROFL

Great review. I didn't expect any less from Ubi.
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Old 03-04-10, 05:45 AM   #32
j_o_nn_y
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Ive bought this game, it has not been shipped yet and now seen this review. I feel like cancelling but it says I cant. Well I feel like not even installing it now and just leaving it on my shelf until it is fixed.
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Old 03-04-10, 06:19 AM   #33
Steeltrap
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Quote:
Originally Posted by Danevang View Post
Yes, the morale system need some changing (abilities should not require at least one morale point). But the many options for upgrading your crew is very nice, in my oppinion. You can really customize your crew, getting a very fast boat, a very silent one, just an all round one, and so on.
I'm sorry, I figured I'd have a type VII A, or B or C, not the "magic kingdom" version depending on what energies my crew happen to be channelling.

If you think this is OK, then that's your right.

I'd prefer anything that alters the performance of relatively fixed hardware by a significant margin, when such alteration is not supported by fact, to stay the hell away from anything pretending to be a simulation.

Oh, wait, this isn't a sim, it's an action/adventure/rpg according to UbiSoftinthehead.

Sheesh......
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Old 03-04-10, 06:31 AM   #34
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Hilarious review, I laughed the whole way through it! You made some good points, and I have to say, it's put me off buying it (DRM issue aside) until such things are thoroughly fixed (if ever). A pity really, so much could have been done with this title, but it seems that they went for flashy graphics and gimmick, rather than substance and playability.
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Old 03-04-10, 06:35 AM   #35
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Still glad my $100 is still in my pocket. Looks like there is a bit to do to make this worth buying aside from the removal of OSP.

Has anyone tried to start a campaign in 1940 or 1941? Is that possible or is there only one starting point?
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Old 03-04-10, 06:40 AM   #36
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IMO the game is pretty good as it is.

BUT some vital things simply have to be implemented/changed like

- access to the "talents" of the officers/stations through a gui (not having to walk up to them - they had "speaking tubes" in the subs after all)
- Bring back the orders from SH3 (deck-/flakgun orders, WO orders, hydrophone orders and so on)
- replace some unrealistic skills with realistic ones (The skills of the cook for example are somehow believable, but more damaging torpedos - WTF?)

I really feel cripled in my abilities as a Kaleun the way it is now.
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Old 03-04-10, 06:47 AM   #37
Skybird
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It seems SH5 turns out to be what I feared it would be. Buggy, uncomplete, and pretty much tuned towards arcade. Add to this that unacceptable DRM crap and gameing content being downloaded from the web. After American amazon has started to collect 1 star reviews yesterday, today I saw that German Amazon reviewers also have started to shredder the game. Feedback on two German sites I visited, was not one inch better.

Well, I did not hold my breath for this, and it seems I'm not going to miss something when shutting down my little interest into it completely, so: cheerio, chaps, see you in GT.

Cheerio UBI as well, I wish you the worst damage you can get from your new "experiment".
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Old 03-04-10, 06:54 AM   #38
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Great overview.

This is sounding more and more like pure arcade. A Tinker Toy SubPG dumbed down for drooling clowns. Not a proper subsim at all. Oh, well, it's not like we didn't see this coming.

Shame, really. Ubi had a fantastic opportunity here to carve a new direction in simulations. Instead they took the easy way out and went World of Subcraft. And even there they dropped the ball.

I'm sorry for those people who bought this game and are unhappy. But, boy, from what I'm hearing so far I'm sure glad I saved my money....
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Old 03-04-10, 06:55 AM   #39
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Quote:
Originally Posted by Skybird View Post
It seems SH5 turns out to be what I feared it would be. Buggy, uncomplete, and pretty much turned towards arcade. Add to this this unacceptable DRM crap and gameing content being downloaded from the web. After american amazon has started to collect 1 star reviews, today I saw that German Amazon reviewrs also have started to shredder the game.
Yeah, this is some utter BS after three (3) nicely working games, ie. SH I, III and especially IV. I'm still playing IV without any mods and I have nothing to complain, I didnt even read the manual, it was so simple.

But the V ... well I cant put my initial feelings to words, not nice ones anyway. They took out every clever or familiar from UI and replaced it either with arcade type of BS (basic torp attack, TDC) or didnt replace it at all (commands, rudder, etc etc).

I would have been soo happy if they just would have redone SH IV with few tweaks and some enviroment improvements and put it to the Atlantic. Like take all the eye candy from enviroment and inside of the sub from SH V and marry it with the UI and other familiar stuff from SH IV or even from SH III -> perfect game.
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Old 03-04-10, 07:27 AM   #40
Decoman
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There were some things I found annoying and really awkward:

• Having chosen German voices but with English text, the world map is still labeled in German, and I think the best solution here would be offer an option to select either the English or the German map labels.

• I really disliked the impossibility of accessing all of the functionality with the menus, when the game started. I am left to worry that things are going to magically appear later on in the game.

• About the character point system. I have nothing nice to say about this. Really.

• I noticed the night/dusk sky showed a banding issue at some point. Could it perhaps be due to a technical issue?

• I use an Ati Radeon 5850 and I enabled antialising with the slider to about 60%. Why omit the details on the antialiasing quality? Otherwise I want to say that the game seem to run great on my computer.

• I liked the interior of the sub, and even the notion of talking to the crew members. Just the notion, the current dialogue options are worthless.

• The music felt intrusive, so I turned it off.

• I could make a complete list, but I don't want to be a downer, as I imagine that the devs will probably work on the game onwards.
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Old 03-04-10, 07:40 AM   #41
Wintahs
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Guess I'm staying with good ol' SH3 afterall
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Old 03-04-10, 09:05 AM   #42
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Quote:
Originally Posted by GoldenRivet View Post
extreme speed ahead?

he says... Extreme speed ahead.

ever heard that order given on a ship? I havn't... until now.
I prefer SH3:s "Insane speed ahead" .
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Old 03-04-10, 09:12 AM   #43
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Ludicrous speed!
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Old 03-04-10, 09:33 AM   #44
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Great review. I believe that the developers were and are on some kind of hallucinogenics if they think this is how a WWII sim should look like. Did they even pick-up a book or watch WWII sub movie???

To me they are taken iphone concepts and web interface designs to try to appeal to the IM generation. At some point, these simulations should create an atmosphere of being in the era and perhaps even teach you about what it felt to be there. Not re-create or re-write history with a modern look and end the war in 1943.

It is like having a WWII flight sim with modern avionics in the cockpit.
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Old 03-04-10, 09:35 AM   #45
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Based on Goldenrivet's comments, I am wondering if there is a problem with the campaign.

I have not tried the campaign yet, just single missions so far and a lot of the problems mentioned here and elsewhere, such as extreme RPG elements, loss of morale on reloads, brain dead enemy AI are not found in the single missions.
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