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Old 07-01-08, 06:56 AM   #31
Jimbuna
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Quote:
Originally Posted by Reece
It goes ok for me but I'm using a souped up version of GWX 1.03:

Maybe it's to do with version 2/2.1?
Working fine in my 2.1 version.
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Old 07-01-08, 08:17 AM   #32
Ruzbasan
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Still getting CTD's with the Arrow. I am running GWX 2.1 with the community units mod, conversions of japanese merchants from SH4, and several passenger ship mods (Bremen, Rex, Queen Elizabeth, Aquitania, Normandie, Queen Mary).

Maybe the Arrow is conflicting with the ships from the community mod.

It is definitely not video memory, I am running SLI.
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Old 07-01-08, 03:33 PM   #33
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Quote:
Originally Posted by Ruzbasan
Still getting CTD's with the Arrow. I am running GWX 2.1 with the community units mod, conversions of japanese merchants from SH4, and several passenger ship mods (Bremen, Rex, Queen Elizabeth, Aquitania, Normandie, Queen Mary).

Maybe the Arrow is conflicting with the ships from the community mod.

It is definitely not video memory, I am running SLI.
It shouldn't have anything to do with the community mod because I'm already using that.
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Old 07-01-08, 05:16 PM   #34
VonDos
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Is compatible also with all my ships;

Regards,
VD
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 07-01-08, 06:27 PM   #35
iambecomelife
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Quote:
Originally Posted by Ruzbasan
Still getting CTD's with the Arrow. I am running GWX 2.1 with the community units mod, conversions of japanese merchants from SH4, and several passenger ship mods (Bremen, Rex, Queen Elizabeth, Aquitania, Normandie, Queen Mary).

Maybe the Arrow is conflicting with the ships from the community mod.

It is definitely not video memory, I am running SLI.
Is there an entry for the ship in data\roster\American\sea?

One thing you might want to do: Clone the ship again using Pack3d (in case you don't know how, use the "get DAT" button to browse to the file T09A.dat, open it, and click the clone button). There is a small possibility that it has the same hex ID's as one of the many other ships you are using. It's unlikely but the more modded ships are added the greater the chance of a duplicate.

Also, did you have the older version of the T09A tanker?

Last edited by iambecomelife; 07-01-08 at 06:41 PM.
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Old 07-01-08, 06:53 PM   #36
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Yes, there is an entry in the American\sea folder for the T09A. I never had the older version of the T09A.

Unfortunately, I do not have Pack3d. I know this is a lot to ask, but is their any way you could post a cloned version of the T09A.dat file on filefront for those of us with this problem?

Your ship is too amazing to not be able to enjoy.
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Old 07-01-08, 08:09 PM   #37
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I tried using Pack3d to clone the T09.dat file with no success. When I chose the dat file and selected clone Pack3D said "Cloning T09.dat". After about a half hour it was still showing "cloning T09.dat". Should it take that long to clone the file?
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Old 07-01-08, 08:14 PM   #38
iambecomelife
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Quote:
Originally Posted by Ruzbasan
I tried using Pack3d to clone the T09.dat file with no success. When I chose the dat file and selected clone Pack3D said "Cloning T09.dat". After about a half hour it was still showing "cloning T09.dat". Should it take that long to clone the file?
Did the cloning button "pop back up?" If so, and if it says "cloning T09A.dat" or "cloning T09A.cam" then you're finished. Go ahead and try the ship. I forgot to mention that pack3d doesn't have a message indicating that the cloning is complete.
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Old 07-02-08, 07:49 AM   #39
STEED
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Still no go folks with JSGME & manually or so tried your idea jim and CTD put a stop to it. I will just have to go without this ship, thats life.
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Old 07-02-08, 12:30 PM   #40
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Quote:
Originally Posted by STEED
Still no go folks with JSGME & manually or so tried your idea jim and CTD put a stop to it. I will just have to go without this ship, thats life.
Send me your EnglishNames CFG and I'll run a comparator test if you want.

I can also send you my file which definitely works
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Old 07-02-08, 12:33 PM   #41
STEED
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by STEED
Still no go folks with JSGME & manually or so tried your idea jim and CTD put a stop to it. I will just have to go without this ship, thats life.
Send me your EnglishNames CFG and I'll run a comparator test if you want.

I can also send you my file which definitely works
The museum also crashed, PM on its way jim.

I followed the instructions to the letter and any how I have put in ships manually before and seen them with no problems.
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Last edited by STEED; 07-02-08 at 01:05 PM.
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Old 07-02-08, 06:22 PM   #42
iambecomelife
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Quote:
Originally Posted by STEED
Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by STEED
Still no go folks with JSGME & manually or so tried your idea jim and CTD put a stop to it. I will just have to go without this ship, thats life.
Send me your EnglishNames CFG and I'll run a comparator test if you want.

I can also send you my file which definitely works
The museum also crashed, PM on its way jim.

I followed the instructions to the letter and any how I have put in ships manually before and seen them with no problems.
Can one of you guys PM me the EnglishNames.cfg too? I would especially like to know which ships you are using that I have never used.

Thanks.

And I will submit a second version of the ship with the reflections improved and the ID's re-cloned.
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Old 07-02-08, 06:26 PM   #43
iambecomelife
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Also, for STEED & Ruzbasan, can you list all of the mods that you are using?

Thanks.
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Old 07-02-08, 07:30 PM   #44
Madox58
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Bone stock GWX 2.1
and CTD's on me in Museum.
I'm checking things out.

I did manually edit and verify all cfg files and Englishnames.cfg

I'll do a clone with a third party cloner that I know
works better then P3D.
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Old 07-02-08, 07:54 PM   #45
Ruzbasan
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I am using the following mods with GWX 2.1:
GWX 2.1 Minor fixs 26th Ail
GWX Open Hatch Mod
GWX Enhanced damage effects
GWX 2.0 Grey tails
Community Units

Roi58 and Trainer 1942's SH4 Merchants converted to SH3 mod-(each ship installed manually without library and texture files):
Akita
Biyo
Buzyun
Hakusika
Haruna
Heito
Horai
Kasagisan
Kinposan
OLNippon
Taihosan
Tyohei
Zinbu

Other individual ships installed manually:
Medium Merchant 11
AAA Ships 1.0
BB Warspite
EoBritain fixed
KS Hafendampfschillepper
New Trawlers-No Fish
NPL-hos
Pasteur
Queen Elizabeth
Queen Mary fixed
RMS Aquitania
SS Normandie
SS Rex Fixed
TS Bremen 2

While checking the data\ships folder I noticed that JSGME had not correctly installed the community units mod. The community units mod was still in its own folder and not in the data folder. So I placed the entire community units mod in the correct folders. This caused a new problem. The community ships showed up fine but all the other ships in the museum showed too low in the water and were causing a strange square wake around their hulls as they moved thru the water.

So I am going to do a complete clean reinstall of SH3 and GWX2.1 tonight. I will then add the T09 tanker first to see if it works with no other mods (besides GWX 2.1) installed. If that works I will then install the community units mod. Then the Japanses merchants individually (without the library and texture files) and then the individual ships listed above.

Does this sound like a good plan?
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