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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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this is the most unrealistic thing i can think of!!!!
Every time i die it is from this blasted damage! I mean come on flooding you can't see or fix that can sink your boat!!!???? ![]() how can i turn it off??
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#2 |
Ocean Warrior
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Location: Kalamazoo, MI
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no, really, can someone help???
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
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Sorry Gimpy, I don't get this problem. Do you mean it's damage that you have no evidence of in the damage control screen and all of a sudden your boat sinks?
Is it possible you've hit a mine? |
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
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Sry I can't understand ur question...
![]() But I think u need this: open the NSS_[sub].zon file of ur [sub] class with Silent 3ditor or Mini tweaker U find it in the following path: Data/Submarine/NSS_[Sub] Take the Hitpoints X2 (with S3d u find i under ColisionableObject->Properties) for example:Hit_Points=550 ---> Hit_Points=1100
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#5 |
Ocean Warrior
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Location: Kalamazoo, MI
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ok thanks, i gotta get the tweaker
pretty much dynamic damage you can see and fix, static on the other hand you can't see or fix, so you randomly start sinking!
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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You are talking about damage to the hull. It's not unrealistic at all. Some damage can only be fixed in a drydock. You have a magical hull % indicator, what more could you ask for?
For DC attacks, it only happens when the DC explodes within its min radius of you. That's like 4m. If you have several DCs hitting you within 4m a lot of the time, you need to learn how to fight the boat better. If you take such damage on the surface, lol, stop using a submarine as a surface combatant. If you sustain major hull damage, go home. |
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