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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Hm, seems alright then.
What was the average cruising speed of ships like this ? |
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#2 | |
Seaman
![]() Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
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There is a mod available to add historical bases to the game, like Darwin. I wonder if using the mission editor and editing the navybase.mis file, someone could add a base at some convenient spot to simulate meeting a replenishment ship. Just a thought. |
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#3 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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#4 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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She.s still Crazy front heavy.
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"Diesel Pig" Not so long ago... |
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#5 |
Seaman
![]() Join Date: Oct 2010
Location: Atlantic Coast, USA
Posts: 38
Downloads: 57
Uploads: 0
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Thank you for this mod.
I'm glad I found this diamond in the rough. So far this is the most challenging surface ship I've played. I've created a small patch that allows for her to make her historical range of 14,500 nms @ 15kts and gives her 15000(not historical) rounds of AA ammo. ![]() |
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#6 |
Watch
![]() Join Date: Jan 2009
Posts: 22
Downloads: 28
Uploads: 2
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See OP
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#7 | |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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![]() Using this ship as template for my own small project....it is proberbly the best one out there (surface)..... ![]() TBear
__________________
IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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#8 |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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TAKAO VS BALTIMORE
85% Only thing off is auto targeting Rough movie, no fancy stuf..... Tbear
__________________
IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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#9 |
Nub
![]() Join Date: Apr 2010
Posts: 3
Downloads: 14
Uploads: 0
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Love this mod, I don't understand why this option wasn't in the game to begin with.. It's so much fun. I just have one issue, when the cannons fire they produce yellow and purple lazor beams for some reason.. I remember playing this mod before and having the same issue. I remember there was an easy fix for it. I just can't find it anymore. Does anyone know?
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#10 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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Not sure is it just me,but if you use free cam and follow the shells, the game seems to crash.
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