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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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![]() Great review. I didn't expect any less from Ubi.
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Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M |
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#32 |
Loader
![]() Join Date: Jul 2003
Location: Nottingham, UK
Posts: 85
Downloads: 58
Uploads: 0
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Ive bought this game, it has not been shipped yet and now seen this review. I feel like cancelling but it says I cant. Well I feel like not even installing it now and just leaving it on my shelf until it is fixed.
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#33 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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If you think this is OK, then that's your right. I'd prefer anything that alters the performance of relatively fixed hardware by a significant margin, when such alteration is not supported by fact, to stay the hell away from anything pretending to be a simulation. Oh, wait, this isn't a sim, it's an action/adventure/rpg according to UbiSoftinthehead. Sheesh...... |
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#34 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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Hilarious review, I laughed the whole way through it! You made some good points, and I have to say, it's put me off buying it (DRM issue aside) until such things are thoroughly fixed (if ever). A pity really, so much could have been done with this title, but it seems that they went for flashy graphics and gimmick, rather than substance and playability.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#35 |
Fleet Admiral
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Still glad my $100 is still in my pocket. Looks like there is a bit to do to make this worth buying aside from the removal of OSP.
Has anyone tried to start a campaign in 1940 or 1941? Is that possible or is there only one starting point? |
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#36 |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
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IMO the game is pretty good as it is.
BUT some vital things simply have to be implemented/changed like - access to the "talents" of the officers/stations through a gui (not having to walk up to them - they had "speaking tubes" in the subs after all) - Bring back the orders from SH3 (deck-/flakgun orders, WO orders, hydrophone orders and so on) - replace some unrealistic skills with realistic ones (The skills of the cook for example are somehow believable, but more damaging torpedos - WTF?) I really feel cripled in my abilities as a Kaleun the way it is now. |
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#37 |
Soaring
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It seems SH5 turns out to be what I feared it would be. Buggy, uncomplete, and pretty much tuned towards arcade. Add to this that unacceptable DRM crap and gameing content being downloaded from the web. After American amazon has started to collect 1 star reviews yesterday, today I saw that German Amazon reviewers also have started to shredder the game. Feedback on two German sites I visited, was not one inch better.
Well, I did not hold my breath for this, and it seems I'm not going to miss something when shutting down my little interest into it completely, so: cheerio, chaps, see you in GT. ![]() Cheerio UBI as well, I wish you the worst damage you can get from your new "experiment". ![]()
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If you feel nuts, consult an expert. |
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#38 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Great overview.
This is sounding more and more like pure arcade. A Tinker Toy SubPG dumbed down for drooling clowns. Not a proper subsim at all. Oh, well, it's not like we didn't see this coming. Shame, really. Ubi had a fantastic opportunity here to carve a new direction in simulations. Instead they took the easy way out and went World of Subcraft. And even there they dropped the ball. I'm sorry for those people who bought this game and are unhappy. But, boy, from what I'm hearing so far I'm sure glad I saved my money.... ![]()
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#39 | |
Watch
![]() Join Date: Mar 2005
Location: Finland
Posts: 29
Downloads: 1
Uploads: 0
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But the V ... well I cant put my initial feelings to words, not nice ones anyway. They took out every clever or familiar from UI and replaced it either with arcade type of BS (basic torp attack, TDC) or didnt replace it at all (commands, rudder, etc etc). I would have been soo happy if they just would have redone SH IV with few tweaks and some enviroment improvements and put it to the Atlantic. Like take all the eye candy from enviroment and inside of the sub from SH V and marry it with the UI and other familiar stuff from SH IV or even from SH III -> perfect game.
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Meine Ehre Heist Treue "My loyalty is my honor" -The motto engraved on the belt buckles of SS troops. |
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#40 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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There were some things I found annoying and really awkward:
• Having chosen German voices but with English text, the world map is still labeled in German, and I think the best solution here would be offer an option to select either the English or the German map labels. • I really disliked the impossibility of accessing all of the functionality with the menus, when the game started. I am left to worry that things are going to magically appear later on in the game. • About the character point system. I have nothing nice to say about this. Really. • I noticed the night/dusk sky showed a banding issue at some point. Could it perhaps be due to a technical issue? • I use an Ati Radeon 5850 and I enabled antialising with the slider to about 60%. Why omit the details on the antialiasing quality? Otherwise I want to say that the game seem to run great on my computer. • I liked the interior of the sub, and even the notion of talking to the crew members. Just the notion, the current dialogue options are worthless. • The music felt intrusive, so I turned it off. • I could make a complete list, but I don't want to be a downer, as I imagine that the devs will probably work on the game onwards. |
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#41 |
A-ganger
![]() Join Date: Oct 2008
Location: Belgium
Posts: 79
Downloads: 3
Uploads: 0
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Guess I'm staying with good ol' SH3 afterall
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#42 |
Sailor man
![]() Join Date: Mar 2007
Posts: 44
Downloads: 5
Uploads: 0
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#43 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
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Ludicrous speed!
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#44 |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 44
Uploads: 0
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Great review. I believe that the developers were and are on some kind of hallucinogenics if they think this is how a WWII sim should look like. Did they even pick-up a book or watch WWII sub movie???
To me they are taken iphone concepts and web interface designs to try to appeal to the IM generation. At some point, these simulations should create an atmosphere of being in the era and perhaps even teach you about what it felt to be there. Not re-create or re-write history with a modern look and end the war in 1943. It is like having a WWII flight sim with modern avionics in the cockpit. |
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#45 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Based on Goldenrivet's comments, I am wondering if there is a problem with the campaign.
I have not tried the campaign yet, just single missions so far and a lot of the problems mentioned here and elsewhere, such as extreme RPG elements, loss of morale on reloads, brain dead enemy AI are not found in the single missions.
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