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#31 | |
Chief of the Boat
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#32 |
Helmsman
![]() Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
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Still getting CTD's with the Arrow. I am running GWX 2.1 with the community units mod, conversions of japanese merchants from SH4, and several passenger ship mods (Bremen, Rex, Queen Elizabeth, Aquitania, Normandie, Queen Mary).
Maybe the Arrow is conflicting with the ships from the community mod. It is definitely not video memory, I am running SLI. |
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#33 | |
Chief of the Boat
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#34 |
Admiral
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Is compatible also with all my ships;
Regards, VD
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#35 | |
Silent Hunter
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One thing you might want to do: Clone the ship again using Pack3d (in case you don't know how, use the "get DAT" button to browse to the file T09A.dat, open it, and click the clone button). There is a small possibility that it has the same hex ID's as one of the many other ships you are using. It's unlikely but the more modded ships are added the greater the chance of a duplicate. Also, did you have the older version of the T09A tanker? Last edited by iambecomelife; 07-01-08 at 06:41 PM. |
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#36 |
Helmsman
![]() Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
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Yes, there is an entry in the American\sea folder for the T09A. I never had the older version of the T09A.
Unfortunately, I do not have Pack3d. I know this is a lot to ask, but is their any way you could post a cloned version of the T09A.dat file on filefront for those of us with this problem? Your ship is too amazing to not be able to enjoy. ![]() |
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#37 |
Helmsman
![]() Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
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I tried using Pack3d to clone the T09.dat file with no success. When I chose the dat file and selected clone Pack3D said "Cloning T09.dat". After about a half hour it was still showing "cloning T09.dat". Should it take that long to clone the file?
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#38 | |
Silent Hunter
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#39 |
Lucky Jack
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Still no go folks with JSGME & manually or so tried your idea jim and CTD put a stop to it. I will just have to go without this ship, thats life.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#40 | |
Chief of the Boat
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I can also send you my file which definitely works ![]() |
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#41 | ||
Lucky Jack
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I followed the instructions to the letter and any how I have put in ships manually before and seen them with no problems.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() Last edited by STEED; 07-02-08 at 01:05 PM. |
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#42 | |||
Silent Hunter
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Thanks. And I will submit a second version of the ship with the reflections improved and the ID's re-cloned. |
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#43 |
Silent Hunter
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Also, for STEED & Ruzbasan, can you list all of the mods that you are using?
Thanks. |
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#44 |
Stowaway
Posts: n/a
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Bone stock GWX 2.1
and CTD's on me in Museum. I'm checking things out. I did manually edit and verify all cfg files and Englishnames.cfg I'll do a clone with a third party cloner that I know works better then P3D. |
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#45 |
Helmsman
![]() Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
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I am using the following mods with GWX 2.1:
GWX 2.1 Minor fixs 26th Ail GWX Open Hatch Mod GWX Enhanced damage effects GWX 2.0 Grey tails Community Units Roi58 and Trainer 1942's SH4 Merchants converted to SH3 mod-(each ship installed manually without library and texture files): Akita Biyo Buzyun Hakusika Haruna Heito Horai Kasagisan Kinposan OLNippon Taihosan Tyohei Zinbu Other individual ships installed manually: Medium Merchant 11 AAA Ships 1.0 BB Warspite EoBritain fixed KS Hafendampfschillepper New Trawlers-No Fish NPL-hos Pasteur Queen Elizabeth Queen Mary fixed RMS Aquitania SS Normandie SS Rex Fixed TS Bremen 2 While checking the data\ships folder I noticed that JSGME had not correctly installed the community units mod. The community units mod was still in its own folder and not in the data folder. So I placed the entire community units mod in the correct folders. This caused a new problem. The community ships showed up fine but all the other ships in the museum showed too low in the water and were causing a strange square wake around their hulls as they moved thru the water. So I am going to do a complete clean reinstall of SH3 and GWX2.1 tonight. I will then add the T09 tanker first to see if it works with no other mods (besides GWX 2.1) installed. If that works I will then install the community units mod. Then the Japanses merchants individually (without the library and texture files) and then the individual ships listed above. Does this sound like a good plan? |
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