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Old 07-15-07, 10:49 AM   #31
aanker
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Thanks for this. I'm having a hard time duplicating the shot to make it CTD now. It must work.
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Old 07-15-07, 10:57 AM   #32
mgbmike
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Quote:
Originally Posted by Jace11
Does someone want to test this fix for me.. The bug is present in 1.2 aswell actually... This seems to fix it in that version, not tried in 1.3.

In the zip are files from 1.0, the dat and zon for the ship.

http://mpgtext.net/subshare/469Taihosan.zip

Seems to work ok in 1.3 too..

Ship still breaks sometimes, but in general, all the upperworks seem less destructable. She will still sink and catch fire etc, just stops the nasty CTD..

Feedback please... any probs...
After d/l'ing and installing your fix I set up a test mission with torpedo planes, swordfish w/torpedos, a PBY with bombs and a minefield against 4 Taihosan Marus loaded with internal ammo and external ammo containers. Sinkings worked OK...no CTD

Next up is a sub attack...
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Old 07-15-07, 11:01 AM   #33
Bando
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Jace, no CTD's this side.

Sank 'm about 20 times, breaking up on every possible spot, no CTD's.

I think this will actually work as a fix.
It's something I'll have to remember though, heavily involved in testing the die slowly mod for 1.3. That mod changes all the ships.

Anyway, thumbs up
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Old 07-15-07, 11:27 AM   #34
tater
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Ditto, this works!

Thank you, thank you, Jace11.

BTW, here's a JSGME version to test:

http://mpgtext.net/subshare/934Taihosan%20Maru%20Fix%20(Jace11).rar

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Old 07-16-07, 04:20 PM   #35
tater
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PUNT!

Jace11's fix is REQUIRED for 1.3. No exceptions!

If you do not run his fix you WILL CTD, it's just a matter of when.

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