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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Pacific Thunder
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Thanks for this. I'm having a hard time duplicating the shot to make it CTD now. It must work.
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#32 | |
Bosun
![]() Join Date: Apr 2005
Location: Central Connecticut
Posts: 66
Downloads: 2
Uploads: 0
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Next up is a sub attack...
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Dual core 2.8 Ghz HP Media Center running XP pro 2 Gb mem ATI X1650 w/512 Mb mem Realtek High Definition Audio |
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#33 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Jace, no CTD's this side.
Sank 'm about 20 times, breaking up on every possible spot, no CTD's. ![]() I think this will actually work as a fix. It's something I'll have to remember though, heavily involved in testing the die slowly mod for 1.3. That mod changes all the ships. Anyway, thumbs up ![]()
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Regards, Bando |
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#34 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Ditto, this works!
Thank you, thank you, Jace11. BTW, here's a JSGME version to test: http://mpgtext.net/subshare/934Taihosan%20Maru%20Fix%20(Jace11).rar tater |
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#35 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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PUNT!
Jace11's fix is REQUIRED for 1.3. No exceptions! If you do not run his fix you WILL CTD, it's just a matter of when. tater |
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