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Old 03-03-08, 04:53 PM   #31
GerritJ9
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Downloaded, with thanks!
Now......... who are doing the Japanese speechpack??????????????
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Old 03-03-08, 05:01 PM   #32
DeepIron
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@miner1436... How did you manage to get all the geometry and texture chunks packed into an sh4 compatible .dat? I know that it was possible to use Pack3D to get *some* of the textures, etc in, but how did you handle the occlusion maps? :hmm:

A number of us tried this some months ago, and Skwasjer's been trying to get it into S3D...

[EDIT] AH, I see You modded the Tambor files... Ok, you're taking the same route we looked at, modding an existing file. Well, hey, that's cool too!
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Last edited by DeepIron; 03-03-08 at 05:47 PM.
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Old 03-03-08, 05:34 PM   #33
Xantrokoles
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Quote:
Originally Posted by miner1436
Added pre pre alpha see post #1.
sorry for my stupid question. i didn't look at the first post again
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Old 03-03-08, 05:57 PM   #34
Xantrokoles
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So guys
We got some main Problems:
-the main conning of the tambor class isn't hide by the 3d model
-we don't get the textures working
-we need 3 flaks and one big deckgun
I know...:
-we can use the Uboat2A conning from sh3 as model and then we can move the flaks to their slots
-the textures are there, but they are in the sub hull with the form of a tambor class, but I am not sure, cause i want to make this with a DD and there i saw them
-We can rip the 3 flak model form the addon, so it would be the best when we hit it in the german campaign

Is anyone able to texture it??
I test the thing with a small conning, but iam not sure wether it works

In love^^
Xantro


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Old 03-03-08, 05:59 PM   #35
Xantrokoles
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Quote:
Originally Posted by Friedmann
Will definitely be following this with interest. With the U-Boat missions addon it should be a lot easier now to get working Japanese subs in game.
nothing is easier with this addon now
great ha?
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Old 03-03-08, 06:08 PM   #36
DeepIron
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Quote:
With the U-Boat missions addon it should be a lot easier now to get working Japanese subs in game.
Unless you find a way to pack the necessary geometry and texturing files into an sh4 compatible .dat file, you're not going to succeed... Sh4 .dats have extra information in them that sh3 .dats did not. The 1.5 add-on if anything, made it worse for sh3 modders because the U-boat data has been formatted to the more complex sh4 .dat format...
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Old 03-03-08, 07:43 PM   #37
Xantrokoles
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Quote:
Originally Posted by DeepIron
Quote:
With the U-Boat missions addon it should be a lot easier now to get working Japanese subs in game.
Unless you find a way to pack the necessary geometry and texturing files into an sh4 compatible .dat file, you're not going to succeed... Sh4 .dats have extra information in them that sh3 .dats did not. The 1.5 add-on if anything, made it worse for sh3 modders because the U-boat data has been formatted to the more complex sh4 .dat format...
Ya I recognized this too
Let's come back to momma Sen Toku:
I took a S-class conning and when we have a textured sub it looks vers well!


But we need textures!
I think the campaign could be similar to the german campaign in v1.5
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Old 03-03-08, 07:45 PM   #38
miner1436
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wow thats looks nice! Could you send me the modified file? Also, do you guys think I should remove the hanging lifeboat?

Last edited by miner1436; 03-03-08 at 10:24 PM.
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Old 03-03-08, 08:18 PM   #39
miner1436
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Textures sorta work for me but they are purple and dark.

Last edited by miner1436; 03-03-08 at 08:30 PM.
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Old 03-04-08, 07:18 AM   #40
keltos01
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Default mixed tambor

As you said, once patched the tambor sub still shows, from all sides..
Maybe we could ask help at ubi directly to patch the jap 3d model ?

Also : is the forward boom always in this position?, because it sticks out of the water when at periscope depth.

Last edited by keltos01; 03-04-08 at 07:36 AM.
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Old 03-04-08, 09:04 AM   #41
Xantrokoles
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Quote:
Originally Posted by miner1436
wow thats looks nice! Could you send me the modified file? Also, do you guys think I should remove the hanging lifeboat?
I send u the modified file, when I got the deck gun and the flaks working
so I begin to modify the ixd2 conning because of the three flaks
I think u should let the lifeboat because when ur surfaced u can say: hooo how nice
Have u got the addon miner??
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Old 03-04-08, 09:45 AM   #42
keltos01
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what do you use to modify the coning tower/sub and how?
I know the question is rather wide but I'd like to start modding subs, sepecially ijn
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Old 03-04-08, 10:39 AM   #43
Xantrokoles
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Quote:
Originally Posted by keltos01
what do you use to modify the coning tower/sub and how?
I know the question is rather wide but I'd like to start modding subs, sepecially ijn
I use pack 3D ,Silent 3ditor and wings3d

My situation with our Sen toku:
-I used the Tabor late war conning , it is not completely hidden by the ijn 3d model but when miner gots the textures u don't see it
-two of three flaks are on their positon and working
-the Deck gun is on its position, but it is upside down and i don't get it in right position although i tested it all
-the dive planes are not moveable
now I wait for the textures because when everything is black u can't see anyhing wich means I can't work
good hunt
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Old 03-04-08, 04:28 PM   #44
miner1436
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Quote:
Originally Posted by Xantrokoles
Have u got the addon miner??
Yes
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Old 03-05-08, 01:28 PM   #45
keltos01
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for the gun I propose to ask the ones who set up the second gun on the narwahl, what works on one should on the sen toku

we should also ask help from our russian friends who seem able to model quite a few of their post wwii subs .
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