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Old 06-29-09, 01:20 PM   #31
h.sie
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Uploaded it to my new Mediafire page. Should work now.
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Old 06-29-09, 02:53 PM   #32
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All is okay now... thank you again for all.

Take care
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Old 06-30-09, 06:03 AM   #33
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h.sie,

I've been using this mod along with Your hsGUI v3.0 and they are both great I especially like the way You're dealing with periscopes (e.g. light transmission reduction in AP is great idea).

Yet, the time has come to try faboulus OLCG2 unfortunately JSGME reports an error when trying to enable W&E Combi on top of OLCG2 option 4. I can't remember right now which file is conflicting (I think that there's only one).. maybe it was scene.dat or sth like this.

Is it possible to make W&E Combi and OLCG2 compatible ?

thanks
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Old 06-30-09, 06:05 AM   #34
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Thanks for the kind words. But I have to know WHAT file exactly makes the conflict in order to answer.
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Old 06-30-09, 06:11 AM   #35
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sure, I'll check it and let You know

thanks
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Old 06-30-09, 06:48 AM   #36
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Quote:
Originally Posted by h.sie View Post
Thanks for the kind words. But I have to know WHAT file exactly makes the conflict in order to answer.
IIRC it's materials.dat
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Old 06-30-09, 06:54 AM   #37
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Ah, okay, then I guess it conflicts with the EnhancedDamageEffects-Part of OLCGold. Sorry, but I fear that I cannot make then compatible, because I have no experience with materials.dat.
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Old 06-30-09, 07:19 AM   #38
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hi,

I just found this thread and discussion on materials.dat file...
http://www.subsim.com/radioroom/show...ls.dat&page=27

link to WaterStream_material.dat is still functional:
http://www.mediafire.com/file/dn5zyo...m_material.dat

as I understand this we should delete materials.dat from \library folder of W&E Combi and put there this WaterStream_material.dat, this way W&E Combi should become compatible with all mods that use materials.dat right ?

curious why the latest waterstream mod by rubini still uses materials.dat though

it needs a test

Last edited by rs77; 06-30-09 at 07:32 AM.
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Old 06-30-09, 07:40 AM   #39
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yes, that could be a solution!
could you try it out for me, if it works?
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Old 06-30-09, 07:46 AM   #40
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sure I'll try this not until late evening today unfortunately

can this be tested in single missions only with different uboats ? starting campaign with every uboat would be pain for me because of rather slow PC
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Old 06-30-09, 07:52 AM   #41
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yes, of course
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Old 06-30-09, 02:11 PM   #42
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I'm astonished. It really worked: I renamed materials.dat of the Combi-Mod to Waterstream_Materials.dat, enabled the mod together with OLCG+EDE. No file conflicts in JSGME and Waterstream & Exhaust Effects are still visible. Thanx rs77

This change will be contained in the next Update of the Combimod.
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Old 06-30-09, 02:54 PM   #43
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I just quit SH3 to write a post.. my loading times are killing me, I was only able to check VIIB or C (not sure which boat is in Naval Academy) but waterstream and exhaust works I'm not sure if it's ok with IIA - I haven't seen smoke in sinlge mission I started with it but it was a bit dark

here is screen from Naval Academy:



h.sie are you sure that this file should just be renamed ? I deleted the original materials.dat from W&E Combi and replaced it with WaterStream_material.dat from the link provided by Rubini

WaterStream_material.dat is very small file which contains only waterstream particle as Rubini wrote (so it doesn't mess up with contents of materials.dat from OLCG2, well I guess), he also pointed out that original material.dat should be NOT used


this is really beatiful

EDIT: I just tried IIA, it works for canoe too, it's harder to take the picture but both waterstream and smoke are present

Last edited by rs77; 06-30-09 at 03:29 PM.
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Old 06-30-09, 03:07 PM   #44
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oh, okay. now I understand. downloaded the small .dat file and will add and test it during the next days.
thanks for your help.
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Old 06-30-09, 03:33 PM   #45
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I just did a little research because I really wanted to have W&E Combi with OLCG2, it's all Your work and the other guys who created those mods, and especially Rubini who knew how this should be done

unfortunately some great mods and ideas are getting lost in time..

now we only need the fix for IID and this mod will be a real gem

Last edited by rs77; 06-30-09 at 04:20 PM.
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