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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Black Magic
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oh good idea....reminds me of my wingman in Jane's Longbow Anthology...I could give him commands to do things for me. But I would like for them to also 'override' my command if their captain deems something else more important. Now that would be cool.
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#32 |
Lucky Jack
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I really do not see why it could not happen. We have experience it in other games. Simple commands and or go on your own commands. IL2 had it for the wingman.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#33 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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*sigh*
![]() no matter... I'll start counting rivets too, as FIREWALL said lol |
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#34 | |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
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if U-boats in your area report to BDU you can mark their location on your map and have an idea where they are. Say within 400 miles. Then when a convoy is sighted (By them or you) BDU gives all boats orders to converge and attack. All boats in the area give an estimated arrival time and when they show up BDU reports that to you as well as when to commence the attack. The reason Wolfpacks are so important is because when another sub attacks and is driven under it pulls some of the escorts away from that area, leaving a big hole for other U-boats to drive thru. With an entire pack attacking it becomes lambs to the slaughter as it was historically. Aces of the deep (1994 Sierra games) got this and almost every other detail of the U-boat war right |
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#35 |
Gunner
![]() Join Date: Nov 2004
Posts: 96
Downloads: 52
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Originally Posted by Racerboy
![]() That must be some kind of super ship. Any ship I've ever seen that has a breach in it's hull ultimately sinks....the degree of sinking determined by size of breach. Why are we going backwards here? This is a SIM not a shoot'em up game! ![]() We'll see how much they improve the explosions and the SFX. I'll lay money down saying they will be a minor improvement that will need to be modded (once again). In 1909, the White Star liner, Republic, survived without her entire bow for four days after another ship collided with her. She was even towed to port with the forward part missing. |
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#36 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
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I'd be quite happy if the devs simply took SHIII/GWX to the next level. I don't need to 'see' AI subs. I would like to know that there are AI subs out there as part of our assigned wolfpack but I certainly don't need to 'see' them.
There is so much right with SHIII/GWX (and legacy stuff from stock that is frustrating) but they certainly don't need to re-invent the wheel here. Just improve SHIII/GWX!!! ![]() |
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#37 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
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#38 | |
Pacific Aces Dev Team
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I hope that SH5 out of the box will need less modding. |
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#39 | |
Pacific Aces Dev Team
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From 1942 onwards the larger escort size, occasional air cover, radar and higher number of available uboats made the wolfpacks be more spreaded and more similar to individual attacks. Since the "safe" area around a convoy was now bigger, the uboats couldn't lurk so closeby and hence the attacks were more spaced than in 1940, as each wolf had to work hard to enter the shooting gap.
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One day I will return to sea ... |
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#40 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
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I stand to be corrected though ![]() |
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#41 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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"Es gibt schweigsame Menschen, die interessanter sind als die besten Redner." Ich hoffe ein mahl mit Sarbuto arbeiten zu dürfen!! I hope to work with once with Sarbuto! ![]() |
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#42 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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I hope there is an AI controlled Allied Sub or two in SHV.
So long as the Devs dont script submerged ones lurking in the Bay of Biscay- that would just be evil. ![]() imagine returning to base from your prize 100k patrol...when - BOOM BOOM BABY!! ![]() I hope that the watch crew can spot perricopes and Torpedo wakes - then it will be cool. You have seconds to manover your boat out of harms way (when faced with eels).... IMHO, that would provide a few minutes of pant sh 1tting awesomeness ![]() And a very nice change from tiresome ol merchents and DDs ![]() And If the prospect hostile AI subs scares you... hear this! BDU : BE MORE HARDCORE! ![]() |
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#43 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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![]() ![]() Maybe also have some random periscope sightings that turn out to be false alarms, to add some suspense if you are being tracked or not..
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#44 |
Pacific Aces Dev Team
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Updata 14.10.2009
Any chance to meet a partially damaged ship (imitating activity of another u-boats)? Yes. This is one of the enhancements of the damage system and the dynamic campaign. Will there be a Macintosh version of Silent Hunter? There is no Mac version planned at the moment. Will the navigation map handle the earth as a cylinder like in SH3? Yes. Although not geographically correct, the cylindrical view is the easiest to understand and use of all cartographical projections, especially if we consider the possibility that the player could roam all the seas as he / she wishes. We investigated other projections as well, using a globe or specific maps of several locations (like they did in reality) but the drawbacks in terms of usability, freedom and understanding were too big to consider them further. Also, there is a number of technical problems associated to other geographical projections, which we chose not to tackle for now. Will SH5 allow the flexibility for a player to switch between commanding a surface warship and a submarine or even the ability to switch sides? For the release of SH5 the player will only be able to command a German u-boat. taken from here: http://forums.ubi.com/eve/forums/a/t...7/m/8591082387
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#45 | ||
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
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Too bad:
Quote:
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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