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#31 | ||
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#32 |
Briar Patch Runner
![]() Join Date: Oct 2007
Location: Tucson, AZ
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Well I finally lost my depth charge cherry. I've been hounded by two destroyers while trying to infiltrate a large convoy. I've relagated myself to licking my wounds and pride shadowing at a safe distance and sending in contact reports.
This is only my third convoy engagement in 14 missions. I am now in Jan 41. My first contact with a convoy was one that ran over me while I was out of torpedos without detecting my presence. The second I positioned my u-boat in front of the convoy, and remembering the advice to go silent, and redice speed to 2 Kts, I confused other advice and went deep - very deep. By the time I was behind the lead escorts, I began my rise to the surface at 2Kts. By the time I reached the surface the convoy had passed me by, in frustration I fired my last two eels on a magnetic fuse, in hopes I would hit something -- what a pipe dream. I surfaced, sent a contact report and slunk away to RTB. Given my igmonious results, I think I will stick to single ships or weakly escourted convoys-- at least until my experience and nerves improve enough to tackle another convoy. The troubling side is that I am playing stock SH3. I just got GWX installed on my lap top and am currently running a concurrent career -- just departed on Mission 1. Convoys are real good for a adrendlin rush. |
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#33 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
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able,
what mod is it? also does it work with GWX 2.1? thanks:hmm: |
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#34 | ||
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
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Its actually a combination of a couple of things. Run the utility found at this link This utility modifies your RND.mis file so that you can set what percentage chance is to detect radio contacts within range. The other step is to modify your Contacts.CFG in order to adjust your detection range. That file can be found at this location if you used the default installation settings: C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg You need to change these two lines: Quote:
Display Range To Opportunity Radio Contacts=99999 ;[>0] kilometers Display Range To Important Radio Contacts=99999 ;[>0] kilometers Those two changes will allow you to see the entire map. All contacts, ships, convoys, and Task Forces.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#35 | |
Mate
![]() Join Date: Mar 2006
Location: Birthplace of the American Navy and Marine Aviation
Posts: 52
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#36 |
Commander
![]() Join Date: Apr 2005
Posts: 459
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One issue with doing all that: your map might lag horribly when you are zoomed in (as you would be when in close to an enemy ship or convoy you are stalking). I upped the contact distance as Able72 outlined (but didn't change any of the campaign files), and even with a moderate amount of contacts on the map I got significant lag when zoomed in. I can't imagine how bad it would be if there were 300 contacts on the map at once.
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#37 | |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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![]() Quote:
__________________
"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#38 |
A-ganger
![]() Join Date: Feb 2008
Location: New Zealand
Posts: 75
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good luck on finding convoys, i myself usually seem to encounter single ships, convoys being more prominent during the later war.
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Kaptain Hans Wolf U-48 Type VII B U Boot Flotilla Wegener 3 patrols 48.291 tonnes sunk "i do not know what weapons world war 3 will be fought with, but world war 4 will be fought with sticks and stones" |
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#39 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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I really don't know what you're all complaining about. I can find them just fine.
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#40 |
Chief of the Boat
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LMAO :rotfl:
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