SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-27-10, 03:38 AM | #31 |
Admiral
|
Hi WB,
I think that does not make sense because of the savegame-problem. Maybe better to restrict the availability of the Q-ship by restricting the ship's Appearance dates. But first one has to think about whether this is necessary. Does the Q-Ship appear too often??? |
05-27-10, 03:47 AM | #32 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
|
Edit: We're both thinking the same thing!
I think I can do this in one line using SH3 Commander's RandomisedEvents.cfg (I'm away from my SH3 computer so apologies if I get some file names wrong). If I set a 75% chance of replacing the Q-ships ApperanceDate with AppearanceDate=19450501 it means that there's a 25% chance of it appearing per patrol. It won't prevent you seeing more than one during a patrol but it means that on average you see them about every fourth patrol. I'll add it to the list - I've now got four good ideas that I'm working on. P.S. Does anyone have a lightbulb smilie? I could really have done with one here.
__________________
All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
05-27-10, 04:20 AM | #33 |
Admiral
|
Yes, maybe that works.
|
05-27-10, 05:30 AM | #34 | ||
Chief of the Boat
|
Quote:
Don't forget, the Q-ship is already limited in it's historical availability time period: Britain....Commencement of hostilities - 31-3-41 USA....1-1-42 - 30-11-43 Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
||
05-27-10, 05:33 AM | #35 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
|
Modifying AppearanceDate might also be problematic for save games Never tested it.
|
05-27-10, 10:01 AM | #36 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
Downloads: 171
Uploads: 0
|
Too lazy to read through it all but did you ever get the guns to appear Jim?
__________________
Sub captains go down with their ship! |
05-27-10, 10:12 AM | #37 |
Chief of the Boat
|
Afraid not....and to be totally honest I'm not sure I even tried post mod release
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
06-09-10, 03:55 AM | #38 |
Admiral
|
Hi WB,
changing AppearanceDate between save/reaload leads to a crash, when a Q-Ship is already spawned and part of a convoy. h.sie |
06-09-10, 06:27 AM | #39 |
Admiral
|
Hi Jim,
I found this old post of yours: http://www.subsim.com/radioroom//sho...74&postcount=2 Does that mean that there are some Q-ships scripted into GWX3 even if I don't install your Q-Ship mod? h.sie |
06-09-10, 08:20 AM | #40 | |
Chief of the Boat
|
Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
|
07-11-14, 04:22 AM | #41 | |
Samurai Navy
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
|
Quote:
Did a serach there for "Q-Ship GWX3.0" and found something relative to GWX but not your mod |
|
07-11-14, 08:05 AM | #42 | |
Seasoned Skipper
Join Date: May 2005
Location: South Africa
Posts: 711
Downloads: 44
Uploads: 0
|
Quote:
http://www.mediafire.com/download/5j...+mod+GWX3.0.7z |
|
07-11-14, 08:12 AM | #43 | |
Chief of the Boat
|
Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
|
07-11-14, 09:22 AM | #44 |
Samurai Navy
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
|
Von Tonner, Jimbuna!
Thank you very much, sirs! (Now, with the addition of this mod and SH3Commander my carrers will really rock to a new level ) |
07-11-14, 10:06 AM | #45 |
Chief of the Boat
|
Hope you live long enough to tell the tale...ship recognition is of paramount importance
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
Thread Tools | |
Display Modes | |
|
|