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#31 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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Downloaded, with thanks!
Now......... who are doing the Japanese speechpack??????????????
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#32 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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@miner1436... How did you manage to get all the geometry and texture chunks packed into an sh4 compatible .dat? I know that it was possible to use Pack3D to get *some* of the textures, etc in, but how did you handle the occlusion maps? :hmm:
A number of us tried this some months ago, and Skwasjer's been trying to get it into S3D... [EDIT] AH, I see You modded the Tambor files... Ok, you're taking the same route we looked at, modding an existing file. Well, hey, that's cool too! ![]()
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 Last edited by DeepIron; 03-03-08 at 05:47 PM. |
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#33 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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#34 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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So guys
We got some main Problems: -the main conning of the tambor class isn't hide by the 3d model -we don't get the textures working -we need 3 flaks and one big deckgun I know...: -we can use the Uboat2A conning from sh3 as model and then we can move the flaks to their slots -the textures are there, but they are in the sub hull with the form of a tambor class, but I am not sure, cause i want to make this with a DD and there i saw them -We can rip the 3 flak model form the addon, so it would be the best when we hit it in the german campaign Is anyone able to texture it?? I test the thing with a small conning, but iam not sure wether it works In love^^ Xantro
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#35 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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great ha? ![]()
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#36 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#37 | ||
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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![]() ![]() Let's come back to momma Sen Toku: I took a S-class conning and when we have a textured sub it looks vers well! ![]() ![]() But we need textures! I think the campaign could be similar to the german campaign in v1.5
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#38 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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wow thats looks nice! Could you send me the modified file? Also, do you guys think I should remove the hanging lifeboat?
Last edited by miner1436; 03-03-08 at 10:24 PM. |
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#39 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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![]() Last edited by miner1436; 03-03-08 at 08:30 PM. |
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#40 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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As you said, once patched the tambor sub still shows, from all sides..
Maybe we could ask help at ubi directly to patch the jap 3d model ? Also : is the forward boom always in this position?, because it sticks out of the water when at periscope depth. Last edited by keltos01; 03-04-08 at 07:36 AM. |
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#41 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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![]() so I begin to modify the ixd2 conning because of the three flaks I think u should let the lifeboat because when ur surfaced u can say: hooo how nice Have u got the addon miner??
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#42 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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what do you use to modify the coning tower/sub and how?
I know the question is rather wide but I'd like to start modding subs, sepecially ijn ![]() |
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#43 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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My situation with our Sen toku: -I used the Tabor late war conning , it is not completely hidden by the ijn 3d model but when miner gots the textures u don't see it -two of three flaks are on their positon and working -the Deck gun is on its position, but it is upside down and i don't get it in right position although i tested it all -the dive planes are not moveable now I wait for the textures because when everything is black u can't see anyhing wich means I can't work good hunt
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#44 | |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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#45 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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for the gun I propose to ask the ones who set up the second gun on the narwahl, what works on one should on the sen toku
we should also ask help from our russian friends who seem able to model quite a few of their post wwii subs . |
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