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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
![]() Join Date: Apr 2005
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I must admit I was thinking of how, campaign wise, it could be accurately incorporated short of replacing an existing flotilla with a dedicated 9 Flotilla.
I was thinking 1 Flotilla, as it sailed from Brest, and one VIID was attached for a short while during 1942, so not that far from reality. |
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#32 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Is a way to think about it
Was only attached to the 1st for 3 months though till April 42 Still lets see the finished boat first All else is possible after |
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#33 |
Chief of the Boat
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I sense a plan hatching :hmm:
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#34 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
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First of all I would like to thank everyone for their agreements and statements and of course for the offered help. I am convinced together we will succeed to fulfill our plans.
Quote:Originally Posted by bigboywooly LAUNCHABLE MINES FOR THE PLAYER SUBMARINES V2 Thanks for offered link from bigboywooly; I did have an eye on it and ok – it is working fine, BUT… I am personally looking for a bigger challenge and a more realistic view of the topic. I do not know how it was working in reality, but I think the boat ´shoots´ the mines out and they float on the surface of the water. This was already once realized by DivingDuck. With contact to a ship they explode. As far as I know the U-Boot was stacked with 15 mines. In this stage I am again asking for additional help, as my knowledge with Hex editor is still limited and I am a beginner in this area. At the moment racerboy is helping me with the exhaust and the flag … I think he would also be capable helping me with the other problem, but still I would appreciate other help. Any suggests? ![]() |
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#35 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
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Amazing job, new stuff on Modding , imagination toghether with
Historic acouracy.... ![]() The result is finaly what you're doing with master results! Thanks! ![]() |
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#36 | |
Rear Admiral
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Location: Swindon, England
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TMA (Torpedo mine A) Mines were pre-war standard design floating mines, phased out by TMB from mid-September 1939. Stored aboard U-boats in the same manner as torpedoes, TMA mines were shorter than “eels”, measuring only 3.64 metres long. Their detonator was of the magnetic influence type. However because the complete mine comprised the anchor by which to moor it to the seabed plus the connecting cable, the actual warhead was relatively small at 215kg. TMB was also designed especially for submarine use. Again deployed via the torpedo tubes in the same manner as a torpedo, they were slightly smaller than TMA mines — measuring 2.31 meters — thereby allowing the submarine carrier to load even more into its confined storage space. Up to three could be fired from a single torpedo tube as a single shot. This was an unearthed “ground mine” that utilized a magnetic firing pistol, activated on a timer allowing the U-boat to depart before the mine became “live”. It carried an explosive TNT charge of 567kg — twice that of period torpedoes. The mine was laid on the bottom in shallow seaways and detonated by the magnetic field generated by large ships passing above. The explosive force beneath a ship's keel carried by shock waves through incompressible water was usually more effective than a contact hit against a hull side, often snapping a vessel's spine and dooming her instantly. These mines were originally ordered laid at a depth of 30 metres. However questions arose as to the weapon's reliability at that depth and further trails were conducted. Following these it was established that 25-metres was a more suitable depth, and more likely to prove fatal to shipping above. It began to be noticed that often the magnetic trigger was itself overly sensitive and smaller ships were sunk than those intended. The blast from such a mine against smaller trawlers was particularly devastating. U-boat crews therefore began sowing their minefields in progressively shallower waters as well as de-magnetizing them so as to reduce their sensitivity. ![]() |
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#37 | |
Navy Seal
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#38 |
Rear Admiral
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Well heres a thought
Take the Steinbarsch Walter torp which isnt used ingame [TORPEDO_TYPE10]; T VII - Steinbarsch Walter (G7ut) Idx=10 Year=1944 Month=5 PrototypeYear=1943 PrototypMonth=12 Renown=500 It can be enabled but I cant find the mod which does it now ![]() ![]() Make that the mine entry Clone the torp that CB made and remodel the torp inside to look like a TMB All needs to be done then is make that Steinbarsch Walter point to the new mine model :rotfl: Simple really |
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#39 | ||
Engineer
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Location: Canada
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Vader
__________________
Never Forget! |
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#40 | |
Black Magic
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#41 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
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Hallo!
bigboywooly !! ![]() I think that you have done a nice report. I would like only to ask if you are sure that the mine was surely loaded by VIID (torpedo mine A) Wasn't there the rounds mines??? You can try the rounds mines in (NSS_Uboat7c.dat ) I think that you need also to use only hull from GWX/ Game -7C - SilentHunterIII\data\Submarine\NSS_Uboat7c (NSS_Uboat7c.dat ) You can use it in (NSS_Uboat7c.dat), and then, if you are ready you can contact me and then I can try it. Thanks for all. Yours. |
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#42 | |
Rear Admiral
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#43 | |
Sea Lord
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Location: U-73
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#44 | ||
The Old Man
![]() Join Date: May 2007
Location: München / Germany
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![]() A great impression the mines Tomi_099 ![]() |
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#45 | |
Sea Lord
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Location: U-73
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