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Old 03-16-10, 03:38 AM   #1
ichso
Ace of the Deep
 
Join Date: Jul 2005
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Hm, seems alright then.
What was the average cruising speed of ships like this ?
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Old 03-16-10, 09:12 AM   #2
jokerl90
Seaman
 
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Quote:
Originally Posted by ichso View Post
Hm, seems alright then.
What was the average cruising speed of ships like this ?
Don't know, guess it would depend on the type of group it was attached to. A carrier TF would probably be quite a bit faster than 14 knots. In real life they would have had refueling ships available also.
There is a mod available to add historical bases to the game, like Darwin. I wonder if using the mission editor and editing the navybase.mis file, someone could add a base at some convenient spot to simulate meeting a replenishment ship. Just a thought.
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Old 05-24-10, 06:18 PM   #3
kiwi_2005
Eternal Patrol
 
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Quote:
Originally Posted by Von M View Post

EDIT: New version (v13) posted that has damage modeling and fixed commando/supply drop crash.

http://www.subsim.com/radioroom/down...o=file&id=1454



thanks,

VM
Thanks!
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Old 05-27-10, 11:18 PM   #4
rein1705
Samurai Navy
 
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She.s still Crazy front heavy.
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Old 09-13-11, 08:02 PM   #5
comotoasty
Seaman
 
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Thank you for this mod.

I'm glad I found this diamond in the rough. So far this is the most challenging surface ship I've played.

I've created a small patch that allows for her to make her historical range of 14,500 nms @ 15kts and gives her 15000(not historical) rounds of AA ammo.


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Old 09-21-11, 12:40 AM   #6
Von M
Watch
 
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See OP
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Old 03-03-12, 03:01 AM   #7
TBear
Medic
 
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Quote:
Originally Posted by Von M View Post
(while testing the accuracy improvements I sank a Takao Heavy cruiser at 17000 yards with a Baltimore CA only letting the AI fire my weapons)
This will be revenged......

Using this ship as template for my own small project....it is proberbly the best one out there (surface).....

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Old 03-03-12, 05:33 PM   #8
TBear
Medic
 
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TAKAO VS BALTIMORE

85%

Only thing off is auto targeting

Rough movie, no fancy stuf.....



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Old 09-04-12, 07:04 AM   #9
evildeathmonkey
Nub
 
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Love this mod, I don't understand why this option wasn't in the game to begin with.. It's so much fun. I just have one issue, when the cannons fire they produce yellow and purple lazor beams for some reason.. I remember playing this mod before and having the same issue. I remember there was an easy fix for it. I just can't find it anymore. Does anyone know?
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Old 09-09-12, 06:05 AM   #10
W4lt3r
Ensign
 
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Not sure is it just me,but if you use free cam and follow the shells, the game seems to crash.
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