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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Admiral
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Uploaded it to my new Mediafire page. Should work now.
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#32 |
Lieutenant
![]() Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
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All is okay now... thank you again for all.
Take care
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#33 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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h.sie,
I've been using this mod along with Your hsGUI v3.0 and they are both great ![]() Yet, the time has come to try faboulus OLCG2 ![]() Is it possible to make W&E Combi and OLCG2 compatible ? thanks |
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#34 |
Admiral
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Thanks for the kind words. But I have to know WHAT file exactly makes the conflict in order to answer.
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#35 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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sure, I'll check it and let You know
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#36 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
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IIRC it's materials.dat
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#37 |
Admiral
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Ah, okay, then I guess it conflicts with the EnhancedDamageEffects-Part of OLCGold. Sorry, but I fear that I cannot make then compatible, because I have no experience with materials.dat.
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#38 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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hi,
I just found this thread and discussion on materials.dat file... http://www.subsim.com/radioroom/show...ls.dat&page=27 link to WaterStream_material.dat is still functional: http://www.mediafire.com/file/dn5zyo...m_material.dat as I understand this we should delete materials.dat from \library folder of W&E Combi and put there this WaterStream_material.dat, this way W&E Combi should become compatible with all mods that use materials.dat right ? curious why the latest waterstream mod by rubini still uses materials.dat though ![]() it needs a test ![]() Last edited by rs77; 06-30-09 at 07:32 AM. |
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#39 |
Admiral
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yes, that could be a solution!
could you try it out for me, if it works? |
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#40 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
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sure I'll try this
![]() can this be tested in single missions only with different uboats ? starting campaign with every uboat would be pain for me because of rather slow PC ![]() |
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#41 |
Admiral
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yes, of course
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#42 |
Admiral
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I'm astonished. It really worked: I renamed materials.dat of the Combi-Mod to Waterstream_Materials.dat, enabled the mod together with OLCG+EDE. No file conflicts in JSGME and Waterstream & Exhaust Effects are still visible. Thanx rs77
This change will be contained in the next Update of the Combimod. |
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#43 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
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![]() ![]() ![]() ![]() here is screen from Naval Academy: ![]() h.sie are you sure that this file should just be renamed ? I deleted the original materials.dat from W&E Combi and replaced it with WaterStream_material.dat from the link provided by Rubini WaterStream_material.dat is very small file which contains only waterstream particle as Rubini wrote (so it doesn't mess up with contents of materials.dat from OLCG2, well I guess), he also pointed out that original material.dat should be NOT used this is really beatiful ![]() EDIT: I just tried IIA, it works for canoe too, it's harder to take the picture but both waterstream and smoke are present Last edited by rs77; 06-30-09 at 03:29 PM. |
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#44 |
Admiral
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oh, okay. now I understand. downloaded the small .dat file and will add and test it during the next days.
thanks for your help. |
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#45 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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![]() ![]() ![]() unfortunately some great mods and ideas are getting lost in time.. now we only need the fix for IID and this mod will be a real gem ![]() Last edited by rs77; 06-30-09 at 04:20 PM. |
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